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Chapter 7 - Mario Shoots the Moon Walkthrough
Mario's down to finding just one more Crystal Star, but it isn't even on this planet. Mario and his comrades will have to enlist the support of a village of secretive bombs to get to, and dismantle, the X-Naut stronghold.
This page acts as a comprehensive walkthrough of Chapter 7 within Paper Mario: The Thousand-Year Door.
Move to the left of the warp pipe, have Mario do a butt stomp and a section of the floor will rise up. If he butt stomps the exact edge of the square that is loose, a star piece will fly out of the hole. Head to the right and in the next area, jump behind the first tree in the foreground to find a shine sprite. Continue on and look behind a bush in the foreground to find another star piece.
There will begin to be a clearing in the center of the trail, look behind a large tree and hit a question mark box on the ground to find an HP Plus P badge. Search behind the brick wall to the right of this badge to find a star piece.
The next area is the Fahr Outpost. Look behind the first tall brick wall in the foreground to find another star piece. In the far outpost there are many ba-bombs to talk to and in the eastern area of the outpost there is a save point, an inn, and an item shop.
Search behind the steps of the inn to find an inn ticket. Look in the house to the very right and search behind the wooden boxes to find a star piece. To the right of this house there is a shine sprite on the ground. Speak to the mayor (he's the ba-bomb with the mustache) with admiral Bobbery on Mario's team. In order to use the cannon Mario must find Gold Bob and General White.
GoldBob can be found in front of the train station in Posheville. Speak to him and agree to give up all of Mario's money. Goldbob will be impressed with Mario's dedication and give him the guide to work the cannon and return the cash. Mario also receives another email indication that he can receive double shop points at the item store on the Excess Express for the next 15 minutes.
General White was the sad Ba-bomb that used to hang out in Petalburg. Speak to the Koopa Troopa in the very western section of Petalburg and he will remark that he thinks the General went to Keelhaul Key. On Keelhaul, speak to the Ba-bomb by the camp and he will tell Mario that the General has just headed for Glitzville. Go to Glitzville and talk to the bar tender at the juice bar and he will tell Mario that the Ba-bomb has gone to the Great Boggly tree. Speak to the Punnie at the entrance to the tree and he will tell Mario that the General has headed for Twilight Town. Speak to the guy in front of the inn and he will say the he's seen the General but that he has no idea where the bomb was headed.
In the remake, you'll want to make great use of the new warp pipe room for this (and a Trouble Center request involving General White later on). It will reduce the headaches of running up and down tenfold.
Return to the Fahr Outpost and report back to the mustached bomb. He will tell Mario to search about town for clues as to the General's whereabouts. Search the last house on the right to find a sleeping ba-bomb and jump on him until he awakes. It turns out to be the general and he readies the cannon. Once again, speak to the mustached Ba-bomb and he will lead Mario to his transport to the moon.
Once on the moon Mario can travel to the left or the right, but eventually he will reach an area with a domed city in the background. Notice that there is also a warp pipe near the city. Use Bobbery to blow up the large rock in front of this warp pipe to reveal the pipe's entrance. Head to the city and Mario will be confronted by some X-Nauts. After this battle, he will be able to use a heart box and a save point.
Travel to the right and Mario will reach a room where a path will light up on the floor when he first enters. Remember this path and stick to it while walking across to the metal chest or Mario will be electrified and damaged. After the chest is open he can walk over to the question mark box and grab the shroom. Walk to the left one room and take the elevator to sub level 2.
Walk all the way to the left and enter a room with more electrified floor panels. Notice that there is a map of the room on the back wall showing which squares are safe. Open the chest to receive another keycard and grab the sleepy sheep from the question mark box. Travel past the elevator to a green lit door on the left to find a teleporter. Press the red button to turn on the machine and then walk into it. Mario will be transported underneath Rogueport. He can now finish any missions or grab hidden items that have been missed during the game.
Travel one room to the right of the teleporter and notice the ceiling vent hanging open on the right side of the room. Use Mario's spring jump to enter a vent shaft and travel all the way to the left to find a star piece in the corner. Turn Mario sideways and drop down the second vent from the left to land on top of a computer in the teleporter room. Use Yoshi to jump across to the computer on the left and crab the cog.
Now, go back to sublevel 1 and place the cog in the machine in the room on the far left. First his the red button on the left, then the one on the right, then the one in the middle. Move Mario to the machine in front of the platform and he will control a crane. It moves to the right for as long as you hold A, then moves back for as long as you hold B. Use the crane to grab a star piece. 6 coins, the feeling fine badge, and the feeling fine P badge.
Return to sublevel 1 and enter the door to the right of the second elevator. Here Mario can read a note revealing that the key code for the level one door on the right is 014029. Return to sublevel 2 and walk all the way to the right and enter this access code. In this room there will be another quiz, answer three wrong and you are toast.
Here are the questions:
What's hidden here?
A: Elevator Key
What's the name of the girl in Petalburg who's waiting for Koops?
A: Koopie Koo
Goomba, lava bubble, buzzy beetle, and boo, how many feet do they have?
A: 6
Where was the diamond star?
A: In Hooktail's Belly
What was the name of the very first champion at the Glitzville Arena?
A: Prince Mush
What did Frankie and Francesca loose on Keelhaul Key?
A: A ring.
After getting the key, go back to sublevel two and walk right to the next elevator. Take it down to sublevel 3 and go to the left. Here, there is another room with an electrified floor. Walk onto the first square that is white and it will cause a chain of white squares to start moving across the room. Always try to stay on the square in the middle and move Mario across the room to get the next cardkey.
The other two cardkeys you need are a little out of the way, with one being in the X-Naut leader's office (where Peach snuck in invisibly that one time) atop his desk.
The other is on sublevel 4 far to the left, which you discover was Princess Peach's room. Head into her shower room to fight an Elite X-Naut who will drop the final keycard. Then walk to the right side of sublevel three and insert the three cardkeys into the machines.
The next room has lots of moving parts - appropriate, since there's lots of gears everywhere. First, throw Bobbery over the barrier to flip the blue switch. Then turn sideways to walk through the bars and onto the moving conveyer belt. Duck into the shadows with Vivian to get past the next barrier and hop onto the rising platform. Take this to a pipe which leads to the background. First travel left to get the ultra shroom and then go right across the gears.
If Mario falls to the bottom, he can always start over by going through the warp pipe on the right in the background which will take him to the save point and heart box. This also leads back to the beginning of the moving platforms. The goal is to reach the tallest pipe in the background on the right, which will bring Mario to a paper airplane square.
Fly to the left to grab the key card and then start from the beginning of the platforms. This time, in the background, jump to the warp pipe that is enclosed by red steal beams and take it to the foreground. Follow the swinging platforms to a blue switch which creates a set of stairs that Mario can reach by backtracking across the platforms. Enter the door at the top of the steps to confront Crump and…
Fighting Magnus Von Grapple (Again)
- Magnus Von Grapple 2.0
- HP: 70 Attack: 6 Defense: 2
- Each X-punch: HP: 5 Attack: 9 Defense: 0
Magnus Von Grapple is back and much more powerful, with a few new tricks up his sleeve. Make sure to take care of his separated arms with a group attack whenever they are unleashed. Bobbery has a good area blast attack that takes care of the arms. Use Mario's powered up Hammer attacks to inflict the most damage on Magnus. When Magnus has lost about Half of his HP he will perform a devastating move where he sucks up audience members and shoots them at Mario or an ally. This move will take away most of Mario's HP and is difficult to block, so make sure you have enough star power for a sweet feast, or an ultra shroom on hand towards the middle of the battle.
Once Crump is destroyed Mario grabs the last crystal star and the chapter ends. It then switches to Bowser who has just arrived at the Poshley Sanctum. He grabs the star on display inside only to find that it is another fake. Pennington informs the King that Luigi has in fact grabbed the authentic crystal star.
Back on the Moon, Mario decides to travel back to Rogueport. The only path open to Mario is on the right side of sublevel 4, which leads to TEC. The computer uses its remaining power to activate the teleporter on sublevel 2, which Mario can use to travel back to Rogueport. The Professor is waiting for Mario outside of the teleporter and informs him that he has just seen Princess Peach dragged inside The Thousand Year Door.
Head over to the door and stand on the pedestal for the final time. The massive door swings open and reveals the path to the palace of the shadows. Mario enters the inky blackness, and chapter 8 begins.