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Chapter 4 - For Pigs the Bell Tolls Walkthrough
After a good bit of trouble just to get in the pipe, Mario has to ventre to a slightly spooky village and solve a piggy curse and track down a trickster with no name.
This page acts as a comprehensive walkthrough of Chapter 4 within Paper Mario: The Thousand-Year Door.
Mario arrives in Twilight Town only to find that the curse has befallen its people. Every time the bell rings in the far away creepy steeply someone in town turns into a pig. After talking to Gramps, walk to the left of his house and look behind his neighbor's home to find a star piece.
Search the clump to the left and in front of the creepy tree to find a star piece. There is also a save point and an inn in this section of the town.
In the second area of town, walk into the first house and speak to the mother in the middle of the room. She has run out of food for her children and asks Mario for help. Give her something from your inventory, a mushroom will do, and she will reward Mario with a shooting star. Look behind the tree to the right of the graveyard in the foreground to find a star piece.
In the item shop look behind the point list to find an inn coupon. Speak to the shopkeeper's wife and she informs Mario that the key to the store room is lost in the woods. The path to the right leads to the woods but a citizen of Twilight Town demands that Mario get the mayor's permission to leave. Walk to the mayor's house to find that he has been pigified, then return to the gatekeeper and the same has happened to him. Mario can now head into the woods.
In the first woods area there is a barn. In the GameCube original, the doorway is open -- but the Switch remake requires you to first move the big rock blocking the entry way. Go to the right side of the boulder and have Mario push it to the left until the door is open.
Walk into the doorway and head left to get the black key.
After you get the key jump for a coin block.?Then continue into the woods. The bricks on the ground can be smashed with Koops's shell attack; this is also handy for getting the jump on ground based enemies. In the next area there is a question mark box on the ground, get on top of it and jump to reveal a hidden super shroom.
In the next area there is a pig and a fallen tree blocking the path. Use Koops' shell attack to grab the shop key on the other side of log. Return to the item shop in Twilight Town and open the store room to find a life shroom, boo's sheet,?,jamming jelly, and open the chest to find a?defend plus badge. You will also see the black chest here open it for your tube mode skill! Leave the shop and Mario will receive an email containing the third issue of RDM. Mario learns from the email that taking honey syrup to the chef will result in the creation of fresh juice. Return to the fallen tree and use Mario's new tube technique to roll under it. Check the back of the tree on the right side to find a star piece.
On the right side of this area there is a large tree. Use Flurrie to blow this tree off the screen and reveal a warp pipe. Behind the pipe there is another star piece. Take the pipe into the background where Mario enters the forest. Here he will face new enemy called the Crazee Dayzee: Max Hp: 7 Attack: 2? Defense: 0. They can put you to sleep with their lullaby and run away when their HP is low.
On this path you will see an area you can cut through when you go flat. Take a right once you are through there to get the earth quake item.Travel along the path until Mario reaches a question mark box that contains the?hammer throw badge. After this box there is a tree which blocks Mario's path. Blow the tree out of the way using Flurrie and enter the next section of the forest.
Walk to the right until Mario comes upon a section of the ground that is darker than its surroundings. Blow on this area using Flurrie and butt stomp the wooden x that appears. Mario will fall down a hole and appear in the background. Walk to the right and press against the rock blocking your path. This will move the rock in the foreground and reveal an underground path around it. After coming out of the hole, jump directly behind the next tree to get a?shine sprite.
Creepy Steeple
The area leading to the Creepy Steeple mansion has a replenishing heart box to let you recover health and Flower Points and a save point. There is also a well with pulley system right in front of the wall surrounding the house. Use the stepping stone to its left to let you jump up and, in the Switch version, butt-stomp the well cover to open it.
Jump into the well in front of the gate to enter an area with a shine sprite , as well as a trampoline to let you get back up. Grab the shine and exit to the right.
Get ready: when you enter the room to right, you'll face a lot of enemies. Be sure to use your hammer or Koops to get an advantage on them -- there's a tornado jump badge here waiting for you as a reward. Use the spring to jump back up and roll under the front gate of the steeple using Mario's paper role. Behind the front gate to the left there is a star piece.
As soon as you walk into the steeple, roll under the small opening against the wall. Continue rolling forward to go under a table and find another star piece. Then grab the shine sprite?and open the chests to find an ice smash badge and a?cookbook.
Walk to the right end of the steeple and push the star statue to the right. Drop down the hold and Mario will be in a room with a door on the left and a spring. Blow away the wall behind the spring to reveal a passage. In the passage, walk to the right to find a small room with a flower saver badge.
Head back to the left and walk through the door into a hallway with a flower covered box. Open the box and ghosts will burst out. One ghost stops to ask Mario how many ghosts just flew out - the answer is 200. Mario's reward for the correct response is an ultra shroom. The door at the end of the hall is locked so go back upstairs and talk to the ghost and his friends will appear. Enter the doorways on the sides of the room before the ghosts swirl around Mario and throw him out.
Walk through the door in either the foreground or the background. Both doors lead to an outside walkway with a red exclamation box and a door at the end of them. The doors lead to a common room with a staircase. Hitting the red box in front of the staircase will move it toward the screen and hitting the red box behind the staircase will move it away from the screen.
In the far hallway there is also a break in the fence next to the door. Mario can walk into the background and to the right to enter a secret area with a tree. Hit the tree with his hammer to find a golden leaf which restores 10 HP.
First move the stairs all the way towards the screen. Walk up them and use Yoshi to jump the gaps and grab the steeple key. The middle doorway will drop Mario back into the main hall, so move the stairs all the way away from the screen and head on up, but not before ground pounding the bottom right section of floor for a star piece. At the end of this path there is a save point and a doorway. Use the steeple key and walk through to find a room with a replenishing heart box. Walk up the winding stair case to enter the bell tower and battle the cursing monster.
Fighting ?????
- Max Hp: 40 Attack: 4? Defense: 0
- Transforms itself into other enemies.?
This ghost like enemy has a good number of HP and rather weak attacks at first. Lower his HP to half and he will turn into Mario and use his own hammer attack against him. Use flower attacks to finish the ghost off and win the battle. Mario finds the fourth crystal star and the chapter is over...or so it appears?
At the end of the battle, "Mario" leaves the castle and you take control of a shadow. Walk out of the Steeple to trigger a scene showing the return of the Shadow Sirens. They have developed a new bomb that will surely defeat Mario and his pals. However, Vivian has lost the bomb and her sister leaves her to find it or be penalized with another punishment
As shadow Mario, leave the castle and walk back to Twilight town. Before entering the village you will run into the real Mario, or at least his body. It seems that the foe in the steeple has stolen Mario's likeness and is now using it to his gain. A battle ensues but the only way to damage the imposter is to know his name. Unfortunately Mario does not have this information and he must run away from the battle and walk into town. Even if you do know the name, you cannot enter it because you're conspicuously missing a very important letter.
Speak to Vivian and she will complain that she cannot find the bomb, then search the first clump of grass on the left at the town entrance and the superbombbomb will pop out. Return the bomb to Vivian and she will thank Mario for his kindness and decide to help him get his name back.
Now that Vivian has joined up, press the X button to dip into the shadows. Use this technique to eavesdrop on the crows hanging out around town (listen to them all; they have some hilarious conversations). On the right side of the graveyard a couple of crows let it slip that the only person who knows the bad guys name is locked under the Creepy Steeple.
Walk out of town and the imposter will confront Mario again. Once again you must run away from the battle. Make your way to the Steeple and jump down the well in front of the gate. In the room to the right of the spring there are a large number of enemies, use Vivian's shadow duck to avoid fighting this army and continue to the right. Push against the door and it will slide up the incline, then duck into the shadows and let it slide over Mario.
Go through door on the other side of the sliding gate to find a save point and a shine sprite. Roll up into a tube and head through the passage to a room with a section of wooden floor. Butt stomp the floor and fall through. In the next area walk to the right and search the foreground of the room in-between the windows all the way to the right to find a star piece. Once again, roll up into a tube and go through the passage to the left.
In this room there is a yellow bird on a perch. Duck into the shadows with Vivian and he will reveal the name of Doopliss. Open the chests to find a Power Plus Badge, Mr. Softener, The letter P, and a blue key. Ground pound the lower right section of the floor to reveal a star piece. Leave the Steeple and return to town. At the barn before the village the imposter will once again challenge Mario to a battle. This time, input the name Doopliss and the imposter will run in terror. Once again you must follow him back to the bell tower in the steeple.
Once you reach the tower for the final confrontation Mario's allies have been fooled by the imposter and will take sides with the enemy. At first, Vivian figures out that the shadow she has been helping is really Mario and will not join the battle but after the first two turns she changes her mind and helps you out. The imposter will use Mario's normal attacks against you which can be blocked easily. Make sure to keep hitting him with Vivian's strike to get the extra fire damage between turns. After He is defeated Mario returns to normal, Vivian permanently joins the team, and the chapter ends.
The story shifts back to the X-Nauts and Princess Peach as she talks to Tech. Tech is now conflicted about his feeling for the princess and before he will let her send an email to Mario she must answer five questions correctly. The Q's and A's are
- What will happen if you collect seven Crystal Stars?
- A: Thousand Year Door Opens.
- What is the goal of Grodus leader of the X-Nauts?
- A: To conquer the world
- What is the legendary treasure that waits behind the Thousand Year Door?
- A: A 1,000 year old demon's soul
- What does Sir Grodus wish to do with this ancient demon's soul?
- A: Bring the demon back to life.
- What is required to seal the demon back up again?
- A: Crystal Stars
TEC has actually been trying to feed the princess information so that she may help Mario.
- A: Crystal Stars
The scene then switches to Bowser as he attempts to reach Glitzville. Unfortunately for him his flying machine falls into the sea. You once again get to take control of the Koopa King as he stomp through the ocean. Use his fire breath to take out obstacles and jelly fish. If you continue to get pieces of meat he can grow as big as the screen.
After Bowser reaches Rogueport once again you once again take control of Mario in Twilight Town. Before going to the door take Mario to the right of the door and up one level. In here slip through the crack to a room with a bunch of spikes. With your new shadow move made your way to the treasure chest. In this chest is the Spike Shield. Travel back to Rogueport to the Thousand Year Door and the next star will be marked on Mario's map.
In West Rogue port in the first house when you enter the area, walk upstairs and roll through the small entrance on the right had wall. This will take Mario behind the house to a shine sprite.
To begin the next chapter, walk into the Inn and talk to Flavio the adventurer. He will agree to take Mario to Keelhaul Key as long as he gets to keep the treasure. Flavio readies a boat and a crew at the docks but when Mario speaks to him, it turns out that the navigator has gone missing.
Flavio knows of a navigator that is rumored to live in Rogueport and Mario is charged with finding the bloke. First go talk to the bartender, then head to the east side of town and jump over the gap to where the Shy Guy is standing. Then head up onto the rooftop via the wooden boxes and jump across the gap to the left using Yoshi. Notice the chimney on this house? Roll Mario up into a tube and head on down to meat Admiral Bobbery.
The sea-dog will refuse to help Mario and send him away, but first head into his back room and get the shine sprite. Leave his house and head to the Inn to speak to the bartender Podley. It turns out that Bobbery blames himself for the death of his wife because she died while he was at sea. Podley gives Mario a letter to return to Bobbery. Bobbery reads the letter from his deceased wife and decides to navigate the ship. He tells Mario to meet him at the ship and takes off.
You will then receive an e-mail from Petuni back at The Great Boggly Tree asking Mario to take some time off to play with her. At the tree, you can once again play "stump Petuni" and ask her the question: Mario likes which person the most? She will reward you with a mystic egg.
Return to Flavio's ship in the harbor and speak to him to set sail. Unfortunately for the group, and X-Naut spy is aboard.