Checklists
Chapter 6 - 3 Days of Excess Walkthrough
It is time to head to the rich part of town, but first, Mario has a series of problems to solve to make sure a crazy train doens't go off the rails. All aboard!
This page acts as a comprehensive walkthrough of Chapter 6 within Paper Mario: The Thousand-Year Door.
This chapter begins with Mario in his room on the Excess Express. A creepy warning is slipped under his door and he decides to investigate the train. Search Mario's bedside table to find a dried mushroom and get the shine sprite hidden behind the lamp in front of the bed.
Once outside of Mario's room travel to the left through the dining car and past the item shop. In room 008, search the bedside table to find a star piece. Walk to the very left of the train and speak with the conductor about the yummy threat that Mario received and he will promise to keep and eye out for anything suspicious.
Return to the dining car to find the train's passengers gathered around the cook. It seems that someone has stolen a pot of stew and Mario must find the perpetrator and the meal. Follow the trail of stew on the ground to the room on the right hand side of the dining car.
The trail leads to room 003 where a chubby mushroom has stashed the empty Galley Pot in the drawer of his bedside table. Find the pot and the detective will enter the room and force a confession. He then tells Mario to meet him in room 006 in order to discuss the threatening note from earlier. Return the pot to the chef to receive a star piece. Walk to room 006 and Pennington the Penguin Detective will take Mario on as an assistant. Mario's first task is to interrogate the Ba-bomb family in room 008. The son wants a specific present for his birthday that Mario must find. Also, speak to the waitress in the dining cart to help her find her shell earrings, and speak to the lovely mushroom in room 002 to help her find her jewelry.
Talk to the toad guarding the luggage room, then speak with the little Ba-bomb again. Finally then you can walk to front of the train so speak to the engineer and get his autograph for the young Ba-bomb. Give the boy the autograph and he will reward Mario with a shine sprite. Talk the conductor to the left of the room again and he will tell Mario that he believes there's a stowaway on the train. Agree to help him find this person.
Walk to room 003 and speak to the chubby mushroom. He has heard noises in room 004 and asks Mario to check it out. Have Vivian drag Mario into the shadows and a ghost will materialize in the room. This ghost has the missing blanket, but before he will hand it over he wants Mario to get his diary from the baggage car.
Walk back to the conductor who will let Mario into the adjoining baggage car. Turn Mario sideways and walk between the food crates to find the diary. Do not read the diary or Mario will be cursed and the game will end. Return the diary to the ghost in room 004 and he will give Mario the blanket that can be brought back to the conductor. Mario decides to turn in for the evening and another day begins.
Check room 006 to find Pennington talking to the hamster. It seems that his briefcase stolen which contains a prototype honey that when mixed with gold and shell causes a huge explosion. Since the other ingredients have already been stolen from other passengers it is of the utmost importance that Mario find the thief immediately. Search room 001 to find some vital papers. Return them to the detective and he will advise Mario to find Zip Toad.
Return to Mario's room and there will be another piece of paper on the floor. Have Vivian drag Mario into the shadows and Zip Toad will pop out from behind the couch on the far wall. You'll have to chase him around a bit and and whack him with your hammer.
The detective apprehends the thief and his plot is foiled just as the train pulls into Riverside. As Zip Toad is brought outside the train he reveals himself to be Doopliss the evil ghost and takes off. Have Mario speak to the rich woman and she will give him 30 coins as a reward for finding her ring. Then speak to the waitress in the dining hall and she will give Mario a star piece for returning her earrings.
Leave the train and speak to the conductor who is standing by the drawbridge. It seems that a shadowy figure has lifted the bridge and Mario has to bring it back down. The conductor gives him the station key and asks him to investigate. Enter the station and head through the first room and into the second room on the right.
Roll up into a tube and go under the fence to hit the switch and create a staircase. In the next area there are a number of gears and machine parts that Mario will have navigate to get to the station key. Roll under the low circular gear, climb on top of the platform and then use Yoshi to jump across to the key. Search behind the machine part that the key was resting on to find a star piece.
Return to the previous room and head through the locked door to an outside platform. Roll under the first set of steps outside to find a HP Plus Badge. There are a couple of poison pokeys waiting for Mario outside. When he reaches a yellow box, jump on top of it to find a hidden thunder rage. At the bottom of the steps pick up the shine sprite.
At the dead end, use Flurrie to blow away the fliers and reveal a door. In the next area there is a path that Mario will have to roll through, and a couple of different routes to take. The first time down, take a right at the first split and jump the first pit to fall into the second square hole. Then roll left and jump over the next hole to find an area containing a P-Up, D-Down badge. As you return to the hold next to the badge, hold left as you fall and Mario will take a path that leads him on the platform at the bottom of the area.
Walk through the next room into an area with three Goombas. Defeat them to reveal three boxes with a 1, 3, and 10 written on them. This is the number of times you must his each with Mario's hammer. Do this, and a staircase appears leading to the next level. At the top of the stairs, use Koops to get the shine sprite.
In the next room, Mario finds a large chest with a pair of ultra boots. Now by holding A and rotating the analogue stick, Mario can perform a super jump and hang onto pipes. Jump over the boxes to his right, and turn sideways to slip down into the room below.
In this room, use Yoshi to reach the boxes next to the fence and then super jump to the pipe above. Bonk the platform that the key is resting on with Mario's head and it will fall to the ground. Return to the first room of the station and against the left wall perform a super jump to knock down the Close call P badge. Take the elevator down to the basement where some fuzzy monsters have covered up the switch. Bonk them with Mario's hammer and eventually they will disperse. Pull the lever, hit the switch and get back on the train to continue the journey.
On the train, speak to the other passengers, especially the conductor, and then return to Mario's room to go to sleep for the evening. In the morning walk to the front of the train and speak to the engineer, the fuzzies from the station will then attack the train and Mario must stop them. Run back to the baggage car in the rear of the train and confront the monsters.
Smash them with Mario's hammer and save the waitress and the conductor then use Mario's super jump to grab the pipe on the ceiling and head out to the top of the train. Bash the monsters and move to the front of the train until they congeal into one complete monster.
- Smorg
- Max Hp: 50 Attack: 5 Defense: 1.
This monster has three tentacles that will attack during one turn. Each tentacle has 4 HP and can be defeated to drop Smorg's defense down to zero. When he loses half of his HP he will morph into a claw form that has an attack of 10 so make sure Mario is not low on HP. The claw only has 6 HP so get rid of it as quickly as possible. Bobbery is a good character for this battle if he has been leveled up twice due to his strong attacks at high number of hit points.
Poshville
In the first section of Poshville, search the crack in the bushes all the way to the right and walk toward the background to find a starpiece. Then, on the left side of the area look behind the chair by the pool to find another star piece. In the next area look behind the bushes next to the first doorway to find another star piece. Then search along the back of the pasta cart to find an inn coupon. Enter the house on the far left and flatten yourself on the far back wall to enter the back room. In this room is a chest which contains the HP Drain P badge.
Continue on to Poshley sanctum and super jump to get the shine sprite next to the building.. Read the note next to the sanctum door to learn that the manager of the building has gone traveling. Luckily the manager and Pennington the detective are one and the same and he arrives just in time to let Mario into the building.
The Shadow Sirens and Doopliss are inside and take off with the crystal star, but lucky for Mario, Pennington keeps a fake on display. The real star is hidden in the sanctum and Mario must find it. Stand on the star on the floor to the left of the pedestal where the fake star once stood and super jump up to a bar. Go to the right and drop down on a ledge, then super jump up to another bar and reach the second level on the right side.
A third star square points Mario to the third level where he should walk to the foreground to find a paper plane square. Fly across to the left side and super jump on the star square to reach the third level and jump on the blue switch. This will open a warp pipe on the ground.
Hop in the pipe an Mario will appear in the painting on the wall in the background. Walk into the door in the center and obtain the 6th crystal star. In this room, super jump on the star squares to reach the third level of the left side to find an L Emblem in the background and on the second level of the left side a shine sprite in the foreground.
The game switches back to Princess Peach on the moon. TEC has learned of Grodus' plans and decides to help the princess escape. However, Grodus learns of TEC's betrayal and has him shut down. You then take control of Bowser once again as he tries to obtain a crystal star and fails miserably.
When Mario returns to Rogueport head towards the Professor's house and use the super jump under the large chest in front of the inn. This will knock the chest to the ground and Mario will obtain the Ultra Hammer. He is now able to bust through stone blocks that have previously blocked some paths.
Go down the warp pipe in front of the professor's house and then travel one room to the right. In this area, at the base of the pipe in front of the door, perform a super jump and climb to the ledge to the left. Then use Bobbery to blow a hole through the wall, walk through and grab the defend plus P badge.
Return to the room with the pipe and this time jump on the right side of it and climb all the way to the right side of the room. Drop down to land on a warp pipe which leads to the background. Enter the house to find a star piece.
Return to the room with the warp pipe back to the professor's house and this time go through the door on the left. This is the area with the badge salesman. Use Bobbery to blow through the fallen column and enter a crumbled town center. In the center of the back wall there is a rising platform, jump on top of this and then behind it and perform a super jump next to the pipe to reach the rooftop to the right. Then, jump to the right of this rooftop to reach another platform and the column with a shine sprite above it. Jump to the column and super jump to reach the shine sprite.
Now walk to the area to the left of the room with the broken fountain in the center. In this area, drop down to the level with the save point and enter the warp pipe leading downward. This room has a long spiked fence and three arched entry ways on the lower level. The first entryway has a warp pipe, walk to the left of the pipe to enter a secret area. Turn Mario into a paper boat and sail through numerous rooms to the right until Mario enters and area with three shine sprites and a Defend Plus badge.
Return to the room with the boat panel and this time walk through the door on the right on the lower level. Mario will enter a room with a huge stone block that can be destroyed with his ultra hammer. This reveals a moving platform that brings Mario up to a higher level where he can jump down onto the blue switches. He can also reach a chest containing an fp plus badge. The blue switches raise warp pipes leading to Posheville on the left and Keelhaul Key on the right.
You can also return to the Petalburg pipe area and sail to find another shine sprite
Finally, return to the Thousand-Year Door and butt stomp an area in front of the door towards the foreground to find another star piece. When Mario presents his new star the location of the last star is finally revealed. The last star is on the moon with Princess Peach, the Professor needs some time to look into this problem and tells Mario to come back a little later.
Take care of any unfinished business such as the trouble center tasks or the cave of 100 trials and then return to the professor's house. He will tell Mario that he must travel to an outpost inhabited by Ba-bombs in order to reach the moon by being blasted out of a cannon.
Before traveling to the outpost, be sure to speak to the hamster at the dock in Rogueport who has returned from his search for oil. If Mario gave him any money in the beginning of the game the hamster will return the favor times three.
Travel to the west side of Rogueport and fall down the grate. Jump down to the lower level and on the partial red X on the ground perform a super jump. Mario will reach a pipe that goes to the left. Drop down in the adjoining room and get the Flower Saver P badge. Then return to the surface, drop down the grate again and jump to the left with Yoshi. Smash through the stone block with the ultra hammer and head down the pipe to begin the next chapter.