Checklists
4th Star Piece - Booster Tower and Star Hill Walkthrough
In the Fourth Chapter of Mario’s new adventure in Super Mario RPG Remake, we’ll be heading to find Princess Peach at Booster Tower, while also running into a former foe turned friend who joins our party. We’ll also be climbing the tower and solving Booster’s puzzles before heading to Marrymore to stop a crazy wedding and retrieve the fourth Star Piece from Star Hill.
Booster Pass
New Enemies | ||||||
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Name | HP | EXP | Coins | Drops | Weak Elements | Weak Statuses |
Spikester | 50 | 6 | 2 | N/A | Ice | Fear, Poison, Sleep, Mute |
Artichoker | 200 | 12 | 10 | Fright Bomb | Jump, Fire | Fear, Poison, Sleep, Mute |
Lakitu | 124 | 10 | 3 | Mid Mushroom, Maple Syrup | N/A | Fear, Poison, Sleep, Mute |
Carroboscis | 90 | 10 | 4 | Cleansing Juice | Jump, Fire | Fear, Poison, Sleep, Mute |
In this arid, rocky area, you’ll probably notice a lot of large artichoke-shaped bushes. Many can be climbed on by jumping on top of them, but be wary as some are enemies in disguise! Artichokes are beefy durable enemies that can rush you, shoot unblockable lightning and poison, or globs of goo from afar, but luckily Mario can put a stop to them with jump attacks or Fireballs.
This first area has a valley pass with rocks on either side, and the place is patrolled by a Lakitu dropping Spikesters down into the valley. Unlike previous Lakitu encounters, you can actually climb the rocks to ambush him and remove him from the area, stopping the flow of enemies.
Joining the enemies will be a new carrot-like enemy called the Carroboscis, and its ability to turn your party into scarecrows can be quite annoying, so it might be a good idea to give one party member the Trueform Pin while another holds the Antidote Pin against the Artichokers and Spikester’s poison attacks.
Hidden Treasure Chest 16
In the first large area of Booster Pass, head through the valley and up to the top northwest plateau where a lone artichoke-like bush sits on the edge of the raised area. Jump onto it, then jump upwards to reveal a Hidden Treasure that holds a Flower.
Head to the next area by climbing the rocks to the northeast above the valley and into a new room.
Hidden Treasure Chest 17
In the first large area of Booster Pass, head up the rocky platforms on the right side of the valley towards the entrance to the next area. Just before leaving this first area, jump up in the northern corner before the narrow walkway to the exit, and you can find a Hidden Treasure with a Rocky Candy.
This next area has another thin rocky plateau full of holes that Spikesters will jump out of to attack you.
As you pass by them, look down below to spy a note just above a plant you can stand on to read it. It reads “Monster List Agent - Three Frog Coins per write-up".
If you head into the small alcove just above the note, you’ll find a hidden person who will fill out your Monster List in the menu with the stats and even thoughts of enemies you’ve encountered but have not used Thought Peek (Psychopath) on — including one-time enemies like bosses and boss minions! As an added bonus, he’ll fill out each enemy you encountered before meeting Mallow for free! It’s a bit of a pricey ask this early on, but a good place to come back to later if you want to fill out our roster.
Be sure to look past the alcove to the right of the hidden Monster List guy to find a lone Flower on the ground you can pick up, then resume dodging the Spikesters to reach Booster Tower through the archway.
Booster Tower
Arriving at Booster Tower, you’ll find your old nemesis Bowser in a bit of a bind, and grappling with the fact that he’s no longer in control of his old fort. High up above, Princess Peach will hear you from where she’s being held captive, and will call out.
Bowser will seemingly leave after confirming Peach is trapped in Booster Tower, and leave you to try and get in. Unfortunately, the place is locked, and as you try to figure a way in, Bowser will come crashing through to open the way by force.
After this, he’ll begrudgingly let you join his party (or maybe its the other way around), and Bowser will officially be part of your group.
Since you can only have three party members at a time, someone will have to take a back seat. Bowser is a pretty good powerhouse at this point in the game, and can learn some good crowd-controlling area of effect attacks to bolster his high physical damage. Because of this, it’s a good idea to keep Mallow, and swap out Geno for Bowser as needed. If you bought both the Mega Cape and Work Pants, you should also give the pants to Bowser so everyone has something to wear!
In the Super Mario RPG Remake, having extra party members has new perks: your Triple Attack will now change when you have a full gauge, depending on who is in the current lineup. You can also swap out party members (except Mario) during battle, and the incoming replacement can even attack in the same turn! This also works if a party member is asleep or knocked out, allowing you to sub in your replacement without having to wait.
When you’re all equipped and ready to go, head inside the tower to find Princess Peach!
New Enemies | ||||||
---|---|---|---|---|---|---|
Name | HP | EXP | Coins | Drops | Weak Elements | Weak Statuses |
Snifit | 98 | 8 | 15 | Mid Mushroom | Ice | Fear, Poison, Sleep, Mute |
Orb User | 8 | 5 | 2 | Honey Syrup | N/A | Fear, Poison, Sleep, Mute |
Jester | 151 | 10 | 3 | N/A | Ice | Fear, Poison, Sleep, Mute |
Snifster | 200 | 2 | 4 | Mushroom | Ice | Fear, Poison, Sleep, Mute |
Dollox | 88 | 8 | 7 | Honey Syrup | Fire | Fear, Poison, Sleep, Mute |
Rob-omb | 42 | 6 | 1 | Pick Me Up | Jump, Fire | Fear, Poison, Sleep, Mute |
Blaster | 120 | 12 | 0 | Pick Me Up | Lightning | Fear, Poison, Sleep, Mute |
Lava Blubble | 10 | 8 | 0 | Pick Me Up | Jump, Ice | Fear, Poison, Sleep, Mute |
Chain Chomp | 100 | 10 | 0 | Mushroom | Lightning | Fear, Poison, Sleep, Mute |
In the lobby of Booster Tower, you can find a Snifster manning the front desk, and talking to them will draw you into battle.
The black-robed Snifsters are much rarer and stronger than the blue-robed Snifits you’ll find all over the tower, as they can use a variety of elemental attacks like single target bolts and unblockable blizzards.
The other Snifits you’ll find in the area are usually joined by other allies, and will use projectile shots at you or crystal attacks (remember to block on the third crystal). Dollox enemies that join them are susceptible to Mario’s fireballs (but not to lightning), but you’ll want to prioritize any Orb Users you see. While they may have low health, Orb Users have a lot of physical defense, and will heal their allies and may also cast offensive spells. Luckily their magic defense is not as great, meaning a thunderbolt from Mallow or Bowser’s new poison attack can usually destroy them quickly.
Ignore the lower room for now as you can’t do anything in there, and instead head up the steps and make a note of the row of previous Boosters all framed in photos. Take out the Snifit up here and then chase Booster into the next stairway room.
Hidden Treasure Chest 18
In the stairway room past the main lobby of Booster Tower, head all the way up the stairs dodging the line of Snifits and go into the north corner. Take one step left onto the first dark tile and jump up to reveal a Hidden Treasure with a Frog Coin.
In the room past the stairwell, Booster will make his grand appearance by traincar, then quickly leave. If you try to follow him up to the left, a Snifster will appear to stop you.
With that being a dead end, be sure to head all the way to the right where the other end of the tracks are for a different alcove where a Flower Tab is hiding out of sight, then take the southeast doorway.
The next room is another tight stairwell, this time full of Rob-ombs patrolling in square patterns on each landing of the stairs. Done right, you can time it to jump over and around them, but if you get caught, use Mario’s jump abilities to take them out quick. At the top of the stairs, Booster will run away from behind a curtain through the far doorway.
Get Mario’s Masher Weapon
Before chasing after Booster, take the center doorway between the two curtains, and you’ll appear in front of a Treasure Chest floating in the air above a steep drop leading down to the lobby.
There’s a plank far down below with a Bob-omb perched on the right side, and if you carefully jump down and a bit right from the southmost tile, you’ll hit the plank and send the bomb flying up, which will then send you crashing into the Treasure Chest to get the Masher, and extremely good hammer for Mario!
Back at the top of the Rob-omb stairs, chase Booster through the far door, which leads to a small room with a green?! switch. Hitting it will activate a new area back in Booster Pass, but for now continue onward.
Secret Easter Egg - In the room past the green switch, you can jump up to find a platform with curtains on either side of the top corner. Passing through these curtains will turn Mario 8-bit, playing classic tunes all the while! This effect only lasts for this room, so cherish it while you can.
Head to the room beyond the 8-bit easter egg, and you’ll have to climb a tall area filled with more Snifits waiting to jump in your path.
On the third platform up, another Snifit is using a Blaster to send a stream of bullets to block your path and force battles, but you can jump over them to engage the Snifit directly to stop and destroy the Blasters.
In the stairway past the blaster, you’ll find another tight room filled with Rob-bombs that can be difficult to dodge, but their pattern does allow for you to jump over them with the right timing. Be sure to save in the next room at the Save Point before taking on the next puzzle.
Solve the Booster Portrait Puzzle
In the next room, the same portraits you saw in the lobby are displayed, but in a totally different order. A sign nearby says “Take a look at Booster’s family portraits in order from the oldest to the youngest.” This means you’ll need to interact with them in order of how they looked back down in the lobby, which you can view in the image below:
If you view a portrait in the wrong order, you’ll be forced into a battle. With the portraits from left to right counted as 1 through 6, the correct order to view them is: 6, 5, 3, 1, 2, 4. Do so in the correct order, and Booster himself with toss out an Elder Key, which you can use to open the door to the left.
Inside, you’ll find a lone napping Chain Chomp, but will bark if you try to get near it. Bowser will ask for a moment alone to tend to the chomp, and when you look back, he’ll have the new and powerful Chain Chomp Weapon!
Head past the portrait puzzle into the next room, and climb up to where a Thwomp is on another wooden plank. Be sure to grab the Treasure Chest to the right of the Thwomp to get a Mushroom, then jump on the plank to be sent up to the next area.
Hidden Treasure Chest 19
As soon as you enter the tall room from flying up from the Thwomp seesaw, you'll be on the bottom corridor of a multi-tier room. Immediately run all the way to the left of this low platform to a corner in the far west, and jump straight up to reveal a Hidden Treasure with a Frog Coin.
After getting the Hidden Treasure, there's something else that's easy to miss in this room. Jump onto the walkway above and look for an alcove sunken into the upper right corner. Once you’re out of sight, jump up and you’ll find a Hidden Treasure deep in the alcove that holds a Frog Coin.
When you make it to the next room, you’ll find several trails of 9 Coins leading to 4 Frog Coins, plus a Key in the top right of the room. Be careful as you explore this area, as Lava Blubbles are hiding in many of the floor tiles that will ambush you.
To avoid most of them, try jumping from coin to coin, and then to the corner to get the Room Key.
Use it to unlock the northern door, and inside you’ll find a small area with a Treasure Chest that holds the Zoom Shoes, a great item to boost the speed of a party member!
Next, take the far left door in the Lava Blubble room, and you’ll find another stairway up to be full of Chain Chomps. These enemies pack a punch, but are weak to lightning, so make sure Mallow is subbed into bolt them until they’ve all been defeated.
In the next landing room, Booster will again appear on his train and make a weird speech, before tossing down Bob-ombs on parachutes. Don’t bother waiting around for them to land, and leave to the next stairway.
You’re almost at the top now! Dodge or attack the Chain Chomp at the bottom of the stairs and make your way up to the top floor of the tower.
In the next room, use the Save Point in the left corner, then use the large yellow blocks against the back wall to jump up from the right side of the room and cross to the spot above the Save Point to find a Treasure Chest with a Frog Coin.
Hidden Treasure Chest 20
At the top floor of Booster Tower in the same room as the last Save Point, check the far bottom right of the room below the lowest yellow block, and jump up from the lowest floor tile to reveal a Hidden Treasure Chest holding a Mushroom.
Hidden Treasure Chest 21
Also at the top floor of Booster Tower in the same room as the last Save Point, cross to the far right of the room and jump across the yellow blocks along the back wall to reach a chest, and then jump on top of the chest to jump upwards and find a Hidden Treasure Chest above that holds a Goodie Bag, which can be activated in battle to earn coins.
Entering the next room, you'll find a box full of toys (including Samus from the Metroid series!), a little beetle cage, and a series of curtains against the back wall with a Mario doll on top.
When you try to go outside to get Princess Peach, you'll find the door locked, and Booster on his way into the room.
When Booster arrives, you'll have two possible outcomes to this event: Getting caught behind the curtains will trigger a very short boss fight, while remaining hidden will reward you with a neat accessory.
Hiding From Booster
To successfully hide from Booster, stay behind the curtains, and wait for him to start ordering his Snifsters to look for the doll. There are four curtain sections, each two floor tiles wide, separated by a clear line that has a sheen on it.
The first Snifster will slowly walk between the four spots, turn, and pause before opening the curtain. So long as you aren't standing behind that particular curtain, you'll be safe until his next attempt. He'll get a bit faster after every try, so always move to the opposite side of the room that he's running to.
Eventually, a second Snifster will be added to the search, and then a third, making it tricky, but not impossible so long as you follow their movements carefully. They Snifters can jump over each other as they race to a new position, so always watch their movements to predict where they are running to check, and don't back yourself into a corner.
If done correctly, Booster will open the fourth curtain himself, and completely ignore you in favor of the doll he spots. When Mario knocks the doll down, he'll reward you with the Booster's Charm (formerly the Amulet in the SNES version).
Boss Battle - Booster (When Caught)
Boss - Booster (When Caught) | |||
---|---|---|---|
HP | 800 | Weak Elements | Jump |
EXP | 60 | Weak Statuses | Fear, Poison, Mute |
Coins | 145 | Drops | N/A |
- Recommended Level: 9
- Recommended Party: Mario, Bowser, Mallow
Since you won't actually be able to target Booster when the fight begins, you'll have to go through his Snifster team first.
Use Bowser's Terrorize ability to weaken them, and follow up with Mallow's Thunderbolt to clear the crowd, forcing Booster into the fight.
When Booster joins, he'll start lobbing bombs much like Croco, forcing you to press A right before they quickly land to block the damage. He can also run up and wind up his fist before unleashing a strong attack, so wait for the fist to stretch out before blocking.
Lastly, he can use his Loco Express to randomly jump on a train and send it crashing into you, and you'll need to wait until the last moment to block its explosive effects.
At this point, Mario should be focused on doing timed Super Jumps, Bowser can use timed regular hits with his chain chomp, and Mallow can focus on healing or using his new Shocker ability to add more damage.
The fight will be pretty short as Booster doesn't have many other tricks, and regardless of if you fight him or not, he'll run out the door with his minions after shouting out the password - which happens to be your user/file name!
When you give chase to the balcony where Princess Peach was, you'll instead find two new clowns to contend with!
Boss Battle - Knife Guy and Grate Guy
Boss - Knife Guy / Grate Guy | |||
---|---|---|---|
HP | 700 / 900 | Weak Elements | Fire / Lightning |
EXP | 50 / 40 | Weak Statuses | Fear, Poison, Mute |
Coins | 25 | Drops | Flower Jar |
- Recommended Level: 9
- Recommended Party: Mario, Bowser, Mallow
- Recommended Accessories: Wake-Up Pin (Mario/Mallow), Booster's Charm (Bowser)
This fight pits you against two formidable opponents that both have a sizable health pool, and can both deal a hefty amount of damage if you aren't prepared. While you can start the fight by having Bowser use his Terrorize to weaken them, you'll want to spend this fight focusing on one opponent at a time. We recommend going for Knife Guy first due to his slightly lower health.
Knife Guy has a charging attack that can be hard to anticipate, as he'll run up and then juggle his knives before taking a stab at you -- be sure to wait until he stops juggling and extends his arm backward to block the incoming attack. Grate Guy's attack isn't as powerful, but be ready for him to roll up and angle himself before springing up his head in an attack.
Focus on having Mario to timed Fireballs on Knife Guy, while Bowser assists with timed regular attacks, and Mallow heals or does regular attacks as needed. While this happens, Grate Guy can run interference by using his trumpet to blow a sleep bubble. He usually aims at Mario, making him a good candidate for the Wake-Up Pin, but making sure it doesn't hit Mallow is also a good bet - and use Cleansing Juice on whoever gets effected so they can get back to fighting.
After taking enough damage, Knife Guy will jump onto Grate Guy and continue the fight as a joined team, though you can still target them individually. Knife Guy will now cast Crystal on you (block the third chunk), while Grate Guy will start casting Meteor Shower that can't be blocked.
Despite their new form, keep focusing the damage on Knife Guy until he falls off and is defeated, and then focus fire on Grate Guy with everyone using timed regular attacks, except Mallow who should be using Shocker to capitalize on this vulnerability to lightning.
Without his pal to help him out, Grate Guy won't last much longer on his own, and once you defeat him, Mario and the team will dive off the balcony to pursue Princess Peach to Booster Hill.
Booster Hill
Your first time in Booster Hill will be different than subsequent visits once you unlock the Beetle Mania minigame, but the rules are still mostly the same:
Booster will be running up the hill with Princess Peach tied to his back, while Mario automatically pursues alongside the three Snifits. To make matters worse, barrels will start rolling down the hill in one of several lanes, forcing you to run around or jump to avoid them.
The true goal of this minigame is to get close enough to Princess Peach that she rewards you with a Flower, and the only way to do so is to get speed boost, which you can only get by jumping off of a barrel, or one of the Snifits that will randomly increase speeds and move around the area.
This will require a good bit of timing, as you want to aim to land on barrels rather than jump over them, and also avoid Snifits coming up behind you or jump at the last moment to bounce off them.
You can earn several Flowers if you are able to catch up to Peach multiple times, but things will get harder as red barrels will be added that you can't jump on, and the Snifits positions will grow more rapid and spread out over time.
Once you reach the top of the hill, you'll tally up all the Flowers collected, and then continue on to Marrymore.
Marrymore
Arriving in the destination wedding town of Marrymore, you'll find a crowd has gathered outside the big church that Booster has occupied for himself while he prepares a ceremony for Princess Peach.
Luckily, you've got some time before stopping the wedding, so be sure to check out the rest of the town first.
Enter the large hotel up on the northwestern path, and you'll find it serves as both Inn and Item Shop with some pretty good items worth checking out:
Item Shop | |||||||
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Items | Weapons | Armor | Accessories | ||||
Mid Mushroom | 20 Coins | Super Hammer (Mario) | 70 Coins | Happy Shirt (Mario) | 22 Coins | Nurture Ring (Peach) | 145 Coins |
Maple Syrup | 30 Coins | Whomp Glove (Mallow) | 72 Coins | Happy Pants (Mallow) | 22 Coins | ||
Hand Gun (Geno) | 75 Coins | Happy Cape (Geno) | 22 Coins | ||||
Fake Chomp (Bowser) | 60 Coins | Happy Shell (Bowser) | 22 Coins |
If you've been following our walkthrough and found Mario's Masher and Bowser's Chain Chomp, you can skip on the new weapons sold here for them, and instead buy the Whomp Glove for Mallow and the Hand Gun for Geno. You should also buy the Happy Shirt, Happy Pants, and Happy Cape, but we recommend keeping the Work Pants on Bowser for the time being.
As for the Nuture Ring (formerly known as the B'Tub Ring), only Peach can equip it, so if you want to save on Coins for now or put them towards replenishing your consumables, you can wait.
Another good use of your money is the Inn's Special Suite service. It's a very pricey ask for 200 coins, but if you're good for it, you can earn some nice items plus take a nice breather.
By paying 200 Coins, you'll get a Flower Tab as a one-time gift, and the bellhop will show you upstairs to the third floor. After he shows you around, be sure to give him a tip, and then check out the bathroom to get a nice rosy sheen from a good clean. If you really want to splurge, be sure to ring the bell for Room Service, and the bellhop will return to sell you Pick Me Ups for 10 Coins, and the rare Croaka-Cola for 150 Coins.
When you're ready to get some comfy sleep, turn off the light, and when you reawaken, be sure to talk to the bellhop at the bottom of the stairs and tell him your stay was enjoyable, and he'll give you another complimentary gift, a Max Mushroom!
Hidden Treasure Chest 22
In the town of Marrymore, head to the large three-story Inn, and enter the hotel's regular room on the second floor. Once inside, jump on top of the bookshelves in the far top left corner of the room, and jump up from the highest shelf to reveal a Hidden Treasure Chest holding a Frog Coin.
Save your game at the Save Point in the Inn, it's time to go see the commotion at the chapel. Talk to the toads to see some Snifits toss a couple outside and then barricade the front door.
To find another way in, interact with the door to hear the Snifit tell you not to look for a back entrance, which he totally forgot to lock. You'll find it just around the corner from the front door, by heading right to an alcove with a crate, and walking into the back left wall opposite the crate to find the hidden door.
Head downstairs and you'll find a kitchen area where two armored Koopa chefs are working on a cake. You can jump on top to have Chef Torte and his Apprentice yell at you, and then head up the opposite stairs.
When you reach the foyer, the Snifit on guard will freak out and try to open the next door, but will keep smashing into the door. Help him by standing by him, and after he jumps in the air, run alongisde him to force open the door.
When you reach the next small room with the Save Point, they'll lock the door ahead once more, but this time Bowser will sub in for the Snifit, so again you'll have to wait for Bowser to snap his fingers twice then run alongside him to reach the chapel room.
When you do, Peach will be knocked away by the commotion, and drop her shoes, ring, brooch, and crown. A fun little minigame will ensue where the Snifits will run around and claim the items, and you'll have a timer to grab the items back from the Snifits, and then claim the crown by jumping onto Booster's head.
The candles will slowly light up as you do this task, and if you can collect all the items before the third candle lights up, you'll get a kiss from Peach! If three or more candles light up, you'll be kissed by... someone else!
As Mario and Peach turn to leave the chapel, Chef Torte will arrive with the cake, and bar you from leaving until you try some of his cake!
Boss Battle - Bundt and Raspberry
Boss - Bundt / Raspberry | |||
---|---|---|---|
HP | 900 / 600 | Weak Elements | Jump |
EXP | 75 | Weak Statuses | Mute |
Coins | 25 | Drops | N/A |
- Recommended Level: 9
- Recommended Party: Mario, Bowser, Geno
- Recommended Accessories: Booster's Charm (Mario), Fearless Pin (Bowser), Wake-Up Pin (Geno)
When the battle starts, you'll have the two chefs (both called Torte) defending the large monster cake called Bundt.
Since the chefs only have 100 HP a piece and don't do much damage with their standard attacks, you may as well just ignore them and focus on using timed regular attacks on the cake itself.
Each time it's damaged, it will slowly turn to face one of the chefs, and after dealing enough damage, they'll notice their creation is alive, letting you focus entirely on the cake which will now light five candles on top.
This will bring a new feature into play - the only way to truly get rid of the top two layers of the cake and progress the right is to blow all five candles out. The prompt mentions to attack with A, so resist the urge to use Mario's jump ability, and instead have each character unleash timed regular attacks. Each regular attack that lands will blow one candle out, but when it's time for Bundt to attack (multiple times), he can re-light a candle. Using an ability will also cause him to relight his candles, so avoid trying to use them on Bundt!
Bundt has a few attacks of his own, including an unblockable Sandstorm that will cause Fear in your team, as well as other unblockable attacks like Blizzard and Pain Spout. He can also use Lulla-Bye to try and put someone to sleep.
Even worse, he has a quick projectile attack that you need to be ready to block, and a dangerous Diamond Saw ability that will send two saws slicing past you - the moment you see them re-appear on screen behind your character, block with A to try and reduce the damage.
Once all the candles have been doused on Bundt, that's your cue to have Mario hop in with a timed Super Jump attack to chain as many jumps as you can. Deal enough damage with his vulnerability to jump attacks, and Bundt will fade away, leaving the bottom layer, Raspberry, left to fight.
Luckily, Raspberry doesn't have any real new moves to be wary of, though he can still deal a lot of damage with his group-wide unblockable attacks, so make sure to keep yourself healed with consumables (unless you want to sub in with Mallow in the Mario RPG Remake).
With no candle gimmick to worry about for this second phase, have Mario immediately start doing timed Super Jump attacks, with the other two party members follow up with regular timed hits or use recovery items.
It won't be long before the group of Snifits return with Booster, and offer up the cake for Booster to eat, abruptly ending the battle, and reuniting Princess Peach with the team!
Once you have Peach in the group, you can head to leave, letting Raz and Raini get on their wedding (who you can later find at Yo'ster Isle on their honeymoon!)
When you go outside, you can also add a fun photo op to your Journal by heading over to the right to be part of a group picture!
Return to Mushroom Kingdom
With the Princess safe, it should be time to return her to the Mushroom Kingdom, which you can do by simply exiting Marrymore through the main gate.
If you returned the Wallet to the blue Toad below the Inn, speak to him again, and he'll hand over a Frog Coin that he found in the wallet as an extra thank you!
Head inside the castle, and return to meet with the Chancellor to fill him on everything that's happened, including your unexpected alliance with Bowser, and your task to defeat the Smithy Gang and claim all seven Star Pieces.
Princess Peach will want to help, but the Chancellor will advise against it, causing Peach to abruptly leave the party and return to her room.
This may seem like a drastic turn of events, but you need not worry. As you exit the castle, you'll spy Princess Peach floating down from the window above to rejoin your party in regal fashion! Even better, she already comes equipped with her own weapon and armor!
(If you want to see how Peach is keeping up appearances, you can return to Princess Peach's room to find Granny Toad in disguise).
With the entire team united, Mallow will suggest heading back to his grandfather at Tadpole Pond to figure out your next move.
Return to Tadpole Pond
Returning to the Tadpole Pond region, cross the bridge of tadpoles to speak to the Frog Sage, and he'll have news that a star was sighted crashing down into none other than Star Hill. This will give you your new heading, but before you leave there's one last thing to take care of here.
Speak to the lone tadpole on the right side of this area to hear about his favorite song from the Moleville Miners: "Mi Do So Do Re La Ti Do"
With this new song idea in mind, head back to Toadofsky's area to the right in Melody Bay, and recreate that song using the image above.
If done correctly, Toadofsky will once more reward you with a special card for the Frog Emporium - the Tenor Card. this will allow you to buy a new item at the Juice Bar in the previous area: 90 Coins for a Finless Cola to restore 150 HP for the whole group!
Unlocking Fat Yoshi
Now that you've completed Marrymore, head back to Yo'ster Isle, and you'll find a Baby Yoshi sitting among a pile of eggs.
The Baby Yoshi that appears in Yo'ster Isle after Marrymore will ask for a LOT of Yoshi Cookies. If you feed him a minimum of 30 Yoshi Cookies over time, you can come back to find the mythical Fat Yoshi.
Getting this many Yoshi Cookies can be tough if you aren't that good at the rhythm game, so we recommend saving at the Save Point nearby before making a big bet, and playing it safe by just watching Yoshi -- though it may take longer with worse odds.
Once Fat Yoshi has been manifested, he can give you random reward items when you give him specific amounts of Yoshi Cookies - in bunches of either 10 or 20 at a time. When given a correct amount of Yoshi Cookies, he can give you certain items, including Bracers, Energizers, Yoshi Candies, Red Essences, and the Yoshi-Aide, which acts as both a Brazer and Energizer rolled into one!
Backtrack to Booster Pass
Before heading to Star Hill, you might remember a green switch we pressed in Booster Tower than changed something back at Booster Pass. With all the excitement of chasing down Princess Peach finally over, it's time to get your reward.
Head back to the first large area of Booster Pass, and go up to the northwest to where a Hidden Treasure Chest was above a large plant. Just below to the left, a new tunnel has opened, and you can take it to a Snifit Training Course, consisting of several platforms above Spikey enemies, and an Apprentice Snifit you can fight. He's pretty much a pushover, but as an added easter egg, if you lose on purpose to him, he'll get promoted to a full time Snifster back at Booster Tower.
Head across the training course platforms to the far side, and you'll find three chests: a Croaka Cola, Flower, and Frog Coin!
The Secret of the Nurture Ring
One last detour you can check out before going to Star Hill - now that you have Peach in your party, you can make use of buying the Nurture Ring from the Marrymore Inn and Item Shop... but it doesn't appear to do anything.
The secret lies in Moleville, in fact. Return to the town and head to the Item Shop, and talk to the Treasure-hunting Toad. After the Lucky Jewel he sold as his first item, the second item he will sell is a Mystery Egg for 200 Coins.
If you purchase it, you'll find that it can be used like an item in battle, with the tooltip: Raise with pure love and a nutru-ring heart. Taken literally, you can have Peach use the Mystery Egg in battle with the Nuture Ring equipped, and after 10 uses, the Mystery Egg will turn into the Lamb's Lure! This unlimited use item now has the chance to turn another regular enemy into a lamb themselves, and they'll float off and be removed from battle (but you won't get any xp or coins associated with defeating them).
Star Hill
New Enemies | ||||||
---|---|---|---|---|---|---|
Name | HP | EXP | Coins | Drops | Weak Elements | Weak Statuses |
Thropher | 108 | 8 | 1 | Maple Syrup | Fire | Fear, Poison, Sleep, Mute |
Gecko | 92 | 10 | 2 | N/A | Fire | Fear, Poison, Sleep, Mute |
Mastadoom | 180 | 20 | 3 | Mid Mushroom | Fire | Fear, Poison, Sleep, Mute |
Sackit | 152 | 20 | 4 | Max Mushroom, Royal Syrup | N/A | Fear, Poison, Sleep, Mute |
Pulsar | 69 | 15 | 7 | Pick Me Up | Fire | Fear, Poison, Sleep, Mute |
With the location of the next Star Piece finally on your radar, head to the next region past Moleville to find Star Hill. This area has a small gimmick that includes large star doors with locks on them, that must be unlocked by finding and interacting with star-shaped plants that light up.
In the first room, the door on the right can be unlocked via the star plant just below it, and will take you to Marrymore, while the door on the left has a star plant just to the left of it that will unlock the real Star Hill area.
In the first main area of Star Hill, you'll find many wandering enemies among several unlit star flowers, and wishes that look like stars with faces. You can listen to the wishes if you like, but your main goal to proceed will be finding and lighting all the star plants.
There's a good number of enemies in these areas, including strange looking Geckos, massive Mastadooms with a lot of health, and upgraded versions of Crooks called Sackits that often flee first, but if you can pin them down wearing the Zoom Shoes they'll drop great items.
There are also gopher-like Thophers that will burrow close to you and swing wildly for a moment before their true attack lands, so be ready to block at the right time.
An upgraded version of the Cluster called a Pulsar, and they can explode with an ability called Migrane that deals a ton of damage -- wait for them to contract after spinning and expanding for the explosion to happen to block at the right time.
Luckily, almost every enemy here is weak to fire, so have Mario employ his new Super Fireball ability to quickly burn through any enemy that gives you trouble, and try subbing out Mallow (since many enemies her are immune to lightning) for Peach to make use of her single target and group heals that can also cure status effects if timed right.
To unlock the first main door, search the bottom half of the area for three Star Plants, and then search the top half for two more for a total of Five Star Plants. You can also listen to the wish next to the top left Star Plant to hear Mallow's wish!
In the second main area, you'll need to interact with Six Star Plants this time. Each of them are located most of the far corners for this room, as well as a few more wishes. There's one wish in particular in the far southeast by a Star Plant that is apparently from Mallow's parents!
In the third and final area, you'll have to find another 6 Star Plants, and once again you'll find them scattered around in most of the far corners. Be sure to take a look at the wish over by the northwest Star Plant, as the wish is from Luigi!
More important than unlocking the exit, be sure to head up to the far top right corner of this area, and you'll find the fourth Star Piece sitting by itself. There's no boss to worry about fighting to claim this one, so add it to your collection.
Once your finished exploring or defeating enemies light all six Star Plants to unlock the final door that leads out of Star Hill and towards the next Star Piece at the Seaside Town.