NES/Famicom
The NES (or Family Computer, if you’re Japanese) launched in 1983 in the east, 1985 in North America, and was out in Europe and Australia alike by 1987. It was Nintendo’s first piece of mainstream hardware and had an undeniable impact on the gaming industry. Here are its life-to-date sales.Console Name | Hardware Sales | Software Sales | Attach Rate |
NES/Famicom | 61.91 Million | 500.01 Million | 8.08 |
Game Boy
The Game Boy emerged in Japan in North America in 1989 and began to spread to other parts of the world by 1990. It, alongside the NES, represented a time when Nintendo completely dominated gaming. The NES had no equal, and neither did the Game Boy. Future iterations of the Game Boy hardware (Pocket and Color, but included here) gave it significant staying power.Console Name | Hardware Sales | Software Sales | Attach Rate |
Game Boy | 118.69 Million | 501.11 Million | 4.22 |
SNES/Super Famicom
The successor to the NES, the Super Nintendo (also known as the SNES; Super Famicom in Japan), launched in late 1990 in Japan, in 1991 in North America, and elsewhere in the world in 1992. It, too, left an indelible mark on the gaming industry, but unlike the NES, it had real competition in the form of SEGA’s Genesis (known in parts of the world as the Mega Drive). This, of course, cut into its total sales numbers, seen below.Console Name | Hardware Sales | Software Sales | Attach Rate |
SNES/Super Famicom | 49.1 Million | 379.06 Million | 7.72 |
Nintendo 64
The Nintendo 64 launched in 1996 in Japan and North America and elsewhere in the world in 1997, and like the SNES before it, it encountered staunch competition in the market. Unlike the SNES, however, the N64 couldn’t wage battle against its competitor effectively, relegating it to a distant second place during the generation. Still, N64 carved out a significant niche, selling quite a bit of software alongside fairly paltry hardware numbers.Console Name | Hardware Sales | Software Sales | Attach Rate |
Nintendo 64 | 32.93 Million | 224.97 Million | 6.83 |
Game Boy Advance
Launched in 2001 around the world and wedged into the timeframe right before Nintendo released the successor to the N64 – the GameCube – GBA is well-remembered. It was affordable, it had a great library of games, and it had a bit of staying power, too, though it was quickly eclipsed by Nintendo’s hyper-popular DS line after only a few years on the market.Console Name | Hardware Sales | Software Sales | Attach Rate |
Game Boy Advance | 81.51 Million | 377.42 Million | 4.63 |
GameCube
Nintendo’s GameCube was – by far – its least-successful home console, but there’s a major catch when we talk about it: its attach rate is rather impressive, because even though it barely passed 20 million in worldwide, lifetime sales, it had a fervent and dedicated fanbase that bought lots of games for it. Here, see for yourself.Console Name | Hardware Sales | Software Sales | Attach Rate |
GameCube | 21.74 Million | 208.57 Million | 9.59 |
DS
Nintendo’s single most popular piece of hardware in its history is its tiny, two-screened handheld, the DS. Launched in Japan and North America in 2004 and elsewhere in the world in 2005, Nintendo DS’ success is legendary. It is, indeed, the best-selling piece of hardware in the history of gaming, just barely eclipsing Sony’s popular PlayStation 2 console. And lots of games were sold, too.Console Name | Hardware Sales | Software Sales | Attach Rate |
DS | 153.98 Million | 942.32 Million | 6.12 |
And then there are DS’ best-selling games. These numbers will floor you.
Game Title | Release Year | Copies Sold |
Animal Crossing: Wild World | 2005 | 11.7 Million |
Brain Age | 2005 | 19 Million |
Brain Age 2 | 2005 | 14.88 Million |
Mario Kart DS | 2005 | 23.34 Million |
New Super Mario Bros. | 2006 | 30.38 Million |
Nintendogs | 2005 | 23.94 Million |
Pokémon Black/White | 2010 | 15.42 Million |
Pokémon Diamond/Pearl | 2006 | 17.63 Million |
Pokémon Heart Gold/Soul Silver | 2009 | 12.67 Million |
Super Mario 64 DS | 2004 | 10.83 Million |
Wii
It makes sense that Nintendo would follow-up its most popular handheld with its most popular console. The Wii represents a high point for Nintendo as far as dominating your living room is concerned. It became a cultural phenomenon, and its impressive hardware and software sales are all the proof you need to know that, for a few years, Nintendo was just about everywhere.Console Name | Hardware Sales | Software Sales | Attach Rate |
Wii | 100.9 Million | 892.34 Million | 8.84 |
Here are some of Wii’s best-selling first-party games to further drive the point home.
Game Title | Release Year | Copies Sold |
Mario Kart Wii | 2008 | 34.26 Million |
New Super Mario Bros. Wii | 2009 | 27.88 Million |
Wii Fit | 2007 | 22.67 Million |
Wii Fit Plus | 2009 | 20.86 Million |
Wii Play | 2006 | 28.02 Million |
Wii Sports | 2006 | 81.99 Million |
Wii Sports Resort | 2009 | 31.89 Million |
Super Mario Galaxy | 2007 | 11.72 Million |
Super Smash Bros. Brawl | 2008 | 11.49 Million |
3DS
The 3DS saw early struggles when it first came to the market in 2011, but Nintendo has quickly righted the ship with a deluge of quality games and surging hardware sales that have been amongst the highest in the gaming industry for several years running. Unfortunately for the 3DS, its attach rate is quite weak. In fact, it’s so far the weakest in Nintendo’s history for any of its hardware, console and handheld alike.Console Name | Hardware Sales | Software Sales | Attach Rate |
3DS | 42.74 Million | 152.29 Million | 3.56 |
Here are some of the best-selling 3DS games from the first party, to date.
Game Title | Release Year | Copies Sold |
Animal Crossing: New Leaf | 2012 | 3.86 Million |
Kid Icarus: Uprising | 2012 | 1.18 Million |
Luigi’s Mansion 2: Dark Moon | 2013 | 1.22 Million |
Mario & Luigi: Dream Team | 2013 | 2 Million |
Mario Kart 7 | 2011 | 8.08 Million |
Mario Tennis Open | 2012 | 1.11 Million |
New Super Mario Bros. 2 | 2012 | 6.42 Million |
Nintendogs + Cats | 2011 | 3.28 Million |
Paper Mario: Sticker Star | 2012 | 1.97 Million |
Pokémon Rumble Blast | 2011 | 1.29 Million |
Pokémon X/Y | 2013 | 11.61 Million |
Super Mario 3D Land | 2011 | 8.29 Million |
The Legend of Zelda: A Link Between Worlds | 2013 | 2.18 Million |
The Legend of Zelda: Ocarina of Time 3D | 2011 | 2.95 Million |
Tomodachi Collection | 2013 | 1.82 Million |
Wii U
Finally, we’ve come to the Wii U. Its struggles in its first year on the market are well documented; we don’t need to rehash them here. But there’s hope in 2014: the library of upcoming games is promising, and while the Wii U is unlikely to ever reach far beyond GameCube or N64 numbers, it will certainly carve out its niche of gamers who love Nintendo’s high-quality, first party offerings.Console Name | Hardware Sales | Software Sales | Attach Rate |
Wii U | 5.86 Million | 29.37 Million | 5.01 |
Yet, Wii U also has some million-sellers worth noting.
Game Title | Release Year | Copies Sold |
New Super Mario Bros. U | 2012 | 2.15 Million |
Nintendo Land | 2012 | 2.6 Million |
Super Mario 3D World | 2013 | 1+ Million |
The Legend of Zelda: Wind Waker HD | 2013 | 1+ Million |
Wii Party U | 2013 | 1+ Million |