Checklists
Gambits
Gambits
Gambits are an important part of playing Final Fantasy XII to the fullest, most successful extent. While you can learn how to use Gambits elsewhere in this guide (think Basics ), the chart below will list all Gambits in the game, their use and cost. They’re listed in alphabetical order by name.
Ally Gambits
Ally: any (50 Gil)
Ally: HP < 100% (50 Gil)
Ally: HP < 90% (50 Gil)
Ally: HP < 80% (50 Gil)
Ally: HP < 70% (50 Gil)
Ally: HP < 60% (50 Gil)
Ally: HP < 50% (50 Gil)
Ally: HP < 40% (50 Gil)
Ally: HP < 30% (50 Gil)
Ally: HP < 20% (50 Gil)
Ally: HP < 10% (50 Gil)
Ally: item AMT $10 (100 Gil)
Ally: lowest defense (50 Gil)
Ally: lowest HP (50 Gil)
Ally: lowest magick resist (50 Gil)
Ally: MP < 100% (50 Gil)
Ally: MP < 90% (50 Gil)
Ally: MP < 80% (50 Gil)
Ally: MP < 70% (50 Gil)
Ally: MP < 60% (50 Gil)
Ally: MP < 50% (50 Gil)
Ally: MP < 40% (50 Gil)
Ally: MP < 30% (50 Gil)
Ally: MP < 20% (50 Gil)
Ally: MP < 10% (50 Gil)
Ally: party leader (50 Gil)
Ally: status = Berserk (50 Gil)
Ally: status = Blind (50 Gil)
Ally: status = Bravery (50 Gil)
Ally: status = Bubble (50 Gil)
Ally: status = Confuse (50 Gil)
Ally: status = Disable (50 Gil)
Ally: status = Disease (50 Gil)
Ally: status = Doom (50 Gil)
Ally: status = Faith (50 Gil)
Ally: status = Float (50 Gil)
Ally: status = Haste (50 Gil)
Ally: status = HP Critical (50 Gil)
Ally: status = Immobilize (50 Gil)
Ally: status = Invisible (50 Gil)
Ally: status = Lure (50 Gil)
Ally: status = KO (50 Gil)
Ally: status = Oil (50 Gil)
Ally: status = Petrify (50 Gil)
Ally: status = Poison (50 Gil)
Ally: status = Protect (50 Gil)
Ally: status = Reflect (50 Gil)
Ally: status = Regen (50 Gil)
Ally: status = Reverse (50 Gil)
Ally: status = Sap (50 Gil)
Ally: status = Shell (50 Gil)
Ally: status = Silence (50 Gil)
Ally: status = Sleep (50 Gil)
Ally: status = Slow (50 Gil)
Ally: status = Stone (50 Gil)
Ally: status = Stop (50 Gil)
Ally: strongest weapon (50 Gil)
Foe Gambits
Foe: any (50 Gil)
Foe: character HP = 100% (100 Gil)
Foe: character HP $ 90% (100 Gil)
Foe: character HP $ 70% (100 Gil)
Foe: character HP $ 50% (100 Gil)
Foe: character HP $ 30% (100 Gil)
Foe: character HP $ 10% (100 Gil)
Foe: character HP < 90% (100 Gil)
Foe: character HP < 70% (100 Gil)
Foe: character HP < 50% (100 Gil)
Foe: character HP < 30% (100 Gil)
Foe: character HP < 10% (100 Gil)
Foe: character MP $ 90% (100 Gil)
Foe: character MP $ 70% (100 Gil)
Foe: character MP $ 50% (100 Gil)
Foe: character MP $ 30% (100 Gil)
Foe: character MP $ 10% (100 Gil)
Foe: character MP < 90% (100 Gil)
Foe: character MP < 70% (100 Gil)
Foe: character MP < 50% (100 Gil)
Foe: character MP < 30% (100 Gil)
Foe: character MP < 10% (100 Gil)
Foe: character status = Blind (100 Gil)
Foe: character status = Bravery (100 Gil)
Foe: character status = Faith (100 Gil)
Foe: character status = HP Critical (100 Gil)
Foe: character status = Silence (100 Gil)
Foe: dark-vulnerable (250 Gil)
Foe: dark-weak (500 Gil)
Foe: earth-weak (500 Gil)
Foe: fire-weak (500 Gil)
Foe: flying (100 Gil)
Foe: furthest (50 Gil)
Foe: highest defense (50 Gil)
Foe: highest HP (50 Gil)
Foe: highest level (50 Gil)
Foe: highest magick power (50 Gil)
Foe: highest magick resist (50 Gil)
Foe: highest max HP (50 Gil)
Foe: highest max MP (50 Gil)
Foe: highest speed (50 Gil)
Foe: highest strength (50 Gil)
Foe: holy-vulnerable (250 Gil)
Foe: dark-weak (500 Gil)
Foe: HP? $100,000 (50 Gil)
Foe: HP? $50,000 (50 Gil)
Foe: HP? $10,000 (50 Gil)
Foe: HP? $5,000 (50 Gil)
Foe: HP? $3,000 (50 Gil)
Foe: HP? $2,000 (50 Gil)
Foe: HP? $1,000 (50 Gil)
Foe: HP? $500 (50 Gil)
Foe: HP $70% (50 Gil)
Foe: HP $50% (50 Gil)
Foe: HP $30% (50 Gil)
Foe: HP < 100,000 (50 Gil)
Foe: HP < 50,000 (50 Gil)
Foe: HP < 10,000 (50 Gil)
Foe: HP < 5,000 (50 Gil)
Foe: HP < 3,000 (50 Gil)
Foe: HP < 2,000 (50 Gil)
Foe: HP < 1,000 (50 Gil)
Foe: HP < 500 (50 Gil)
Foe: HP = 100 (50 Gil)
Foe: ice-weak (500 Gil)
Foe: item AMT $10 (100 Gil)
Foe: lightning-vulnerable (250 Gil)
Foe: lightning-weak (500 Gil)
Foe: lowest HP (50 Gil)
Foe: lowest level (50 Gil)
Foe: lowest magick power (50 Gil)
Foe: lowest max HP (50 Gil)
Foe: lowest max MP (50 Gil)
Foe: lowest speed (50 Gil)
Foe: lowest strength (50 Gil)
Foe: nearest (50 Gil)
Foe: status = Berserk (50 Gil)
Foe: status = Blind (50 Gil)
Foe: status = Bravery (50 Gil)
Foe: status = Confuse (50 Gil)
Foe: status = Disable (50 Gil)
Foe: status = Disease (50 Gil)
Foe: status = Doom (50 Gil)
Foe: status = Faith (50 Gil)
Foe: status = Haste (50 Gil)
Foe: status = HP Critical (50 Gil)
Foe: status = Immobilize (50 Gil)
Foe: status = Oil (50 Gil)
Foe: status = Petrify (50 Gil)
Foe: status = Poison (50 Gil)
Foe: status = Protect (50 Gil)
Foe: status = Reflect (50 Gil)
Foe: status = Regen (50 Gil)
Foe: status = Reverse (50 Gil)
Foe: status = Sap (50 Gil)
Foe: status = Shell (50 Gil)
Foe: status = Silence (50 Gil)
Foe: status = Sleep (50 Gil)
Foe: status = Slow (50 Gil)
Foe: status = Stop (50 Gil)
Foe: targeting leader (100 Gil)
Foe: targeting self (100 Gil)
Foe: targeting ally (100 Gil)
Foe: undead (100 Gil)
Foe: water-vulnerable (250 Gil)
Foe: water-weak (500 Gil)
Foe: wind-weak (500 Gil)
Self Gambits
Self (50 Gil)
Self: HP < 100% (50 Gil)
Self: HP < 90% (50 Gil)
Self: HP < 80% (50 Gil)
Self: HP < 70% (50 Gil)
Self: HP < 60% (50 Gil)
Self: HP < 50% (50 Gil)
Self: HP < 40% (50 Gil)
Self: HP < 30% (50 Gil)
Self: HP < 20% (50 Gil)
Self: HP < 10% (50 Gil)
Self: MP < 100% (50 Gil)
Self: MP < 90% (50 Gil)
Self: MP < 80% (50 Gil)
Self: MP < 70% (50 Gil)
Self: MP < 60% (50 Gil)
Self: MP <50% (50 Gil)
Self: MP < 40% (50 Gil)
Self: MP < 30% (50 Gil)
Self: MP < 20% (50 Gil)
Self: MP < 10% (50 Gil)
Self: status = Blind (50 Gil)
Self: status = Bravery (50 Gil)
Self: status = Bubble (50 Gil)
Self: status = Disease (50 Gil)
Self: status = Doom (50 Gil)
Self: status = Faith (50 Gil)
Self: status = Float (50 Gil)
Self: status = Haste (50 Gil)
Self: status = HP Critical (50 Gil)
Self: status = Immobilize (50 Gil)
Self: status = Invisible (50 Gil)
Self: status = Lure (50 Gil)
Self: status = Oil (50 Gil)
Self: status = Petrify (50 Gil)
Self: status = Poison (50 Gil)
Self: status = Protect (50 Gil)
Self: status = Reflect (50 Gil)
Self: status = Regen (50 Gil)
Self: status = Reverse (50 Gil)
Self: status = Sap (50 Gil)
Self: status = Shell (50 Gil)
Self: status = Silence (50 Gil)
Self: status = Slow (50 Gil)?