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Man, that's why indie games are so rich in soul.
Playing this game late at night when I couldn't sleep made me think it was made for me. The art direction is flawless. Such creativity in the scenarios made you curious about the next rhythm dream and the themes speak directly with it. Plus, props to the dev team for an amazing OST they made.
Speaking of gameplay, the controls are very simple. The rhythm also, in most scenarios at least. Basically, you have a tutorial, the actual scored level, and then hard mode [the best one, since is not that hard, but way more satisfying]. You can customize a level, but I didn't try it. The game is short, but the content is top-tier in terms of quality.
Although, I feel like the game could be more challenging (rhythm-wise] and demand more acc to the players. Not all levels are that addictive, with made me think how great it would be if this game had sort of community official levels, with different songs and all, so in the end, you can choose to play the levels you most like.
Has this game aged well? yesn't.
There are some things I loved about it. The OST was insane and matched the atmosphere. The graphics were impressive to a 2009 game. I played the PS3 HD version in an emulator (RPCS3) with about 6k resolution at 60 fps. It ran smoothly. The plot was a good surprise though. Yeah, the characters act in a unidimensional way, but the development shows more than you expect. Kratos' grief is a good motive to *** everyone around. I'm really excited about the next two games. But yeah, the gameplay was a mixed experience.
I appreciate it more than the new GoW games, but it obviously has some limitations since it is a 2005 game. The predisposed perspective is good sometimes because it gives the developers good control over the art direction involving the game. Although, it is a pain in the *ss sometimes from time to time. It gets even worse in platform moments - and they are a lot. Nothing is sadder than dying from a jump because the camera changed in the middle of it. Most of the time it works, I'm not gonna exaggerate, but it is a pain in the *ss.
Another thing that got on my nerves was the crowd control mechanics. The number of enemies that can and will incapacitate you for some seconds, causing chain damage, is insane. You have to play dirty and in an ugly way with some of them because the game is broken occasionally. And what about the time to kill? omg. Some enemies have so much HP it is ridiculous - and I need to be clear: it's not a difficult fight, just a time-consuming and boring one. Why Kratos, a badass character, is fighting for so long with an... bull. Dude. The final boss was unfair either, but at least was the final boss.
Well, I liked the experience in the end and will surely play the next games.
It's a fun game, mostly because of its unpredictability, but its formula didn't age well. It's playable but repetitive af. Basically, all you do is follow orders: do this and that, several times. The story is only here to serve the gameplay. That's not a problem in itself if the gameplay were more varied. Most of the time you're driving, which is bad, sinthe the traffic and physics are the worst I've ever played.
To make things worse, there are no checkpoints, so when you die, you have to redo the entire mission - including the absolutely boring part, which usually involves traveling to the actual mission. Speaking of dying... is the game difficult? Not exactly.
Most of the missions are fine. What makes you die often is the fact that the physics are crazy. It's really hard to explain how bad it is to drive in GTA III. Also, you can swim. Other than that, it's pretty okay.
If you're thinking about beating all the GTA games, I sure recommend it. Otherwise, there are better games to play.
8
Man, what a journey. Crazy indie games can have so much soul on it.
The OST is excellent - the overall 7.1 mixing is great. The visual is stunning. Vivid colors, inky blacks, and impactful cinematography. The gameplay is full linear, but here I think it works great.
Anyway, it's super recommended. If you have an OLED, even more.
Man, I have good memories of this game. It was my first battlefield on the Xbox One. I wanted to buy the previous one (Battlefield 4), but it wasn't available on the local shop.
Fortunately, the game was amazing. I met several friends there, I loved the 64 players TDM, conquest felt intense, and having a game where vehicles weren't OP was refreshing. Seeing heli's with 300/1 KD was depressing sometimes.The balancing was kinda broken, I assume. Fal, for example, was extremely OP. The maps were good - also visually speaking. Today, because of the over competitiveness scenario, several FPS maps look bland. Going on... sniping felt clean. The game ran well on the Xbox One, and servers weren't a problem.
The campaign didn't get old too well. I mean, with 15yo and a limited repertory, it was pretty good. Nowadays, it is mid at max. But since there's no multiplayer, at least I remembered the good old days.
Boring campaign, SBMM manipulating the matches, bad UI, and strange progression make this game a lot worse than it should be.
Don't get me wrong, the MP is fun, but it could be much better.
A solid evolution from the past game, for sure. However, there are some flaws that made this game not that appealing today.
First of all, the graphics are pretty good on the Definitive Edition - playing at 4K HDR. It's probably the best-looking GTA in terms of colors. I love the color palette and the overall theme. The acting has improved significantly, and the story is much more engaging compared to GTA III. Gameplay is objectively better, with great vehicle control and more responsive gunfights.
The only thing that got on my nerves here is how Rockstar made some missions specifically to increase the game's duration. Some are so boring that I honestly quit the game pretty close to the last mission. Basically, to unlock the game finale, you have to complete some assets, which involve buying six businesses and doing their missions. I didn't have the money, so all I could do was wait for the assets to generate money, so I could buy the remaining ones. I bought four out of six, and it was enough for me. I saw the last mission on YouTube, and since it's not a big deal, I feel like I saved my time.
Being forced to play side quests that don't add anything to the main story was a dumb decision. Also, I liked the references, but that was it. There's nothing so original here about the plot. I still recommend it, but with those caveats.
I did not beat this game because of two main reasons. First, my scouts were stuck due to a bug. Basically, my save was ruined since they couldn't go back to the city. After some quick research, I noticed this bug has been happening since 2020 or something like that. The second reason is that the game is hard. Even without the bug, I don't know if finishing the game on the first try was possible, and since I don't have much time to play games, I focus on beating them as fast as possible. In this one, I knew that wouldn't be happening.
Even so, this game is special. The moral dilemmas, OST, graphics, and overall art design make it worth trying.
Pretty good game for 2008. It's still very playable, and its graphics hold up well. Also, getting 4K at 120Hz is pretty easy.
The story was a little unclear to me, but it was still interesting enough to motivate me to continue. The progression pace was not the best and the overall scenario feel homogeneous.
The horror atmosphere didn't get me, however, wtf was the last jump scare, man?
I do recommend it and will play dead space 2.
Well, it was a hell of an experience. First of all, I really need to talk about the audio here. This is Dolby Atmos at its true potential, guys. It's crazy. The pursuits felt super scary because you can literally hear the thing behind you. The height channels were well used, and the whole object-based audio was on point. The explosions were super impactful too. To be honest, I don't think someone playing this on headphones or regular stereo speakers can understand half of this game's potential.
Gameplay-wise, the game held my interest until the end. It's not a walking simulator since there are pursuits and tasks to do. But yeah, much of this game is exploration. As I said, with a good system, it's worth your time. I loved the deep blacks as well. It's OLED recommended for sure.
About the plot, I was engaged. It was a little emotional in the end because I put myself in the protagonist's shoes. But it may not be for everybody.
Anyway, it's a great addition to Game Pass.
10
That's the best game I’ve ever played.
I usually avoid replaying games or rewatching movies that I’ve already seen and had a flawless experience with, because some things are meant to impact only once. At least, when we're talking about major events or factors that lose their impact when you know what’s going to happen.
However, Gris, for me, was even more impactful on the second playthrough. The visuals were something out of this world on my OLED display. The OST sounded so alive when played in a 5.1 multi-channel setup. The meaning of the game was clearer, and somehow the journey became personal. I don't know how to explain it. It was magical. Because of that, I'm definitely buying Neva on day one. Nomada Studio deserves it.
Boring.
I don’t know if this type of combat became a trend here, but in 2024, it’s considered repetitive. And pretty easy too.
The premise is good, but I don’t know. I don’t notice any character development here. Things just happen and that’s it. It’s purely a game.
To be fair, the game is well optimized. It runs well in 21:9.
This was underwhelming, for sure.
I already beat it like... 8 years ago. Since I had little experience in gaming in general, I pretty much loved it. I finished with over 60 hours.
However, replaying it was a mistake. First, the dialogue is bad. We're talking about an RPG with companions, such as Baldur's Gate 3. Why does the dialogue feel so bland? It doesn't resemble any human interaction I've seen. There are some pauses between lines that reveal the script so much that... holy shit. The characters as a whole are uninteresting as well.
Not only that, the gameplay is basically automated, at least on normal difficulty. The TTK is so huge that it becomes honestly boring. And I'm talking about regular enemies.
At least the game runs well, but that's not enough, unfortunately.
I know the best experience with Diablo is with friends. I do believe I'd have a lot of fun playing co-op. However, singleplayer is still an elective way of playing here. About that...
The first hour was pretty good. The story was interesting, the narrative as well. Playing as a Sorcerer made me excited since there's a lot to customize in your build. The visuals were mediocre at best. I loved the vignette though; it looks unbelievably good on OLED displays. But that was it.
After playing for about five hours, the story felt so uninspired. Clearly, the plot is not a main game factor here. Gameplay looks different, since you have a lot of new powers, but it feels exactly the same. As I said, with friends, you will probably not care that much, but alone...
I do like the style, atmosphere, and adaptation of this game visually. My problem, though, is that it feels flat in terms of gameplay — at least for the first hour and a half.
Most of it involves simple dodging and literally just one combo with a knife, which isn't very interesting, to be honest. I could talk about the plot, but the reality is that I didn't quite grasp it. I know it's a sequel, but if it relies too heavily on the first game, that's not a compelling reason to play it—and that's how I felt. The only thing I truly appreciated was the map itself. As I mentioned, the atmosphere is genuine, even with clear graphic limitations.
I wouldn't recommend this game. However, if you're really determined to play it, start with the first one—it will make more sense.
It doesn't work.
After almost 10 years, I decided to play this game again. At first, I was having fun. The story is boring and all, but this game has good customization and photorealistic graphics.
However, for some reason, the brakes won't stop working, which made it impossible to play. I tried every solution online, but it wasn't enough. I hate EA for not fixing it. I also hate PC for having so many problems. I'm going back to consoles just because of that. And oh, the abusive prices on hardware either.
I liked the concept. The first 30 minutes were crazy good, but after that, my interest went rapidly. After seeing some content around the plot, I felt like the script was kinda simple (interesting, but simple), and the dialogs just pretended it was complex. That bothered me a little.
The art, tho, is amazing.
It's hard not to recognize how good this game is, even today - almost ten years later.
I remember playing the beta and instantly falling in love with it. Hell, I remember the hype from the first trailer. Everyone talking about it, theorizing, etc. The graphics were mind-blowing, even on the Xbox One. The atmosphere was - or better... is - unmatched. The OST brings back many memories after all those years. Dude, I miss this game.
But that's one of the good parts of having a good campaign. Even if there's no one playing it, you can have an amazing experience.
I tried to play the BF4 campaign before and I just quit. Why? After beating it 5 times over years, the flaws became so visible.
BF1, on the other hand, after beating a good amount of times either, remains amazing as the first time I played it.