It's the early years of the 22nd century, and Hell has frozen over — at least, that is, if Colorado happens to be your idea of Hell. It certainly looks like it in Wasteland 3: Colorado Springs was spared the nuclear holocaust at the heart of Wasteland lore, but an unrelenting nuclear winter holds the entire Centennial State in its grip. Radiation oozes through mountain valleys. Killer clowns ravage the eastern plains. A cult that worships Ronald Reagan controls Colorado's oil supply. It's a distinctively bold setting for this lengthy and often challenging isometric RPG, and it improves on Wasteland 2 in almost every way.
If you prefer your post-apocalyptic landscapes filled with snow rather than sand, no worries: You don't need to play the hot and dusty Wasteland 2 to understand what's going on now. Here you play as a duo from Arizona's Desert Rangers, an Old-West-meets-sci-fi lawkeeping outfit whose base was destroyed at the end of Wasteland 2. The Rangers head to Colorado after a leader there offers Arizona vital aid in exchange for some help on his own turf, but the mission goes south when almost the entire Ranger company gets wiped out in an ambush. You play as the only two characters who survive, and you need to fulfill your mission with a severe disadvantage.After that, the story can go in substantially different directions. Wasteland 3 does a fantastic job of tying meaningful consequences to almost every choice, and it prepared me for about 60 hours of such decisions mere minutes in. If you, for instance, convince a hostage taker to let a Ranger go she'll run away and warn her friends, who'll set up and ambush and kill other innocents. Attack her and she'll kill the Ranger, meaning you’ll have one fewer recruit for your party, but you won't have an ambush ready for you. And that's just a small taste of the choices to come.These often aren't easy choices, either, as everyone you meet in Colorado is kind of an asshole. They're written well enough that they left me puzzling over which degree and brand of assholery I could live with, and it's remarkably hard to avoid being corrupted by the sketchy business unfolding around you. Adding a kicker to that, I like that I rarely saw the effects of my choices quickly, and usually not until I was well past whatever pivotal save file I'd made for backtracking. Some don't even become apparent until the later hours and Wasteland 3's wide assortment of endings. It makes "gaming" the various factions essentially impossible. (And even if it didn't, the ridiculously long load times even on my SSD made me think thrice before going back to a previous save.)
Sometimes these effects would catch me by surprise, as they did when I returned to a faction I liked and found them massacred in the wake of a seemingly throwaway decision I'd made. These moments can hit hard, partly thanks to the fact that Wasteland 3 looks significantly better than its predecessor. That’s especially true on the overworld map where the Kodiak -- your tanky weaponized vehicle -- plows through the frozen wastes between towns. Sometimes key characters get special up-close animations, allowing their personality to shine better than it does in general conversations in the usual isometric perspective. Fully voiced dialogue lines mean it sounds better, too, leading to memorably silly moments as when you meet a "Scottish" mechanic who learned his accent from watching a tape of Braveheart.Why two Rangers instead of one? The idea is that you can play Wasteland 3 in online co-op if you wish, although I didn't have a chance to do so as part of my first 55-hour playthrough. It sounds delightfully maddening, though, as either player can make decisions without the other one, which could have the nasty side effect of turning two factions hostile when you only mean to tick off one.
My main issues with Wasteland 3 have more to do with the interface and, to a lesser extent, performance. It definitely doesn't have as many bugs as its predecessor, but I'd still sometimes find myself having to restart because the "End Turn" button wouldn't work. Weirdly, framerates had a tendency to tank when the otherwise excellent and entertaining folksy songs that play over key battles kicked off. The map was a constant annoyance, as you can’t just click a point on the map to move the camera there and then right-click a spot for your team to travel to. Instead, you have to steer the camera to center it over to that spot. That was particularly maddening in towns like Colorado Springs and on maps I'd already completed and surprises no longer awaited.
But maybe there's a reason for that. Surprises seem to lurk around every snowy corner of Wasteland 3, ranging from simple first aid caches to new NPCs who pop up at your base of operations. It's a world that invites exploration and rewards it, as many frozen bread crumbs lead to massive new chunks of an already massive story.