After Grand Theft Auto V and Grand Theft Auto Online, the largest contributors to Take-Two's net revenue were NBA 2K15, Borderlands: The Handsome Collection, and WWE 2K15.
Take-Two CEO Strauss Zelnick said in the report that the results were driven "by strong consumer demand for Grand Theft Auto V, NBA 2K15," along with an "array of other titles." The results were also moved thanks to "better-than-expected growth in recurrent consumer spending."
"Recurrent consumer spending" refers to virtual currency, DLC, and online games, and grew 47% year-over-year for Take-Two, accounting for 25% of total Non-GAAP revenue. Seth Macy is a freelance writer who just wants to be your friend. Follow him on Twitter @sethmacy, and MyIGN at sethgmacy, or check out Seth Macy's YouTube channel.