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How to Perform 100 Super Jumps
In Super Mario RPG, one of Mario's special abilities allows you to jump multiple times on an opponent to deal damage, with action commands letting you press the A button right as you land to do several consecutive jumps. What you may not know is that this can be done up to 100 times in a row, and there's even a reward in it for you if you can accomplish this feat -- but it's no easy task. This page includes tips on how to string a 100 Super Jump combo, as well as the rewards you can earn from doing both 30 and 100 Super Jumps in a row.
How to Perform a Consecutive Super Jump
Once Mario reaches level 7, he'll learn the Super Jump ability. The key difference from the regular Jump ability is that he can do this multiple times - so long as you press A right when he lands on the enemy.
Generally, with just a little practice you can probably keep this going for around 10-14 jumps, because the window for a successful Action Command will get much more precise after this point. Unlike timing your regular attacks or defense, you don't get points for getting "close" -- you'll need to be extremely precise to keep jumping.
- Generally, you want to press A right when when Mario lands on the enemy in question. Since timing is crucial, and you may have a delay in your reaction to seeing Mario get close to landing and actually pressing the A button, you'll want to practice making sure the button is pressed right as he lands, not before, and not after.
- Latency can be an issue for correct timing in this challenge. We highly recommend using either a controller that is plugged in directly to the Switch Dock, or the joy-cons connected to the Switch in handheld mode so there's no input lag (even milliseconds count!) from the controller.
- The sound effects for successful Super Jumps will change slightly the more you perform. The first 5 hits will make a "clop" noise, and the 6th jump and onward will produce a smaller clicking noise when he lands followed by the 1-up sound effect.
- Mario will stop his Super Jump streak if the damage dealt exceeds the enemy's health, so if you want to practice consecutive Super Jumps, you'll want to find enemies immune to Jump attacks (like Spineys) and make sure your Jump Boots Accessory is not equipped.
- Along with the auditory noises of landing on an opponent, and the visual of Mario landing, you can also watch Mario's shadow descend to more accurately time how long he's in the air for. This can help if you're attacking an enemy who is large or near the top of the screen already.
Rewards for Completing 30 Super Jumps and 100 Super Jumps
Once you reach Monstro Town in the Land's End Region, you can talk to a friendly K-9 monster in a house who will remark about your Super Jumps, and keep track of how many consecutive Super Jumps you've done in a row. He'll promise to award you something when you reach 30 jumps in a row (the powerful Attack Scarf accessory anyone can equip), but he also has a hidden reward if you hit 100 jumps - the Super Suit - and it's the best armor Mario can get in the game!
30 Jump Reward - Attack Scarf | 100 Jump Reward - Super Suit |
---|---|
Attack +30 | Attack +50 |
Defense +30 | Defense +50 |
Speed +30 | Speed +30 |
Mg. Attack +30 | Mg. Attack +50 |
Mg. Defense +30 | Mg. Defense +50 |
Essential Tips to Get 100 Super Jumps
Fair warning: While we have some very important tips to keep in mind for when you attempt this feat, it's important to know that this may take a lot of practice even in the best of circumstances. Performing this many jumps in a row is an extreme endurance test for your brain - you'll need to develop a rhythm to hitting the A button at the exact right time for an extended duration, which requires a good deal of concentration (but not so much that you concentrate too hard and over-compensate). You'll also need to keep a level head, and not get overly excited when reaching the last leg of the challenge.
That said, you should invest in these tips to help facilitate the process as you learn the process and start to master doing consecutive Super Jumps:
- Starting with location - it's good to have an ideal practice spot. We recommend Bandit's Way in the Mushroom Kingdom Region. There are Spiney enemies right at the first area that are immune to Mario's jump attacks so you can keep jumping on them without defeating them. It's also close to Mario's Pad, where you can save, and more importantly rest up for free to recover lost FP.
- When the Spiney group appears, eliminate all but one of them so you can focus on one target and not have to worry about other enemies distracting you or taking forever to attack and delaying your next turn. We recommend leaving the Spiney in the bottom right corner, as it provides the most space for seeing Mario jump into the air, as well as his shadow that's easily visible.
- Though it costs a bit more FP, you can have Peach put the Spiney to sleep if you really feel like waiting for the Spiney to attack on its turn is wasting too much of your time. He won't wake up when jumped on, though he may wake up automatically after a few turns.
- Speaking of FP, if you're getting tired of constantly having to travel back to Mario's Pad between attempts, there's several items sold at the Seaside Frog Coin Emporium that can help, starting with the Flower Ring that cuts the FP cost of Super Jump in half, doubling the amount of attempts you can make in a battle.
- To take things a step further, you can purchase the Earlier Times item from the same Frog Coin Emporium. This resets that battle back to the start of the fight, which is essentially a full FP replenish (though you'll need to defeat the excess enemies again). The upside is you won't need to leave the battle anymore and rest to recover FP - you can practice as much as you want in the same battle!
- For some, the battle music might get in the way of concentrating on the audio cues of jumping on the enemy (both the click of his jump landing and the resulting 1-up jingle that plays in sync). It's not a bad idea to use headphones, or lower the volume until you can distinctly hear the sound effects but not the music as much.
- If the stress of getting to a high number count is getting to you, don't focus on the number of jumps! Keep your focus on the sound effects or your vision to Mario's shape, and don't think about the number. Once you reach 100, it will say "Perfect!" and Mario will automatically stop jumping, so don't worry about anything after that final jump.
The rest comes down to practice, dedication, and commitment. Don't stress too much (it's a completely optional challenge for endgame gear you don't even technically need unless you want to tackle the Super Mario RPG Remake's Postgame Bosses), and you can keep coming back to try again as much as you want.