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Pal Traits
Palworld's Pal traits, including Pal work suitability traits, Pal skills, and random Pal perks, determine which tasks your Pals can do for you. Whether your Pals stay at your Palworld base to gather materials or join you in battle, it’s very important to understand their strengths and weaknesses, so you'll choose the right Pal for the right task.
This Palword traits guide will help you understand the different types of Pal traits and how to use them.
Pal Traits Explained
Each Palworld Pal comes with individual stats and stats that belong to their species. If you select a Pal in the Paldeck, you will see a list of skills, stats, and other Pal traits. Here’s an overview of what they mean:
- Partner skill: a passive skill that belongs to the species. For example, a Cattiva’s ‘Cat Helper’ Partner Skill increases the player’s maximum carrying capacity while in the party.
- Work Suitability: the highlighted skills determine which tasks this Pal may carry out (more on this below).
- Food consumption: determines how much the Pal eats.
- Active skills: active combat skills (attacks), determined by species. A low-level Pal only has one active skill, but a high-level Pal can have up to three active skills. New active skills are unlocked at level 5, 7, 15, 22, 30, 40, and 50.
- Passive skills: passive traits that influence the Pal’s work or combat abilities, in a good or in a bad way. Unlike the active skills, the passive skills are randomized and therefore different for each individual Pal. For example, a Pal with the ‘Runner’ trait has more movement speed, while a Pal with the ‘Coward’ trait deals less damage.
Pal Work Suitability
Work suitability stats are the same for each member of the same species. If you place a Pal inside your base, it will automatically start working on tasks that match with its work suitability skills. For example, a Lamball will craft any unfinished items at your workstation for you, thanks to its 'handicraft' trait.
Here’s an overview of all work suitability traits in Palword, and what they do:
Work suitability trait | Effect |
Kindling | Create food or items by heating campfires, ovens, and cooking pots. |
Planting | Plant seeds for farming. |
Handiwork | Craft items and build structures. |
Lumbering | Gather wood from trees. |
Medicine Production | Create medicine at a medicine workbench. |
Transporting | Transport goods around your base. |
Watering | Water plants for farming. |
Generating electricity | Power generators. |
Gathering | Collect crops created by farming. |
Mining | Mine stone and ore. |
Cooling | Cool refrigeration devices. |
Farming | Drop items when assigned to a ranch. |