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Businesses
Real Estate & Stores - Businesses
Once you complete the "Shakedown" mission, immediately after taking over, several businesses will become available for you to buy. This will help make your organization seem legit, when clearly it is not.
The businesses are costly upfront, but they provide still more save points. In addition, once certain conditions are met, these places will begin to make you money. Often, these conditions involve completing the missions for that specific property. Once a property is making cash, stop by and touch the $ outside in order to collect what's yours. For more information on how to start making money, peruse the list of properties below.
The Boatyard: Viceport ($10,000)
The Boatyard affords you some interesting options... including access to your own endless supply of high-speed boats. It's run by a pair of stoned-out surfer dudes, and they won't give you any problems. Once you complete the single Boatyard mission, "Checkpoint Charlie," the place will garner a good bit of loot.
Cherry Popper Ice Cream Factory ($20,000)
Purchase this crooked establishment--which is really a front for a drug business--and you'll be well on your way to being even sleazier. You'll have to complete the Ice Cream Factory Property Mission, but once you do that, the place will generate $2000.
The Pole Position Club: Ocean Beach ($30,000)
Upon purchasing this business, the Mr. Vercetti Outfit will become available at Collar and Cuffs. The Pole Position Club is a good first business to acquire. It's a strip club, and can start yielding instant dividends for you.
In order to make the place profitable, go to the back of the club. Enter the hallway here and go in the first door on the left. Sit for a private dance until about $500-600 of your money is ticked away. Go have a snack, this could be awhile. However, once you've spent the cash, the club will start yielding daily dividends--up to $4000 per day.
Kaufman Cabs ($40,000)
This little gem in the heart of Little Haiti will give you access to some of the more enjoyable side-missions in the game. Once you complete all of its missions, keep coming back daily to collect the $5000.
Car Showroom ($50,000)
The Showroom is good to own for a number of reasons. First, it gives you access to all of the checkpoint race missions. Second, it provides another save point. Third, it allows you to store a number of vehicles in its spacious basement garage. There's also a Spray N' Go down there, in case you need to beat the heat. In addition, if you steal cars and fill up the garage (with certain specific vehicles), you will unlock some swank new rides. All in all, it's a good bargain for the price.
Movie Studio ($60,000)
The only good thing on Prawn Island, the Studio will give you access to the Steve Scott missions, which you'll need to do to complete the story arch. It also provides a save point and plenty of nifty exploring opportunities. Check out those sets!
Printworks ($70,000)
Every crime family needs a good counterfeit money operation, and this is where yours exists. Once you do all the missions associated with it, you'll be in good shape, collecting up to $8000 a day from this place. If you need Body Armor, there's some on the roof.
The Malibu Club: Vice Point ($120,000)
You're used to coming to this place to chat with Kent Paul. Now you can own it. However, the only way it will make any money is if you complete its Property Missions. Do these and the club could be quite lucrative, indeed... well worth the price tag. You'll also need to own this club in order to finish the main story. Read the Mission section of this guide to understand why.