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GTA Online Content Creator
The GTA Online?Content Creator allows players to create their own Races, Deathmatches, and Capture Missions. The Content Creator is available at no additional charge to all GTA Online players. The editor is accessed through the Online menu after pausing.
- Latest Update: The Arena War Content Creator
- Check out the New?Capture Creator
- Deathmatch Creator
- Race Creator
The Most Recent Addition to GTA Content Creator is Capture Creator, a tool for making online capture missions. Capture Creator launched alongside a double cash and RP promotion for all Capture Missions, user created or otherwise, through April 20. Rockstar is also offering special in-game cash rewards to developers of the four best user-designed Capture Missions created this weekend. [1]
Arena War Content Creator
The Arena War creator allows you to build Deathmatches (and Team Deathmatches), as well as races, specially designed around the deadly combat of the Arena War game modes.
To create an Arena Deathmatch or Arena Race, enter the GTA Online Content Creator and open either the Deathmatch Creator or Race Creator, then select the Arena Option.
You can set the specific types of Arena Vehicles allowed by navigating to Available Vehicles in the 'Details' menu, then enabling or disabling vehicles as you please.
Capture Creator
The Capture Creator expansion of GTA Online Content Creator debuted on April 11, 2014. This expansion allows players to develop their own sophisticated Capture Missions.
By carefully selecting a location and placing goals, obstacles, weapons, and bases, a player can design a custom Mission for friends or the community at large.
How to Build a Capture Creator MISSION
Good Mission development begins with the conceptual. The best utilize well-designed lanes, balanced approaches to fire points, and are often born out of experimentation. Decide on the feel you want your map to have, the desired pace, the potential for come-from-behind victory, and trace out in your mind what that might look like.
Then search the GTA 5 world for a location that might fit the bill.
Picking a Type
Your new Mission will come in one of four types:
- GTA - GTA is a car-theft variant of Capture
- Raid - Raid is a traditional variant on Capture the Flag multiplayer gameplay
- Hold - Hold is a CTF variant where packages may be stolen from rival bases or located by scoring the map
- Contend - Contend places opposing teams in conflict for centrally-located, respawning flags
Entering Required Details
The Content Creator map editor allows a lot of flexibility, but some required parameters must be established across every map to make it functional.
Placing Start Points, Captures, and Respawns
Pell-mell placement of assets isn’t likely to produce a rewarding map. Before placing any piece, ask yourself how it enhances the design and fun-factor. Does the location you're choosing interact well with the flow of play you’re going for? Is that capture out in the open going to promote exciting firefights or a frustrating bloodbath?
Also check to see if your choices are mechanically sound. Is your GTA area large enough for the number of cars you’ll be driving in? Are your respawn points subject to sniper fire? Are there unwanted bottlenecks in the course?
Placing Actors
Actors are programmable AI bots which may be placed in Capture Creator maps by designers. Actors may be programmed by designers to act and fight with variable skill and aggression.
Experimenting
The best mapmakers don’t just throw the first thing they imagine online. The AI interface allows for a lot of testing options. Good digital cartographers play through their maps, testing how well their initial placements interact in execution.
Design is a game of inches. Test and tweak. An expanded base area, a change in weapon pick ups, or a slightly moved respawn point can vastly improve a map.
Creating Search Tags
With thousands of maps to sort through, attaching thorough and descriptive tags to a map is a necessity to help yours stand out. Tags are optional, but if you want your Mission noticed, they really help.
Deathmatch Creator
Deathmatch Creator allows users to develop their own Deathmatch Missions.
The Deathmatch Creator includes the following features:
- Title, Description, and Photo tools to expedite browsing for your Deathmatch on the Rockstar Social Club.
- Publishing tools for local hosted play with friends or broader sharing.
- Placement of the on-map trigger, the glowing blue area that allows users to begin your scenario
- Spawn points for players and start points for teams, including facing
- Placement of up to fifty unique Weapons
- Placement of Props, terrain features including cover, ramps, wreckage, explosive dynamic barrels and fuel tanks, and barriers.
- A time-saving item-placement Randomizer
Camera angles can be adjusted at will between a sweeping sky-high view and an on-foot placement mode for underground areas.
Saving or publishing a scenario requires a two-minute test with bots acting in the place of PCs. The designer may toggle invincibility during this process.
Once completed, maps may be uploaded to Rockstar Social Club where they may be activated and rated by other users. Maps are always available for play in hosted sessions.
Race Creator
The GTA Online Race Creator allows players to build Race Jobs. The Creator can handle Land, Sea, and Air Races. In order to unlock aquatic and aerial track, you must first publish a land race.?
Much like the Deathmatch Creator, the process begins with choosing a Title, Description, and Photo.
Afterwards, the designer sets an on-map trigger to place the Job initiation point. Features include:
- Ability to control the number of players and Laps.
- Size of the starting grid, determining eligible Vehicle classes.
- Choice of Standard, Rally, and GTA (combat) style races.
- Control over Weather, Traffic, Wanted Level, Music, and Time of Day
- Setting waypoints, placing Weapons and Boosts, and building the parameters for Stunt Jumps
- Placement of Props and obstacles
Like Deathmatch mode, Races built in the Content Creator must be tested before publication