Task Search
Checklists
How creative can you get with your first free checklist?
Royal Inquisition
Leave the room through the newly-opened door right of the massive terminal and take a sharp left through the doorway. Near the far corner of the very large room, sitting between two columns, you'll find the Locust Tablets. Also in this large room is a lever. Pull it and you get the option of going left or right.
Go right and we hope you've brought the Mulcher chaingun with you. As you go through the first hall of pillars, a couple of theron guards and a mauler come in from the far side. Drop down and chaingun 'em to death and then move to the next hall. There's another theron at the end of this hall and with him a pack of tickers. Keep the tickers away because with the chaingun in hand you can't quickly dive out of the way.
advertisement
You'll eventually have to turn left out onto a very vulnerable walkway. Do your best to clear the walkway from behind cover before venturing out because there's not much to hide behind. As the path bends to the right to meet up with another pillared hallway, watch for a mauler on the same walkway as you. Drill him with your Mulcher if you've still got ammo (we ran out on him) and then focus on the theron guards crowding the pillared hallway (watch for Torque Bows!).
When the hall is cleared, hop over the railing and continue to the left. As you get near to the end of the hall, another mauler appears in the doorway and charges toward you. Hit him with something powerful if you've got it (like a Torque Bow) or just backpedal and dive around like a chicken with its head cut off while drilling the mauler in the face. Through the doorway that the mauler came through, your path will reconvene with the other two members of your squad.
Hop onto the nearby locust lift and ride it down to the next level. As you enter the very large room ahead, a bunch of theron guards appear on the far side and hide behind some pop-up cover. There's pop-up cover for you and your crew as well, plus a mortar launcher to the right if you want an easy bunch of kills. Watch out especially for the guys with Torque Bows, as usual. You can chill and snipe the group dead, though if your arsenal isn't properly equipped there's another option. To the left of your cover is a switch on the wall that creates stairs. The stairs will let you onto one of two walkways that flank the enemy, Take cover behind the pillars alongside the theron guards and pick them off with grenades and/or whatever you want.
When the enemies are dead a floor panel will reform so you can start crossing the room. Just ahead, another floor panel drops out, locking you away from the next batch of theron guards. Again, focus first on the enemies with Torque Bows and listen carefully for the tensioning of the weapons so you don't pop out of cover when they've got the bow loaded. Kill this batch, the floor reforms, and you can move forward to the next batch of guards. They take refuge behind some pillars to the right so the mortar launcher won't work. Be patient with sniping them.
You get a checkpoint after killing the third batch of theron guards. Move forward and a cut scene leaves you on a platform that drops down into an ambush. Take cover to the left and defend against the theron guards. Focus first on taking out the guy with the Torque Bow before worrying about the others. When they're dead, another batch of guards will appear to the right. Before they do appear, quickly look for a wheel crank on the platform and start turning it to move the platform back up to the previous room. Mash your heart out to leave the ambush.
Through the next door is a cut scene that leaves you to battle Skorge, the Predator-looking baddy from earlier in the game. Fortunately, he's not as tough as his exterior suggests. When the fight starts, get ready to mash the chainsaw button to beat him in a chainsaw battle and chase him away.
advertisement
Skorge retreats to platforms behind tall pillars at one side of the room. Take cover and avoid his gunfire, but don't bother wasting ammo—shooting Skorge does nothing. You'll want to instead focus on avoiding gunfire, the occasional ticker, and the incoming ink grenades that Skorge tosses at you. Skorge will eventually give up shooting and jumps to the ceiling to knock down a stalactite—make sure you get out of the way.
Next, Skorge jumps to behind a pillar and starts tearing at it with his chainsaw. The pillar will eventually fall, and—get this—it tracks you. To avoid getting crushed, try to get as far away from the side of the room that Skorge is at. The pillar will not reach all the way across the room. After the pillar misses, Skorge jumps down to engage you with his chainsaw again. Go back to mashing the chainsaw button until he retreats. You'll go through this whole pattern once more before the fight ends.
With Skorge defeated (or at least run off), go up the stairs at one end of the room to regroup with the others. You'll need to run across a very long bridge while reavers circle you and launch missiles. Just roadie-run straight ahead and don't let up until you reach the end of the bridge and a cut scene that ends the act.