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How creative can you get with your first free checklist?
Roadblocks
Your crew gathers around the doorway into a nearby building. Kick the door three times to knock it down, then head into the bar. Hop over the bar and you can grab some ammo before going upstairs for even more ammo, the Jacinto Sentinel Newspaper and some grenades.
Go back downstairs and through the hall on the lower level. There are tickers just outside the building and you've gotta clear 'em out so that the rig can continue down the street. The tickers are basically little kamikaze guys—they've got no range attacks, their only goal to get close to you so that they can explode. Thankfully, they don't explode immediately. When a ticker gets close enough, it'll stop in place and start the exploding process, which gives you time to dive out of the way and avoid the ensuing blast. You can also pepper the little guys with bullets from afar to detonate them before they even get near.
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Go out to the yard beyond the next door and watch for a couple of tickers that blast through a fence on the other side of the street. Go through the hole in the fence to a back alley and follow it around the next building. You'll have to chainsaw through some boards to get back to the street where you can expect another batch of tickers—coming from a hole in a wall across the street and further down to the right—you need to keep at bay.
With the kickers gone, march down the street and look for a small cemetery to the right. You can grab the Memorial Inscription from off the wall along with a couple of grenades from the ground. Continue down the street behind your compadres and you'll soon hit a checkpoint.
See the nemacyst floating in the air above? Time to shoot 'em down! They don't take many bullets to kill, but they will be launching mortars at you while you fire so take cover. As well, a locust takes up a turret further down the street, making cover all the more important. Shoot down the nemacyst and then push closer to the turret so you (or your buddies) can take it out. Wait for the Troika gunner to turn away from you so that you can pick off his head with a zoom weapon (pistol or Hammerburst).
The street leads to a larger yard ahead with another Troika gunner to the left. Just take cover and don't risk getting yourself killed against it. Before long, a friendly rig will smash the turret gunner from behind, taking him out for you. With the gunner killed, it's safe to hit the next cross street. Go inside the gas station and look for the Truck Driver's Note on the floor.
On the end of the street opposite where the last Troika gunner was, look for a low fence to the left that you can hop over to circumvent the massive fence blocking the street. There's nothing to watch for on the next road until it leads you into a dark, dark tunnel. You'll hit a checkpoint just before another batch of tickers starts scurrying toward you from the dark.
Stand back and try to pick off the tickers from a distance. As before. They only take a bullet or two to explode so be quick to scan the area and zap anything that moves. Nailing your active reloads here is key as being stuck in the reload animation is enough to get you killed. Don't move forward past your team until you're sure the current crop of tickers is done.
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You won't get much further into the tunnel before even more tickers arrive. Don't bother taking cover behind the nearby car as it'll just get in the way of your shots (and won't protect you against getting blown up). When you clear this batch of tickers, look for small passage that branches off the left side of the tunnel. On the floor you'll find Cog Tag CSID:59 5 50 6-GK8C6-9A.
Return to the main tunnel and go up a small stairway that leads to a room that runs parallel to the tunnel. There are a few tickers to watch for here as you move through the room and out the other side, back to the tunnel. Keep pushing forward through the darkness and through the tickers. If a ticker gets close to you, remember that it's better to dive out of the way than it is to blow up the ticker while it's in your face.
As you near the end of the tunnel, a reaver drops down to block your path. Take cover behind the ruined car to the left and drill the locust sitting on the back of the reaver to knock it out while your squad focuses on the reaver's head. After killing the locust rider, put your own bullets into the reaver's head to drop it, letting you out of the tunnel to hit a checkpoint.
The street ahead is under heavy mortar fire and you're given the option to take to the hotel or the rooftops. For the sake of this guide, we'll take the rooftops path to the right. Run upstairs and you'll take on a couple of locusts on the rooftop. Clear 'em, then go around the next corner and climb a ladder to the upper rooftop. Expect a lone locust with a mortar in hand to be huddled up near the wall. Take him out (shotgun or chainsaw works), then grab his mortar launcher.
A point-of-interest view highlights a weakened rooftop across the way that you can blow up for the two guys that took the hotel route. Aim the mortar and hold down the trigger to charge up the range to the max before releasing the shot. You can now return to the base of the ladder and wait for your bot, Jack, to cut open the next doorway. As you're waiting, return to the rooftop, grab the mortar, and start lobbing shots over the top of the rooftop on your side of the street. There's a balcony you can't see right now (we promise it's there) with more locusts and you can thin 'em out now if you mortar the balcony before going there.
Go back to the base of the ladder and kick in the door that Jack cleared for you. You'll pass through an empty building to the other balcony we suggested you mortar. Take cover in the doorway and clear out any remaining baddies before stepping out, collecting ammo, and then grabbing a well-stocked mortar launcher.
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With the mortar launcher in hand, go back toward the doorway and note the tunnel opening in the mountainside. A brumak plods out the tunnel and you need to kill it before it can take down your friendly rig (it's on the streets behind you). Go to the corner of the balcony nearest the tunnel opening and just before the brumak steps outside the tunnel, tap the trigger to launch a close mortar. It should catch the brumak as it emerges. Time your active reload so you can quickly launch another mortar, always just tapping the trigger (don't charge it!) to make sure you don't overshoot the target. After nailing the enemy with a few rounds, it'll breathe its last.