Task Search
Checklists
How creative can you get with your first free checklist?
Hornets' Nest
You can grab a Torque Bow in the far corner of the room before grabbing the ammo box to supply the weapon. Head down the hall ahead and it splits in two directions. Go right, under a self-moving draw bridge and just as you turn around the corner look out for the Locust Jailer Document on the ground.
Kick through the door at the end of the hall for a checkpoint. Quickly run down the stairs to the left and take cover at the base of the stairway to engage the locusts in the nearby arcade. Take out the guys on the upper level and just inside the lower level before moving up to the next line of cover to take out the guys further back. Be careful about peeking out for your shots against the crew in the back as there's a theron guard with a Torque Bow on the second level of a tower in the distance. If you listen carefully, you can hear the Torque Bow tensing up, which means you should stick to cover until the shot fires (and misses) before popping up for your own offense.
advertisement
With the theron guard take out, you can venture even closer to the tower but you'll want to stay behind cover as even more locusts flood the area from the left, both upstairs and below. The lower enemies aren't much to worry about though the sniper on the second level can give you trouble. When you've cleared the area, look for the stairway to the right that winds up to the second level of the tower. There's a switch that opens a door in the lower hallway.
As soon as you hit the switch, step out of the tower and turn left to take cover on the upper level. Flame-throwing locusts, standard locusts and a theron guard charge through the door. The torchers immediately make for the stairs that lead up the tower, giving you a perfect opportunity to toss a grenade at the base of the stairs to blow 'em both up at once. Take cover and then listen for the tension of the Torque Bow from the theron guard to time your emergence from cover.
When you've cleared the area below, go through the doorway you opened up. Just around the corner, you'll run into more locust resistance. Take cover behind the nearest ledge and drill the one locust that charges you and Dom with a Boltok, then ready a Torque Bow shot to intercept the incoming bloodmount. It'll likely take a couple of bow shots to kill the bloodmount so that you can focus on picking off the rest of the basic enemies in the yard.
Collect ammo and grenades before going down the stairs toward a glowing lever that opens doors in the building ahead. Before you can even touch the lever, the doors bust open and a single locust falls out. Kill him, then head inside for a checkpoint.
At the base of the spiral staircase is a set of grenades you can collect before going into the next room. Immediately turn to the left and take cover behind the large panel that's standing alone. At the far end of the yard is a bunch of locusts and you can get the drop on them with a quick hail-mary grenade toss. A lever behind you will let more cover panels pop out of the floor, and though they're not necessary for fighting off the locusts far away (a nearby Longshot rifle will help) you still want to pull up the cover. Eventually, one of the locusts will run up to a lever at the far end of the yard and try to drop your cover panels. Take him out to keep the cover.
The real reason you want the cover is to defend against the reaver that lands between you and the locusts. With the cover in place, the reaver won't be able to get close, letting you peg it with Torque Bow shots if you've got the arsenal. After clearing out the reaver and remaining locusts, move across the yard. You'll need to take cover behind the cover panels on the far side as a pair of grinders bust through a large door. Drop a grenade between them and finish them off with gunfire to finally close the battle.
advertisement
Follow the indoor hall around the corner and it'll open up to a large room. Just as it does, notice that a door in front of you starts to close. There's a second door—up the short staircase to the right—that's also closing, though you can run into it to find the Human Finger Necklace on the ground to the right.
To the left is a Troika turret, which you should man after flipping a switch to open a hidden door. From the seat of the turret you can mow down the myriad locusts in the outside room. Clear as many as you can before heading out to the trenches. More enemies will spawn at the far end as you push through the trenches. Take cover and be patient so as to not get cornered by a flame-throwing locust.
When you've crossed the trenches and entered the next hall, you'll get another checkpoint just as the queen delivers another message. Look through a door to the left and you should be able to spot a torch-thrower on a bridge. He doesn't know you're there so you can pop a couple of shots to his backpack to blow him up, taking down the bridge with another locust. Move into the room and take cover against the short wall.
There are locusts on the upper level of the room firing down on you with seemingly unlimited bullets. While they're drilling you from above, two maulers slowly make their way toward you from the path to the right. Intercept the maulers with grenades (you can tag a grenade into the floor to set a trap for the second). With the maulers killed, move along the path to the right to take cover closer to the Lancer-gunners above and patiently pick them off. If you're daring and properly equipped (with a Gnasher shotgun), you can bum rush the pair and flank 'em from the side.
The next hall opens up to a switch on your left and a clearing to the right. Flip the switch to the left to generate some cover in the clear area and hide behind it. A few locusts will take from the other end of the clearing. From cover you can nail 'em with a grenade, or just patiently pick them off. Make your way to the cover the locusts were hiding behind for a cut scene and a checkpoint.
Immediately after the cut scene, pull the lever you're next to bring up cover around you and look straight ahead for a swarm of locusts (one sniper) and a host of tickers. You can pretty much ignore the tickers entirely if you've put up the cover since they can't seem to find their way in. Take out the sniper first and try to clear the rest of the locusts before Dom announces two reavers that are looming overhead.
advertisement
If you've cleared the area before the locusts land, run to a spot behind the pillar that the locusts knocked down for cover earlier. A reaver will land in almost exactly that spot, and if you're waiting for it you can quickly run under the belly of the reaver and tear it open with a Gnasher shotgun. When you've killed it, quickly run to the opposite end of the yard, behind the circle of cover you were using, and wait for a second reaver to land. Repeat the strategy of killing it from underneath.
With the second reaver killed, a large gate behind it opens with a lone locust bearing a mortar launcher. Don't worry about taking cover, just drill him dead as quickly as possible. If he gets off a shot, make sure you run like stink to avoid the incoming barrage. Kill the dude and move into the area with a switch. Are you thinkin' what we're thinkin'? 'Cause we are! Grab the mortar launcher and then hit the lever in the clearing.
You get a checkpoint after a quick scene and walls behind you drop revealing a bunch of locust behind cover. Immediately drop to your knees and lob a half-powered mortar to bomb the locust crew. When they're dead, a wall behind the drops to reveal another batch of baddies. Move toward them and look for a tall wall with a lever. Pull the lever to create just ahead and from behind the first layer of cover you can launch a full-range mortar to clear out the pack (though expect a mortar or two in return if you don't kill them quick enough). Try to kill these guys from afar and feel free to use up the mortars you've got as one of the guys you killed in the first batch of locusts dropped another launcher you can collect.
When you've killed off the second batch, make sure you're stocked up on mortars and start moving toward the location of the last locust group. As you near it, a point-of-interest view highlights incoming grind lifts, which is your cue to turn around and high tail it for cover far, far away. We suggest waiting behind the cover we used as a measuring point for the last mortar salvo and charging up your rounds to full-range again. There are two grinders, a couple of locusts and a number of tickers that come from behind the next wall that drops. Launch a few full-range mortars into the area (look out for enemy mortars, too) to kill 'em off without having to deal with them face-to-face.
With the battle finally won, make your way to the area where the grinders were and up some stairs to the right to trigger a cut scene and a checkpoint. Just around the corner is a lever—pull it to move to the next chapter.