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Chapter Three
Well, fighting Dark Bahamut certainly screwed things up around Spira, didn't it? There will be three different Hotspots to travel to. Things have gone nuts, so it's time for the Friendly Neighborhood Gullwings to clean up the mess, since you started it and all. One thing you'll want to do here is to talk to Shinra every time you get into a new location. He installs what's called a Commsphere in every area of the game. This is important for accessing all of the areas in Chapter 4. Go loot the engine room again.
Mushroom Rock Road or Bevelle - Hotspot!
The location of this Hotspot depends on who you chose to give the Awesome Sphere from Chapter 1 to, New Yevon or the Youth League. Either way, you'll find out that Nooj and Baralai are missing in action, and both sides are going nuts over it. Go see Gippal at Djose Temple next. That's it for the hotspot...there's no mission here. Once you've talked to Gippal, just head to Besaid Island or Kilika Island.
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Besaid Island - Hotspot!
You can go finish the Search Sphere quest before speaking to Lulu and entering the temple for the Raging Giant Garment Grid if you like. Uh oh, trouble in paradise! Seems that fiends are crawling out of Besaid Temple, so Yuna and company have no choice but to exterminate whatever's in the temple, unless you want Beclem to burn it down, of course. Get into the temple and fight your way through until you find Wakka. Talk to him then take the lift down to the Chamber of the Fayth.
Fortunately, before you fight this boss you'll have the time to equip yourself. Make sure you're fully healed and that you have the appropriate gear equipped, particularly accessories that boost magic defense.
Boss Battle - Dark Valefor
Enemy | HP | MP | Drop | Steal |
---|---|---|---|---|
Dark Valefor | 8340 | 999 | Moon Bracer | Healing Spring |
While Valefor's regular attacks are physical in nature, her overdrives (Energy Ray and Energy Blast) are magic-based. Have a Warrior use Break abilities, while others use whatever class that do the most damage.
It is recommended that if you have the Dark Knight Dressphere from Chapter 2 that you use it here. The defensive and offensive rating of the Dark Knights are excellent, and will definitely come in very handy here.
Kilika Island - Hotspot!
When you get to Kilika Island, head over to Summoner Dona's house. She'll tell you what's going on in the temple, and will help you out (wow, how come she couldn't have done this in FFX?). It's time for yet another mini-game! You'll have to sneak past the guards that are patrolling outside of Kilika Temple without getting caught. Use the R1 trigger to switch views, and the X button to sneak through the gate. If successful, you'll find a chest with the Bushido Lore at the start of the woods area.
This mini-game can be frustrating, but is much easier if you take the time to practice it before doing the real thing. Once you are past the gate, you'll have to find some way to get to Kilika Temple, but all of the paths are closed off. Go through all three routes to trigger scenes at the gates blocking the paths. Once you've done that, walk around the paths a bit longer and then the Gullwings will remember some words of advice from Dona, and you'll go through the treetops to the temple.
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Get to the temple and you'll discover that like Besaid Temple, Kilika is overrun with fiends. It's time for you to do some more extermination work! Make your way through the temple and you'll run into Barthello, Dona's former bodyguard. You will have to fight some fiends here to save him, but they are not very strong. Approach the blue flames to activate battles with Varunas, when you've taken care of them you'll be able to move on.
You'll get the Samurai Dressphere for your trouble though. Once you have done this, you will have to go through towards the Chamber of Fayth once again. Unfortunately, you will not be be able to prepare for battle. Word of advice here: equip any and all accessories that give you NulFire (better yet Fire Eater) or allow you to attack with Ice based elements. It's time for a fight against Dark Ifrit!
Boss Battle - Dark Ifrit
Enemy | HP | MP | Drop | Steal |
---|---|---|---|---|
Dark Ifrit | 8820 | 9999 | Angel Earrings | Fiery Gleam |
Like Dark Valefor, a lot of Ifrit's attacks are physical based, but he also uses quite a lot of magic too. For a quick solution, use two Warriors here, one using Power Break and the other using Mental Break. Have your third character as a Dark Knight. A nice strategy to use here (and in subsequent boss fights) is to use Rikku as your main attacker and healer.
Equip her with a Garment Grid that gives you Cure or Cura when you have switched classes. The Healing Wind or Healing Light Garment Grids would do just fine. Start her off as a thief because it's the fastest class, then have her switch immediately to Dark Knight. Now not only is Rikku able to do tons of damage, but she'll also be able to heal your other characters at the same time. Getting back to Ifrit, he has all the same attacks that he did in FFX, so watch out for his Hellfire Overdrives, which he will get to use more or less three times throughout this battle.
Djose Temple - Hotspot!
Seems like Djose Temple is having a problem with the fiends as well, now that Gippal is also missing in action. Like the two other temples, head over to the Chamber of the Fayth. In order to take out the electric barrier guarding the Aeon, you'll have to activate all five pedestals located on the floor below. Of course, every time you activate one you'll have to fight some fiends which shouldn't be too hard at this point of the game.
Before walking up the stairs, make sure to prepare for the Aeon here. If you haven't played Final Fantasy X, the Aeon in Djose is Ixion, and uses Thunder elements. Make sure to equip any NulThunder (Lightning Eater) accessories or anything that allows you to attack with Water elements.
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Boss Battle - Dark Ixion
Enemy | HP | MP | Drop | Steal |
---|---|---|---|---|
Dark Ixion | 12380 | 9999 | Soul of Thamasa | Sprint Shoes. |
Use the same strategy that you had with Valefor and Ifrit here. Take his offensive power down with Power and Magic Break to minimize the damage he does, and nail him with your highest attacking classes.
If you were able to get through Ifrit and Valefor without any trouble, Ixion will not be much of a problem. Cast Shell for defense vs Thor's Hammer. You will then be rewarded with the Unwavering Guard Garment Grid.
After defeating Ixion, you'll enter the last scene of Chapter 3. Yuna will receive two Crimson Spheres (Crimson Sphere 2, Crimson Sphere 3) from Nooj and Gippal, who are chasing after Baralai and Vegnagun.
After this scene, you'll notice that you'll be able to control Yuna. And once she says "I'm all alone", start pressing X. Keep doing so until you hear a total of four whistles and the figure leads Yuna out of the Farplane. This event is one of the four requirements needed to unlock the good ending.