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Checklists
How creative can you get with your first free checklist?
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Return to Sender
Steps...
- (1) Deliver the radio security upgrade codes to each of the Ranger Stations.
- (2) Return to Sergeant Reyes and let her know the radio security upgrade is complete.
- (3) Find out what else Sergeant Reyes needs you to do.
- (4) Confirm Sergeant Reyes' suspicions about the reports from Camp Golf.
- (5) Tell Sergeant Reyes that her suspicions about misinformation being fed to the NCR was correct.
- (6) Inform Chief Hanlon what you and Sergeant Reyes discovered.
- (7) Speak to Chief Hanlon in his office.
Important Items...
None.
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You'll need to be friendly with the NCR to have any chance of undertaking this side quest. If you're not, then you'll really have no prayer of doing so. As you no doubt know, the NCR is strewn all over the place in the Mojave Wasteland, with camps in every possible nook and cranny. After all, they effectively control the situation there. The particular camp you'll need to go to in order to get things going on this side quest is Camp Forlorn Hope, an NCR-controlled destination on the eastern edge of the Mojave Wasteland. The Abandoned Brotherhood of Steel Bunker is to the southeast of it, and the Cazador Nest is to the northwest. When you arrive, head to the main tent on the premises and seek out a woman named Tech Sergeant Reyes. She'll give you a task to complete for her, which involves running new code sequences to six NCR camps strewn around the Wasteland. Easy enough!
Of course, these locations will be even easier to get to if you have already been to them, since you can simply quick-travel from one to the next. If not, the locations will still be shown on your map (if this quest is marked as active on your Pip-Boy), though you'll need to go overland, or quick-travel to a place nearby to arrive. Let's take care of these in alphabetical order. Ranger Station Alpha is to the northwest of Camp Forlorn Hope with the Boulder Beach Campground to the east. There, seek out Comm Officer Castillo, and hand over the new codes. Then, travel to Ranger Station Bravo at the far northeastern edge of the Mojave Wasteland, just to the east of Bitter Springs. You'll find Comm Officer Tilden there, also in want of some new codes.
Next up is Ranger Station Charlie, a location southwest of Camp Forlorn Hope, wedged in between the Highway 95 Viper's Encampment to the east, and Harper's Shack to the west. Unfortunately, this place has been completely devastated by an unknown force. Carefully explore the camp, especially the interior of its lone building. Carefully, because there are explosives and booby traps everywhere. Once you've seen enough to know that no NCR soldier could have survived such an ordeal, you've seen enough, so you can carry on to Ranger Station Delta. Delta is actually located just to the south of Camp Forlorn Hope, so you should be able to get there pretty easily. Once there, find and speak with Comm Officer Scheffer. Hand over the code documents, and you'll be good to continue to the next location.
The final two places you have to go are Echo and Foxtrot. Ranger Station Echo is located due south quite a distance from Camp Forlorn Hope. If you can hop immediately over there with quick-travel, consider going to a nearby location instead, like the Cliffside Prospector Camp to the east, or the Snyder Prospector Camp to the west. Either way, when you arrive at Ranger Station Echo, you'll want to seek out and speak with Comm Officer Green, who will (as you should now be used to) take the new codes. Then, travel to Ranger Station Foxtrot, tucked in the far northwestern corner of the Mojave Wasteland. It's due east from the Remnants Bunker, and west from Brewer's Beer Bootlegging. When you arrive, you'll want to talk with Comm Officer Lenk, who will take your new codes and put them to good use.
When you return to Tech Sergeant Reyes once you've handed off all of the code-changing documents, you'll be able to continue on with the side quest. All is well for the time being, but Reyes still has some reservations. Apparently, distress calls and other mysterious happenings have been emanating from Ranger Stations Alpha, Delta and Foxtrot, and Reyes asks you to head back to those places you were just at to look into the situations for her. Agree to do so, and then head on out to the first destination. We'll go in alphabetical order again, so head to Ranger Station Alpha first and foremost.
At Ranger Station Alpha, you'll again speak with the same ranger you spoke with earlier, Ranger Lineholm. Indeed, when you travel to Ranger Station Delta and Ranger Station Foxtrot once more (and speak with Rangers Pason and Kudlow there), you'll get similar stories from all three locales. Tech Sergeant Reyes has been getting information from Camp Golf that these stations have been wiped out or attacked from various monstrous foes and factions. But when you go back to all of these places, you realize that this just wasn't so. All three have submitted various reports, but their reports didn't include things like being attacked by Super Mutants or anything like that. Clearly, something is amiss. Tech Sergeant Reyes agrees with you when you go back to Camp Forlorn Hope to give her this new information. She finally suggests that you simply head to Camp Golf to sort it out once and for all.
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Once you've quick-traveled to Camp Golf, which is one of the larger hubs of NCR activity in the Mojave Wasteland, you'll be able to get down to business. Chief Hanlon is found in the massive structure at the top end of the camp. Once you enter the building, simply use the staircases ahead of you to reach the second floor catwalk, and then wrap back around so that you emerge outside on the second floor balcony over the front entrance to the building. You should find Chief Hanlon out here, relaxing in a chair. You can speak with him about all sorts of things, but you'll need to accuse him of messing up the NCR reports he's been collecting to move things along. He'll tell you to come inside and speak with him in his office. Follow him to his first floor office and talk to him. You'll have a choice here of whether to turn him in to the proper authorities, or hear him out as to why he's been doing what he's doing. Either choice will end the side quest at once.