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Redmane Castle Location and Walkthrough
Redmane Castle is a dungeon found in the southeast corner of the Caelid area in Elden Ring. It is a small castle without much going on, but serves as the access point for the boss battle against one of the Elden Lords. This page will contain walkthrough and guide information on how to reach Redmane Castle, all the treasures and items that can be found inside, and how to defeat its fearsome boss.
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How to Get to Redmane Castle
Redmane Castle in the bottom-most corner of the Caelid region, far away from most of the places you have been up to this point in this guide. So to save some time we are going to make use a teleporter trap to get us pretty close!
If you've already been exploring much of the Caelid region, you can use a Sending Gate teleporter located at to teleport directly to the Redmane Castle's Impassible Greatbridge!
Travel to the Dragon-Burnt Ruins in Limgrave, in the lakebed directly east from The First Step Site of Grace. Here you will find a cellar full of rats and a treasure chest that, when opened, ensnares you and sends you to a hut inside the Sellia Crystal Tunnel.
Exit the hut and take an immediate right. and run down the hill and past all the crystal miners. At the bottom of the mine you will see a tunnel that takes you back to the mine entrance, where you can activate the Site of Grace.
Step outside of the tunnel and you will find yourself looking out over a rotten swamp in Caelid. Hop onto Torrent and ride down to the beach front, then go left and follow the beach until you find the Sellia Under Stair Site of Grace among some rubble between the swamp and the city of Sellia.
From here, head up the nearby staircase and into Sellia, Town of Sorcery. Immediately turn toward the south and follow the main road through the town and out the front gate. Keep following this road and you will eventually pass right through the Sellia Gateway.
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Keep following this same road south-southeast and you will eventually come across the Southern Aeonia Swamp Bank Site of Grace.
Follow the road a little further west and you will come across a merchant as well as the area map.
With the map in hand you can now see the castle to the southeast. Keep following the road, being careful not to engage with any of the enemies along the way. You will go right past a Golden Seed, so be sure to grab that before you continue. Ride to the end of this road and you will reach the Impassable Greatbridge Site of Grace behind a giant siege machine.
Important Note: Currently, a certain side quest event featuring Ranni the Witch can lead to a point where the "festival" in Redmane Castle will commence, despawning almost all of the soldier enemies inside and out of the castle, leaving the siege weapons unmanned, and even the mid-boss event despawned. It will also activate the Sending Gate teleporters on either side of the greatbridge that both lead directly to the castle's main plaza. If this is the case for your playthough, you can skip ahead to the Radahn fight.
Hop back on Torrent and ride across the bridge, avoiding the shots from the flame turrets, then weave around the enemies and ramparts as you follow the road on the other side all the way up to the castle gates. Unfortunately the gate is closed, so we will have to take the long way. Turn right at the gate and ride along the cliffs where you will discover a secret path around the castle. There are some bats in the way, but as long as you don't get hit you can just jump right over them.
In the back is a small graveyard where you will find a ladder leading up to the top of the castle walls. Climb to the top, then make your way down the wooden walkway to the right to reach a roof within the castle walls.
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Use the ladder to get down into the castle, then enter the nearby doorway to get into the barracks and open the backdoor into the castle so you don't have to take the ladder on future visits. In these barracks you can also find a Smithing Stone [5] and the Armorer's Cookbook 5.
Redmane Castle Walkthrough
Because Redmane Castle is so small there isn't much of a walkthrough needed, but there are a couple random items we can find before heading to the boss. Exit the barracks and jump over the wall behind the Stake of Marika to reach a lower section of the castle. Climb the stairs to get into the guard tower on your left where you will find a Golden Rune [6].
Straight ahead you will see a plaza with two of the powerful lion enemies we have faced in the past. Ignore them for now and go right instead where you will see a set of stairs and a teleporter that will take you out of the castle and back to the Impassable Greatbridge. Follow the road at the top of the stairs forward and you will encounter a heavily guarded rampart, full of soldiers and flame turrets. Sneak past or push through to reach the other side where you will see a small room with a Site of Grace inside.
With the Site of Grace active you can go back and kill both of the lions, though I recommend using a ranged weapon to draw them out one at a time. Each one will drop a Somber Smithing Stone [4], Beast Blood, and Old Fang. Search the courtyard here to find an Arteria Leaf and a Smithing Stone [4].
Head back to the Site of Grace from before and step out the side door where you will see a boss door directly ahead.
Redmane Castle Mid-Boss Fight
At first this fight seems to be simply another encounter with the Leonine Misbegotten, similar to the one you would have faced at Castle Morne. However about halfway through the fight the Leonine will be joined by a Crucible Knight, complicated things immensely.
When it comes to the Leonine, I cannot stress enough how important it is to get a shield with the Barricade Shield ability. When active this ability to causes almost all of the Leonine's sword attacks to bounce off, leaving it open to a free Guard Counter. This makes any encounter with a Leonine fairly trivial, and makes this encounter much easier.
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Once the Crucible Knight joins the battle your focus should be on finishing the Leonine first because you do not want to have to juggle these two combatants. Thankfully the Leonine is a much faster moving opponent, so you can draw it away from the Knight and continue your Barricade into Counter assault until he is defeated.
With the Leonine out of the way you can focus on the more daunting foe, the Crucible Knight. This foe has powerful multi-hit combos with deceptive pauses between attacks, and is not easily guard broken.
Because of all of this it is my opinion that the best way to deal with the Crucible Knights is to simply parry them. Sadly we had a Barricade Shield shield equipped to deal with the Leonine, so you will need to back up and do a quick menu to swap your shield. Keep your shield up and wait for one of his telegraphed diagonal slashes which more easily parried than his more powerful swings. It may take a few attempts to get the timing right, but this is a good way to start yourself on the journey toward parry mastery.
If you cannot master the parry timing you will have to wait out one of his heavy slam or powerful thrusts that he usually reserves for the end of a combo, which give you a small window to get a hit or two in before he starts up again.
At half health the Knight will power up and incorporate some dragon magic into his arsenal. Your best bet against these attacks is to simply not engage. Back away or try and strafe behind him if you see the fire breath, and dodge roll away when he begins his tail swings When he goes up for his flying dive attack you want to wait till the moment he charges and dodge through it. You will want to keep waiting for his normal sword combos to punish (yet another reason why parrying is optimal here, more damage when he does leave himself open means less chances for him to use his magic).
Redmane Castle Festival Walkthrough
With the mid-bosses defeated reload the area and return to the boss arena where you should now see a bunch of NPCs gathered together. A crier standing on the gate ahead will announce the start of the festival. Go through the gate and up the stairs so you can speak to him directly. He will ask if you are ready for the festival. Say yes to watch a cutscene explaining the story behind Radahn, then you be taken to the beginning of the Radahn Festival, where you will also be given the Heartening Cry emote.
Turn around and enter the building behind the gate. Walk into the chapel, grab the Smithing Stone [6] from the altar, then exit and find the elevator that takes you down to the beach behind the castle. Run down to the teleporter in the water and use it to be taken to the boss arena.
Starscourge Radahn Boss Fight
Starscourge Radahn is a powerful Elden Lord who stalks the Wailing Wastes. The battle against him is an interesting mix of fun and challenge, but can be a little tedious and random.
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The battle will begin the instant you spawn into the Wailing Wastes, and Radahn will begin firing powerful arrows at you right away. Wait until the moment just before the arrow reaches you, then dodge roll side to side. You need to do this a few times at the start of the fight, so keep your eye on him at all times.
The gimmick of this battle is that you get to summon a handful of NPCs to assist you in the festival. You will see their summon signs scattered all over the sand in front of you. Dash over to the signs and summon the NPCs in-between arrow shots until all of the possible allies have been summoned so that the real battle can begin. The allies you can summon include:
- Great Horned Tragoth, who wields a giant hammer
- Lionel the Lionhearted, who summons large groups of homing souls
- Okina, a samurai who uses fiery blood slice attacks
- Alexander the Iron Fist, the warrior jar you may have met earlier in the game
- Blaidd the Half-Wolf, another warrior you may have met earlier as part of Ranni's questline
- Patches (if you met and didn't kill him, though he'll take a few steps before deciding to quickly leave instead of fighting)
- Finger Maiden Therolina, who can be summoned near the top of the dunes and will invoke healing spells to try and bolster the group
Radahn will change up his strategy and start firing shotgun blasts of arrows as well as a homing rain of arrows. During this period just strafe around at a safe distance until your NPC army reach him and he switches to melee attacks. At this point you want to hop on Torrent and run in with the rest of your allies.
Mounting up for this battle isn't 100% required, but due to the incredible onslaught of his moves, it's highly recommended to stay mobile on horseback unless you are an expert at dodging rapid attacks.
This is where the battle becomes a little unpredictable. Radahn has many powerful wide reaching attacks, and he moves around incredibly fast. He will start lashing out at the various summoned NPCs, killing most of them with ease. It is during these periods of distraction that you want to dash past on Torrent and execute a hit and run.
Try and pick a weapon with good range and damage because you will only be hitting him once or twice per pass (Bleed doesn't hurt either). Try to mostly hit him in the back, as he will likely be attacking forward when trying to hit your summoned allies. Your goal is to never be the center of attention, and run away any time he turns to you. Stick around too long, and it's more than likely you'll be caught in a sweeping strike, stunning Torrent long enough that you won't be able to dash away in time to evade a killing blow.
Keep in mind that most of his attacks are multi-hit combos. His most punishable attacks are his double weapon overhead slams. He has 2-3 different ones so just keep an eye on him. Anytime you see him slam both his weapons into the ground is an opening to attack.
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Just be careful of the purple charged blades, which result in a massive explosion when he pulls them back out of the ground. If you are lucky your allies may even hit him enough times to trigger a stagger, at which point you can hop off Torrent and get a powerful attack in.
You should also consider crafting tons of Rowa Raisins to feed Torrent during parts of the battle where you're not under attack. Losing Torrent in a battle like this can often spell instant death, and your mount doesn't always regen to full health when you die and respawn - so top him off before going back for another attempt!
Radahn also has a few ranged blade attacks to keep in mind, the first a volley of purple orbs that can be easily dodged by strafing. The second is a wave of electricity that runs across the ground, which you need to double-jump over with Torrent - and leaping over this dive attack can often give you a free hit or two.
When Radahn reaches 50% health he will leap into the sky, disappearing from the battle for about 10 seconds. Use this time to heal and look for any nearby summon signs, which will reappear for anyone who was killed during phase one. Keep an eye on the sky, because you will be able to see Radahn coming as he shoots back down to earth. At this point, you'll also get one more ally to summon who has been added to the mix: Castellan Jerren, the master of ceremonies for the festival who wields a fiery flamberge.
Note - You may only be able to summon co-operators so many times before their summon signs stop appearing among the dunes. This means you won't always be able to let them do all the heavy lifting for you - so getting in your hits where it counts can be crucial to victory.
In phase two Radahn gains some new tricks, but with your refreshed gang of summoned allies backing you the strategy remains mostly the same. His attacks become more powerful and gain wider ranges or more serious effects. You need to focus up and redouble your efforts here and not let the fight go long enough for Radahn to kill all your allies again, or use his powerful meteor summons which are both difficult to dodge and deadly.
All in all, this is a boss battle that can be considered at least partially luck based. If your summoned allies stay alive and do their job Radahn may never even look at you, letting you get free hits and staggers. But if he kills them all off with one or two combos you may be left running for your life. Once you've mastered the above mentioned patterns it will just come down to the number of attempts, so keep at it and eventually the festival will end with you the victor.
Killing Radahn will get you the Remembrance of the Starscourge, and Radahn's Great Rune. It will also trigger a cutscene that shows a meteor landing somewhere on the map, which will trigger a continuation of Ranni's questline...
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Note: If Redmane Castle was devoid of enemies in your playthrough, or you simply want to be able to fight them once more, you can return to Castellan Jerren in the chapel behind the plaza to get some last dialogue from him that concludes the "festival" event, reverting the castle to its normal state full of enemies.