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Tidehunter
Official Description
| ||
Strength | | 22 + 3.00 |
Agility | | 15 + 1.50 |
Intelligence | | 16 + 1.70 |
"A massive leviathan of incredible strength and toughness, Tidehunter is a real tank. Using his Gush skill, he can slow and damage a single target while reducing their armor, allowing him and his allies to pummel the target to a pulp. To aid his close combat skills, Tidehunter has a powerful Anchor Smash spell, which he can use to unleash a devastating area of effect spin attack. A target of Gush who is hit by an Anchor Smash or two is in deep trouble. To protect himself while chasing down and smashing enemies, Tidehunter has a passive: Kraken Shell. This ability reduces all damage from physical attacks by a set number, allowing the Leviathan to wade into combat without fear, ignoring the blows of lesser foes. Kraken Shell also occasionally dispels negative spell effects, making him even more difficult to stop. By far the most feared ability of the Tidehunter is Ravage. This mighty ability allows the Tidehunter to cause immense damage and stun all enemies in a large area around him. This ability is most effective in large team battles, where it is a simple matter to hit the entire enemy team at once with its writhing tentacles, setting up the Tidehunter and his allies for an easy victory."
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Roles: Initiator - Durable - Disabler - Support
Lore
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
Abilities
Gush | Hotkey: | Q | | |
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| Ability: | Target Unit | Damage: | 110/160/210/260 |
Affects: | Enemy Units | Slow: | 40% | |
Damage Type: | Magical | Armor Reduction: | 2/3/4/5 | |
| Range: | 700 | Debuff Duration: | 4 |
Cooldown: | 12 | Mana: ? ? | 120 |
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.
Kraken Shell | Hotkey: | W | | |
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| Ability: | Passive | Damage Reduction: | 9/18/27/36 |
Affects: | Self | Damage Threshold: | 600 | |
Cooldown: | N/A | Mana: ? ? ?? | N/A |
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.
Anchor Smash | Hotkey: | E | | |
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| Ability: | No Target | Damage: | 75/125/175/225 |
Affects: | Enemy Units | Damage Reduction: | 40% | |
Damage Type: | Physical | Duration: | 6 | |
Radius: | 400 | | | |
Cooldown: | 7/6/5/4 | Mana: ? ?? | 30/40/50/60 |
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
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Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.
Ravage | Hotkey: | R | | |
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| Ability: | No Target | Damage: | 200/325/450 |
Affects: | Enemy Units | Radius: | 825/925/1025 | |
Damage Type: | Magical | Stun Duration: | 2.02/2.32/2.77 | |
Cooldown: | 150 | Mana: ? ? | 150/225/325 |
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.
Hero Strategies
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