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Techies
| ||
Strength | | 17?+ 2.00 |
Agility | | 14 + 1.30 |
Intelligence | | 22 + 2.9 |
Techies is ranged Intelligence hero who can lay invisible mines and traps around the map, and carry out an explosive suicide attack. Techies first ability is Land Mines, which places invisible proximity bombs. These mines can damage buildings. Stasis trap works by similar mechanics but stuns foes after activation delays instead of damaging. Suicide Squad, Attack suicides techies in a large AOE explosion which deals massive damage. This ability decreases the spawn time of Techies after use and denies surviving enemies of any gold from the "kill". ?His final ability and ultimate is Remote Mines, AOE mines which can be remote detonated individually or set off as a group. No one is safe with Techies around, enemies are forced to buy absurd amounts of detection or tread carefully with a Gem of True Sight.?
?Roles:?Nuker - Support - Disabler
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LORE
In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.
Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.
Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.
Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?
Techies Strategies
Kablooey!
Abilities
Land Mines | Hotkey: | Q | | |
---|---|---|---|---|
| Ability: | Target Point | Full Damage Radius: | 200 |
Affects: | Enemy Units | Half Damage Radius: | 500 | |
Damage Type: | Composite | Damage: | 300/400/500/600 | |
Range: | 100 | Activation Delay: | 1.75 | |
| Max Mines: | 20 | | |
Cooldown: ? | 25/20/15/10 | Mana: ? ?? | 125/150/175/205 |
Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. When a new mine planted exceeds the mine limit, the oldest mine will explode.
The bane of Toterin!
Stasis Trap | Hotkey: | W | | |
---|---|---|---|---|
| Ability: | Target Point | Stun Duration: | 3/4/5/6 |
Affects: | Enemy Units | Trigger Radius: | 200 | |
Range: | 150 | Activation Delay: | 2 | |
| Trap Duration: | 270/300/330/360 | Detonation Delay: | 2 |
| Stun Radius: | 450 | | |
Cooldown: ? | 20/16/13/10 | Mana: ? ? | 80/110/140/160 |
Plants an invisible trap that stuns nearby enemy units when detonated.
The scourge of Trapper Town!
Suicide Squad, Attack! | Hotkey: | E | | |
---|---|---|---|---|
| Ability: | Target Unit | Full Damage Radius: | 200 |
Affects: | Enemy Units | Partial Damage Radius: | 500 | |
Damage Type: | Composite | Full Damage: | 650/850/1150/1550 | |
| Range: | 100 | Partial Damage: | 350/400/450/500 |
Cooldown: ? | 180/170/160/150 | Mana: ? | 100/125/150/175 |
Sacrifice yourself for the greater good. Deals massive area of effect damage.
What's this button do?
Focused Detonate | Hotkey: | D | | |
---|---|---|---|---|
| Ability: | Target Point | Range: | Global |
Affects: | Remote Mines | Radius: | 700 | |
Cooldown: ? | 1 | Mana: ? | N/A |
Detonates all remote mines in 700 radius around target area.
Why light one fuse when you can light them all?
Remote Mines | Hotkey: | R | | |
---|---|---|---|---|
| Ability: | Target Point | Explosion Radius: | 400/410/425 |
Affects: | Enemy Units | Damage: | 300/450/600 (450/600/750) | |
Damage Type: | Magical | Activation Delay: | 2 | |
Aghanim's Scepter Upgrade | Range: | 500 (700) | Mine Duration: | 480 |
Cooldown: ? | 10 | Mana: | 200/240/300 |
Plants an invisible mine that will only activate when triggered. Doesn't damage buildings.
The downfall of Dredger's Bight!