Task Search
Checklists
How creative can you get with your first free checklist?
Starting Tips
Here are some starting tips for you new players (or those who haven't touched anything on Deus Ex since The Conspiracy)
- The Pacifist achievement/trophy requires you to kill no living creature in the whole game (mechanicals, inorganics, robots, and Bosses are exempt for this rule). This includes the "Prologue" section of the game when you are armed with a Combat Rifle. To maintain the validity of this condition, try sneaking by the enemies instead.
- When you start the "real" game as Adam Jenson, you have 15 minutes to reach the helipad. If you fail to do so, a side mission at the Sarif Manufacturing Plant will be forfeit. Don't worry about exploring the starting area where Frank Pritchard is -- you will return to this area (Sarif Industries HQ) after the story mission.
- Money (or Credits) should be saved for Praxis Kits sold in LIMB Clinics. Praxis Kits (5000 Cr per kit) give you Praxis Points to purchase your augmentations. When you leave cities (or stage hubs) as the story goes on, the Praxis Kits sold by LIMB Clinics are replenished so you may buy them again later in the game.? The only other items worth spending money on are basic weapon upgrades (not the special ones).
advertisement
- Using keycodes and passwords will deny you the experience points for successfully hacking devices and doors. Experience points are needed to accumulate Praxis Points, and as mentioned above, Praxis Points are used to purchase augmentations.
- If you are reliant on keycodes (might be a handy thing on the hardest difficulty), take heart that they do not change. Please refer to the Pass Codes page for a list of keycodes.
- The conversation augment is only required for one achievement/trophy (Ladies Man). It is otherwise unnecessary, unless you are not taking the time to preview Adam's answers in the dialogues, and misjudging Eidos-Montreal's excellent script-writers.
- The achievements/trophies for winning dialogues are determined by the first response you select for that NPC. The outcome for the side mission (if any) afterward is determined by your responses and the NPC’s responses, both of which are randomized.
- There are four endings, chiefly determined by your actions in the final level (mostly determined by finding and talking to key NPCs). Every other conversation, like Deus Ex 2 Invisible War and Alpha Protocol, pertains to side missions.
- Explore everywhere. The Traveler, Explorer, Pathfinder, and Trailblazer XP awards are worth 100, 200, 300, and 400 experience points (respectively) and can be awarded in the oddest places, like storage closets in residences or ventilation ducts. Exploring a myriad number of closets and ducts means a myriad accumulation of experience points, and hence, more Praxis Points for augmentations.
- CQC takedowns, whether on alerted or unalerted enemies, only require one energy cell. If you upgrade your energy regeneration to the maximum (using 2 Praxis points) you can do one takedown every 20 seconds, as opposed to one every 40 seconds.
- Spending an additional 2 Praxis Points lets you take down two enemies who are close by. Note that this double-kill only counts as 1 takedown for the achievement/trophy Consciousness is Over-rated.? It does however award slightly more xp than taking them down one-at-a-time.
- Only your first energy cell will recharge by itself, regardless of any augmentation upgrades you acquire.? However, any cells only partially depleted will recharge.