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Guide part 29
Bulletstorm?Guide
There are no enemies until you near the wreckage of the Ulysses. It should be noted there are no items to collect here (except a bottle or alcohol here and there), so focus just on nabbing a high SP amount.
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Head up the wreckage via the ruins around it -- Burnouts will ambush you in after a QTE. It would be prudent to drill-stake a number of them right into the wall-stakes for skillshots on the Driller, and the Pricked skillshot. Make your drills count, and you pretty much savage the opposition and bank some points for later.
The ammunition box in the shuddering building in the midst of the Burnout turnout is for reloading your (regular) driller ammunition, so use what you need (don't go crazy but don't scrimpt either) and toast the enemy as they come. The SP you collect can be used to refill your weapons later.
Pancake a few Burnouts past the next dropkit -- saves on ammo. Although that skillshot is worth a little less than Pricked, the wall stakes get scarce in a few sections of this zone.
The last section of building ruins before the wreckage requires you to leash-pull the obstacle down so you can progress. Just past the obstacle will be some more Burnouts -- easily taken out with a drill's linear-oriented shot.
Wait for the General to operate the door to go inside the Ulysses. The next door will open if you operate the manual switch -- once you do, leash-pull the piece of junk past the quick-slamming door to jam it.
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Grayson Hunt does not believe in Stasis Modules. Vault over the junk and move forward. Enemies inside the ship are Burnouts, so keep the Leash's thumper ammo and Driller handy.
Load up on ammo (if you want) for the section after the next. If you even register an input with the charged or regular shot after the checkpoint with Ishi's announcement about the explosive gas, you will instantly die.
Restrict your engagement methods to the leash, thump, slide or kick otherwise you will be restarting tons and tons of times.
Stop short of the first fan and simply kick enemies into the spinning fan for Sucker (100 SP) per kill. There's no way around this low pay-off, so just stuck it up for now.
Do the leash and kick exercise for the second vent fan. You can sit at the spot across from the door and simply drag enemies into the fan. Just watch for those you miss, because they will attack you from the sides. Once you are past the second fan (and the door shuts) you can fire again.
The reactor core here won't explode (despite the dialogue) but the core will let you shut off the lethal energy raging over the barricades. It will be long enough for you vault over them.
While the lethal energy hums though, you can kick or leash-pull enemies into the pulses for the special skillshot Forced. Consider combining a few other skillshots (the shotgun may allow Pump-Action for this hazard) to keep your points par with the course.
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You can use the bottle to boost your SP by logging Intoxicated skillshots atop the Forced (or other) skillshot(s) in the reactor room.
Replenish your ammunition (if required) for the mini-boss (a large Burnout Mutant, the last one actually). The flailgun is best, but you can try other weapons to rack up the damage to stun the monster. IGN just prefers a flailgun explosion, followed by a sliding kick.
The big Burnout is just around the corner of the dropkit, so stun it, then kick it into the electrical sparks. In the case where you didn't pull down the wires before, you may see a quick button prompt by the wires to leash-pull them onto the Burnout boss. Once the enemy is killed, you can move on.
Follow the General's orders (and button prompts) to "disarm" the bomb. Note: you probably may not want to use IMATIT for your personal password.
After you regain control, leash-pull the vent to the side of the DNA bomb. Mantle into the vent and move ahead.
Drop out from the vent and peer down the vertical drop -- Ishi will move towards a floor vent that you can jump down. Do so and follow the tunnel.
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You pretty much end the level when the door near Ishi opens. Once the door is unlocked and clear, head out and you will be ready for the next mission.