Checklists
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Oscar Mike
Name | Shield | Health | Faction |
---|---|---|---|
Oscar Mike | 300 | 1091 - 1676 | Peacekeepers |
Attributes | ||
---|---|---|
Versatile | Pusher | Easy |
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Tips and Tricks
Oscar Mike is an assault Battleborn. He is best suited for the front lines. He has an accurate and lethal assault rifle, combat armor, a grenade skill, and an airstrike ultimate ability. If he gets into too much trouble, use the stealth generator ability to cloak Oscar Mike to quickly get out of dodge. One Helix upgrade even allows Oscar Mike's shields to regenerate instantly after using the stealth generator.
The best gear to use on Oscar Mike will increase his shield penetration, increase his damage, and reduce reload time.
Unlock Methods
Rank Unlock | Challenge Unlock |
---|---|
Command Rank 1 | N/A |
Weapon and Abilities
Passive | Weapon | Talent |
---|---|---|
Tactical Rounds | UPR-AR7 Assault Rifle | UPR-RDC Combat Armor |
The first 15 rounds of each Assault Rifle magazine deals 50% additional damage. | The core of Oscar Mike's combat effectiveness is his Assault Rifle and its many available upgrades. 30 Rounds per Magazine. | Oscar Mike's standard issue Combat Armor can be enhanced to increase survivability. |
Skills
Skill 1 | Skill 2 | Ultimate |
---|---|---|
Stealth Generator | Frag Grenade | Airstrike |
Activate a cloaking device obscuring Oscar Mike from view and radar detection for 9 seconds. Attacking or using a skill cancels the effect. 20 second cooldown. | Launch a grenade that explodes 3 seconds after launch or 1 second after impact, dealing up to 200 damage to each enemy within its blast radius. 17 second cooldown. | Target an area to strike with 13 laser-guided missiles, each of which explodes dealing 250 damage to nearby enemies. 60 second cooldown. |
Helix
Assault Trooper | Lvl | Tactical Marksman |
---|---|---|
Impact Trigger | 1 | Sneak Attack |
Frag Grenades detonate on impact. | Deactivating Stealth Generator by using a skill or attacking an enemy provides a momentary damage boost to the skill or attack used. +16% Bonus Damage. | |
Fragcendiary Grenade | 2 | Nades on Nades |
Upon detonation, Frag Grenades blanket an area in naplam, dealing damage over time to nearby enemies. +720 Damage over 6 seconds. | On first impact, Frag Grenades spawn 5 child grenades, each of which deals 20% damage on detonation. Up to +50% Bonus Damage. | |
Red Dot Sight | 3 | Scope |
Fits Oscar Mike's Assault Rifle with a red dot sight that enables full-speed movement while aiming down sights. | Fits Oscar Mike's Assault Rifle with a long-range scope that increases maximum effective range. | |
Back in a Jiff | 4 | Tactical Espionage Action |
Activating Stealth Generator prompts Oscar Mike's shields to immediately begin recharging. | Increases movement speed while Stealth Generator is active. +30% Movement Speed. | |
Hollow Point Round | 5 | Doubletap |
Bonus damage caused by Tactical Rounds penetrates enemy shields. +60% Shield Penetration. | Double the number of Tactical Rounds in each magazine. +15 Tactical Rounds. | |
Far Flung Frags | 6 | Stealthy Shields |
Boosts launch velocity of Frag Grenades, increasing their range. +75% Projectile Velocity. | Increases shield recharge rate while Stealth Generator is active. +105 Shield Recharge per second. | |
Agility Training | 7 | Disruption Rounds |
Increases movement speed. +8% Movement Speed. | A portion of Assault Rifle's damage penetrates enemy shields. +25% Shield Penetration. | |
Fragpocalypse | 8 | Embiggened Boom |
Increases Frag Grenade's damage. +15% Damage. | Increases the effective explosive range of Frag Grenades. +50% Area of Effect Radius. | |
Stealth Savings | 9 | Operation Sneaky Ghost |
Deactivating Stealth Generator early refunds a portion of the cooldown cost. The less time spent cloaked, the shorter the cooldown will be. Up to -40% Cooldown Time. | Increases Stealth Generator's maximum active duration. +6 Seconds Stealth Duration. | |
Holy Crap, Space Lasers! | 10 | Holy Crap, Concussive Strike! |
Replaces Airstrike's missile barrage with a focused laser attack that concentrates all of Airstrike's damage into a smaller area and penetrates through structures. | Enemies damaged by Airstrike are slowed for a short time. +3 seconds Slow Duration. |
Helix Mutations
Helix mutations are unlocked at character ranks 3, 5, 7, 9, and 12. They will become a third option for one of the ten Helix Ranks.
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Name | Unlock | Helix | Description |
---|---|---|---|
High-Velocity Ammo | Rank 3 | Rank 7 | Increases Assault Rifle damage. +18% Damage. |
Concentrated Frags | Rank 5 | Rank 8 | Greatly increases the damage caused by Frag Grenades at the cost of a reduces area of effect. +30% Damage, -25% Area of Effect Radius. |
Danger Close | Rank 7 | Rank 10 | Oscar Mike calls in a focused Airstrike on his location, narrowing the area of effect and causing the Airstrike to follow Oscar Mike as he moves. |
Debilitating Rounds | Rank 9 | Rank 5 | Critical hits with Tactical Rounds deal increased damage. +50% Critical Damage. |
Ghost Mode | Rank 12 | Rank 9 | Activating Airstrike while Stealth Generator is active no longer breaks stealth. |
Lore Challenges
Name | Description |
---|---|
I Am Literally Made For This | Fire 50,000 rounds. |
Fitting In | Deal 36,000 damage in a single match with Frag Grenades. |
Something to Ugly Cry About | Deal 20,000 Airstrike damage while cloaked. |
On Sight Interview | Kill 500 enemies with Red Dot Sight activated. |
From Yer Best Bud | Play 5 matches with Montana on your team. |