Checklists
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ISIC
Name | Shield | Health | Faction |
---|---|---|---|
ISIC | 300 | 1640 - 2823 | LLC |
Attributes | ||
---|---|---|
Tank | Disruptor | Complex |
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Tips and Tricks
ISIC is as close to a real tank as you can get in Battleborn. He has a plasma cannon as his primary weapon and various shield abilities. His ultimate skill powers up his cannon and adds turret-like weapons as a secondary weapon. Use him on the front lines to take objectives and push the team forward.
The best gear to use with ISIC are shield and health boosting items. You can also use gear to reduce the cooldown of his skills so he always has his defensive abilities at the ready. Alternatively, you can use gear to reduce the cost of buildables to help the team out in more ways than one.
Unlock Methods
Rank Unlock | Challenge Unlock |
---|---|
Command Rank 30 | Complete "The Algorithm". |
Weapon and Abilities
Passive | Weapon | Talent |
---|---|---|
Overcharge | Charge Cannon | Energy Aegis |
Activating a skill while ISIC's Charge Cannon is fully charged empowers that skill with additional Overcharged effects and consumes the charge. | ISIC's Charge Cannon fires rapidly while charging. Once fully charged, a powerful blast may be released to deal greater damage to multiple targets. | ISIC raises his Energy Aegis to block up to 2000 incoming damage. |
Skills
Skill 1 | Skill 2 | Ultimate |
---|---|---|
Rotating Wards | Plasma Dash | Omega Strike |
Raise 5 protective wards that orbit ISIC for 8 seconds, each blocking up to 225 damage from enemy fire. Overcharged: Each ward blocks up to 261 damage. 17 second cooldown. | ISIC charges to a target location while engulfed in plasma, dealing 134 damage to enemies along the way. Overcharged: Deal 155 damage to hit enemies. 22 second cooldown. | Toggle turret mode, replacing basic attacks with weapons that deal 42 and 167 damage per shot. Overcharged: Gains 562 overshield on activation. 60 second cooldown. |
Helix
I'll Never Die! | Lvl | But You Sure Will! |
---|---|---|
Watchful Wards!?:) | 1 | Crushin' Those Shields!?:D |
While Rotating Wards is active, each ward reduces ISIC's shield recharge delay. Up to -2.5 seconds Shield Recharge Delay. | A portion of Plasma Dash damage penetrates enemy shields. +60% Shield Penetration. | |
You Dropped These?;) | 2 | This Might Sting!?:O |
Rotating Wards reflect enemy fire. | When Overcharged, Rotating Wards condense into plasma charges that damage enemies on contact instead of blocking inbound damage. +134 Damage per Charge. | |
Not Dyin' Today!?:) | 3 | Charging on the Go!?:D |
Increases maximum shield strength. +240 Maximum Shield Strength. | Using Charge Cannon no longer slows ISIC's movement speed. | |
Hold it Right There! }:O | 4 | Line Up, Fellas!?:D |
Enemies hit during Plasma Dash are stunned. +2 seconds Stun Duration. | Each enemy hit by Plasma Dash increases the damage dealt to subsequent enemies. Additional damage is reset with each use of the skill. +5% Damage per Enemy Hit. | |
I'm Concentrating!?:| | 5 | In a Big Rush! O_o |
Shields regenerate faster while ISIC's Charge Cannon is Overcharged. +105% Shield Recharge per second. | Increases movement speed while Overcahrged. +50% Movement Speed. | |
Burlier Wards!?:D | 6 | Let's Hut It Out! (3 |
Increases Rotating Ward's block strength. +225 Ward Strength. | reduces Plasma Dash's cooldown time. -20% Cooldown Time. | |
Bring It On!?:) | 7 | Quick Charge!?:D |
Increases the amount of damage ISIC's Energy Aegis can block. +100% Damage Blocking. | Decreases the time required to charge up ISIC's Charge Cannon. -25% Weapon Charge Time. | |
Hard Workin' Wards!?:) | 8 | Waste Not, Want Not!?:) |
Increases the maximum lifetime of Rotating Wards. +6 seconds duration. | When Rotating Wards expires, the skill's cooldown is reduced slightly for each ward still active. Up to -50% Cooldown Time. | |
Can't Run From Me! O.O | 9 | Dodge This! O.O |
Increases Plasma Dash's speed and range. +50% Speed and Maximum Range. | Increases the size of the area damaged by Plasma Dash. +50% Area of Effect Radius. | |
Shields Up!?:D | 10 | It's Raining Death!?:D |
Activating Omega Strike deploys Energy Aegis to block inbound damage from the front. Should Energy Aegis go down, it will redeploy after 6 seconds. +2000 Damage Blocking. | While Omega Strike is active, hitting an enemy directly with a cannon shot launches a barrage of missiles. +2 Missiles, 67 Damage per Missile. |
Helix Mutations
Helix mutations are unlocked at character ranks 3, 5, 7, 9, and 12. They will become a third option for one of the ten Helix Ranks.
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Name | Unlock | Helix | Description |
---|---|---|---|
Stopping Power!?;) | Rank 3 | Rank 5 | Enemies hit directly by Overcharged shots are slowed. +2 Seconds Slow Duration. |
I'm Helping O_o | Rank 5 | Rank 7 | Increases Charge Cannon’s damage. +15% Weapon Damage |
Whoops-A-Daisy!?:D | Rank 7 | Rank 1 | Rotating Wards drop in place when activated, rather than following ISIC around. |
Slow Down, Fella!?:) | Rank 9 | Rank 10 | Enemies damaged by Omega Strike’s rapid-fire guns are slowed. +3 Seconds Slow Duration. |
Shield Down Charge Up!?:D | Rank 12 | Rank 3 | When Energy Aegis breaks, ISIC is instantly Overcharged for 2 seconds, empowering his next skill or weapon use. |
Lore Challenges
Name | Description |
---|---|
Epiphany.EXE | Deal 100,000 damage with Omega Strikes. |
Magnus Self-Review: Mag... MRBX-1210 | Use Overcharged abilities 60 times. |
The Rogue Magnus Speaks! | Blocks 50,000 damage with Rotating Wards. |
Warning: Rogue Magnus | Play 5 matches on the same team as Kleese. |
Ocoban Mining Exploration Report | Kill 250 Minions with Plasma Dash. |