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Strange Bedfellows
Strange Bedfellows is the first memory in Sequence 08. After getting an invitation from the leader of the Blighters Gang, Jacob attempts to join forces to steal a train from Starrick.
Video Walkthrough
Rewards | 100% Sync Objectives | |
1,160(P) | 500(XP) | Use the moving train Destroy all dynamite by igniting it |
Lady Cyrielle's Shawl |
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As you arrive at the music hall, Jacob will suggest taking the back route. There's a few Blighters roaming around, but not much to worry about. But the odd thing is the doorman, who lets you in just like that!
You'll enter the stage and meet Roth, the leader of the Blighters. He's a bit crazy, but he's willing to put all of your quarrels aside to focus on the real problem - Starrick. By joining this odd alliance, you'll help strike Starrick where it really hurts, starting with his train shipments.
Drive to the Destination with Roth
Take the reigns of the carriage and take off on the highlighted route, all while listening to Roth ramble on about what a crazy fun guy he is. Don't worry - he has no intention on double crossing you...yet - so just enjoy the ride and the dialogue.
As you near a railroad crossing, Roth will abandon the carraige and have you follow him up a building - he's pretty spry for an old gang leader. At the roof overlooking the train tracks, he'll tell you about his plan to destroy Starricks munitions.
Locate and Destroy the Explosives
Side Objective: Use the moving train
As luck would have it, just as Roth finishes directing you to blow up Starricks good in the nearby train station, a train will be passing by on the tracks next to you. What better way to infiltrate the place than becoming a stowaway on his latest train? Hop on as it passes, and then hang from alternating sides to keep out of view from the snipers guarding the entrance to the train tracks.
As luck would have it, just as Roth finishes directing you to blow up Starricks good in the nearby train station, a train will be passing by on the tracks next to you. What better way to infiltrate the place than becoming a stowaway on his latest train? Hop on as it passes, and then hang from alternating sides to keep out of view from the snipers guarding the entrance to the train tracks.
Once the train comes to a stop, you'll be deep in enemy lines. There are alarm bells dotting the train station, so make a note to scout them out and disable them if you can - they'll help in the long run. Also make sure to use Eagle Vision to locate any snipers and guards lurking about the explosives.
Side Objective: Destroy all dynamite by igniting it
This objective isn't too far from what you'd normally do - the only downside is you can't shoot the explosives with a firearm. This also means you need to get in close to each explosive, which are usually guarded. Sneak up to your targets, or even use an exploding dynamite to lure in more unsuspecting Blighters to their death. Work your way to the far end of the train station, where the last dynamite is in a side room guarded by a high level Templar. Try luring him out of the room with the nearby dynamite, then doing him in quietly.
This objective isn't too far from what you'd normally do - the only downside is you can't shoot the explosives with a firearm. This also means you need to get in close to each explosive, which are usually guarded. Sneak up to your targets, or even use an exploding dynamite to lure in more unsuspecting Blighters to their death. Work your way to the far end of the train station, where the last dynamite is in a side room guarded by a high level Templar. Try luring him out of the room with the nearby dynamite, then doing him in quietly.
Find and Kidnap a Driver
Just as you finish exploding all the dynamite, a locomotive driver will appear on the other side of the train station. Hurry over and kidnap him, and direct him to the train facing outbound. Hopefully you killed most of the guards along that side of the platform, otherwise be careful as you navigate him along the train - if you get spotted, you'll need to tackle him while you deal with any interlopers.
Once you get the driver to the front of the train, make him do his magic, and you'll coast along out to freedom.