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Somewhere That's Green
Somewhere That's Green is the first memory in Sequence 03, and opens up the world of London to explore. As the twins arrive in London, they seek out Henry Green to learn the extent of Crawford Starrick's hold over London.
Video Walkthrough
Rewards | 100% Synch Objectives | |
410(P) | 250(XP) | Arrive before Evie |
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After the opening title and intro into both sides of the game, you'll arrive in London proper. Before you get to take in the sights, you'll need to set them on a street urchin whose just picked your pocket!
Chase the Thief
Don't worry if you get lost, just keep on running and follow the kids trail through the buildings, down and up the stairs and around the corner. When you eventually catch up to him, he'll dart behind two thugs from the Blighters gang (again - if it wears red, they are going to pick a fight with you).
Show them who the new boss in town is and make quick work of them as Evie catches up to you.
Reach the Factory
Evie will remind you that your here to find Mr. Green, who is supposed to be somewhere nearby. She'll offer to race you to the nearby factory, which is a straight shot from the alley.
Optional Objective: Arrive before Evie
Don't try anything fancy, and just run in a straight line towards the factory, and you'll find that Evie overlooks the obvious - a rope lift on the side of the factory. Run straight into it to get zipped to the top, giving you a substantial lead to the finish line.
Once you reach the top, you'll finally meet Mr. Henry Green, who is literally the only assassin in London - until now. After a brief introduction and some scheming, Henry will offer to show you the lay of the land.
Synchronize with a vantage point
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No Assassin's Creed game could be complete without the obligatory "vantage point" task. Scamper up the large factory cylinder to the top and sync with your surroundings. This will fill in your minimap and show off the locations of some interesting points around. Complete the synch with a classy dive into a haystack below and continue with Mr. Green.
After following Henry and listening to his talk about London and the Templar's influence (and bumping into a famous local) you'll have to run interference for Henry as some rival gang members get on your trail.
Destroy the Thugs' Carriages
Once you have the thugs on your tail, let them pull up along side you and smash into them from the side. You can also look in their direction until they are highlighted to take some shots at them with your gun. If you really want to get messy, aim at the horses to make the whole carriage flip over.
Once the thugs are disposed of, make your way to Mr. Green's shop (and try not to attract any more attention) to finish the mission.
Note that in order to continue on to the next memory, you'll have to do a few side missions to retake the Whitechapel bourough. This includes taking on some Conquest Activities like Bounty Hunts, Child Liberations, Templar Hunts, Gang Strongholds, and finally Gang Wars.
Spitalfields Gang Stronghold:
Templar Hunt - Harold Drake:
To Catch An Urchin - Radclyffe Mill - Child Liberation
Abberline, We Presume - Homer Dalton - Bounty Hunt
Whitechapel Gang War - Rexford Kaylock
Once you've finished these; then you can continue the sequence in Freedom of the Press.