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No one likes falling damage but it was really unnecessary to outright remove it.
Remake is faithful overall, gameplay is as tight as ever but the cutscenes drop the ball: those still frames from GBA still have more edge than what we got here.
The overall art style is something I've grown tired of already, but it's not so much different from the original. The HUD and menus could've been much better tho, it sucks.
Music is half good, half bad. I'm not against the jazzy mood the game sets but I kinda still prefer the compressed soundfont of the OG.
Added worlds and mechanics are appreciated.
That's it.
This could've been an awesome Rondo of Blood port. The art style really takes advantage of the SNES wider color palette, and the music gets real close to CD-quality However, all this is just bait to lure you into playing a heavily watered-down version of Rondo in every possible way.
Everything about the gameplay feels cheap and unfair: from the level design to the enemy behavior and hitboxes.
Changes from Rondo are welcome but they're all for the worst: cut content, worse bosses, no playable Maria, and the list goes on. In the attempt of trying to be its own thing, this game just makes you wish you were playing Rondo instead.
Disappointing. Not the worst but... disappointing.
Put all genesis games in a blender and you get this
Great concept, and good execution despite the obvious performance hindrances.
Gameplay takes a hit with the frequent frame drops but somehow they've managed to make it bearable. There were few instances in which I'd blame the game for not responding to my inputs, and it'd be on the few 2 parts on which the performant tanks.
Presentation is unbelievable for the hardware. Nice spritework and character design (even though they don't talk much this time around), awesome music and, despite the limited polygon count, impressive 3D models oozing with personality and taste.
It can get pretty tense at times if you're not careful with your moves. Being half RTS, you might not want to clear a planet before killing all the enemies and missiles on their way to Corneria, or else you won't be able to block them all. And it can get pretty dark too, because if you fail protecting Corneria, you'll see one of the most disturbing bad ending sequences of all time.
A shame it wasn't released in 1995 as planned. It'd have been a cult classic
I don't care what anyone says about the music. File select screen, Juste Belmont and Marble Corridor themes are BANGERS and are not held back in the slightest by the sound limitations (in fact they are improved). The others could've used some less ear-piercing sound choices tbh.
Presentation looks awesome considering the hardware caveats they had to work with. The boss variety is awesome (they fit the entire screen) and some scenarios are a real sight to behold (except for the boring gray caverns).
Gameplay is classic whipping mixed with SOTN's room traversal and discovery. Sadly, even getting the neutral ending takes a lot of backtracking and with both castles only changing slightly visually and in enemies it tends to get tedious. But it doesn't get too bad or hard. Bosses could've used more varied movesets tho. Some of them felt like (and one or two literally were) bigger variants of common enemies. Final boss is kinda lame ngl.
Story is pretty barebones, not too complicated but the characters are nice.
Nice SOTN portable, 10 hours to fully complete, music is definitely an acquired taste, but there's a very good game in here if you're just in the mood for a simple Metroidvania game.