There's a mafioso floating outside Hat Girl's pillow-stuffed spaceship, miles above the planet below, decked out in a blue blazer and an apron that says "Kiss the Cook." He probably should have been a lawyer, judging by how he chooses to interpret the situation.
"What is this? Flying boat?" he asks. "All boats need to pay toll in Mafia Town ... even in space!"
It's one of the first moments in A Hat in Time, and it sets the tone for the bizarre 3D-platforming antics that follow. Seconds later Hat Girl refuses the pay his toll, prompting the lunkhead to smash the ship's window, which turn sends the 40 magical hourglasses that power Hat Girl’s ship careening down to the planet below, along with poor Hat Girl herself. Hat Girl later returns to use her spaceship as a hub for her adventures, taking time to board up the hole by hammering nails in the glass. Apparently.Yeah, A Hat in Time gets pretty weird. But it's the good kind of weird: the kind that kept a big, stupid grin on my face for the next 11 hours or so. I loved almost every moment of it, thanks in a large part to its personality, its mostly creative levels, and its wonderful 3D platforming that recalls the glory days of the Nintendo 64.
It’s a bit like watching a series of Silly Symphonies – the early, wacky Disney shorts that often had little in common with each other besides a few recurring characters. A Hat in Time encourages this association, as it kicks off each new zone with a hand-drawn title card as though a cartoon were to follow instead of a platformer. At times, the segments varied so greatly in theme and setting I felt as though I were playing entirely different games.
On their own, these ingredients would have made have made for an enjoyable but unsurprising 3D platformer. But let’s talk about the hats. I love the hats.
"Charm" is a word that gets thrown around far too often in discussing games these days, but virtually every frame of A Hat in Time warrants it. Months from now, I'll likely remember it less for all the bouncing around and more for Hat Girl's "can-do" look at she dons a deerstalker cap before solving a case or for "Corgi Quest 7: The Leashes That Bind," the text-based RPG she plays back on her ship. It captures the spirit of early Nintendo not only in the strength of its platforming, but also because of its near-saccharine purity, which gets smartly shattered at perfect moments such as when Mustache Girl starts talking about cutting up all the mafia guys and stuffing them in little jars.