IGN: What lessons learned from the first Brothers in Arms for iPhone were applied to the sequel?
Gameloft: Brothers in Arms was our very first shooter on the iPhone and as great as it was at the time of its release, it's fair to say we seriously improved our control system on iPhone. Thanks to games like NOVA or Sandstorm, we have refined our targeting and joystick controls.
Controls were the main priority on BiA2 and we spent a great deal of time on it, covering and shooting will never have been as easy as on BiA2.
Of course, graphics and animations have been completely revamped and I think you will be really impressed by the level of detail and the animation we have put into the game. The game feels like a real battlefield, it's filled with explosions, shooting, and corpses and you will need to be on the edge if you want to survive.
We've also worked on the scripting of sequences to offer credible AI for your squadron comrades. Wow sequences and scripted events are also much more important than in the first edition and this really gives the cinematic feel we wanted for this game.
And of course, multiplayer through deathmatch and team deathmatch will offer a completely new experience for all BiA1 users.
IGN: How are vehicles being used in the game? Will you use them multiple times? Or are they just one-off stages?
Gameloft: BiA2 will feature three kinds of vehicles: the glider, the jeep and the tank. Both the jeep and tank will have turret and driving sequences, while the glider will be controllable by accelerometer.
In BIA2, vehicle sequences are integrated during the levels, they're not standalone levels we've added to diversify the action. They're really part of the storyline and just go with the flow. We think people will love the way the levels are organized, and all the incredible sequences we will offer them.
IGN: Are there recognizable landmarks in locations like Germany?
Gameloft: All our levels have been created through precise documentation and faithful modeling of real life landmarks. Players will fight their way through Sainte Mere l'Eglise-Normandy, relive the battle of Guadalcanal and will visit Castle Eltz in Germany and Taormina in Sicily.
IGN: Are the multiplayer maps pulled from the single-player game? Or are they new locations built specifically for multiplayer?
Gameloft: Multiplayer maps are based on the single player campaign. But levels have been entirely rebuilt to offer a great experience in our three multiplayer modes. Each map will also offer unique features and level designs to make sure the gaming experience is really different on all the maps.
IGN: Does BiA adhere to actual history? Or does it take liberties where necessary for narrative or to create specific set pieces?
Gameloft: Of course, historic accuracy was our main concern and in collaboration with Gearbox we've made sure all weapons, vehicles and sequences faithfully respected the WW2 specificities. You'll begin the game as a newly arrived soldier on the Pacific front after the attack on Pearl Harbor, and then you will move to the European front and finally come back to the Pacific to fight your final battle.
So sorry to disappoint, but you won't have a boss fight against Hitler on this one!