KUON Walkthrough/FAQ ------ Author: Danyal Vierheller (siara79) Email: siara79@gmail.com Date: March 10, 2005 Version: 2.0 I. Introduction II. Story III. Character List IV. Walkthrough: Yin Phase V. Walkthrough: Yang Phase VI. Walkthrough: Kuon Phase VII. Weapons List A. Yin Phase B. Yang Phase C. Kuon Phase VIII. Items List A. Yin Phase B. Yang Phase C. Kuon Phase IX. Spell List A. Yin Phase B. Yang Phase C. Kuon Phase X. Enemy List XI. Writings A. Yin Phase B. Yang Phase C. Both Phases D. Kuon Phase XII. FAQ/General Hints XIII. Miscellaneous XIV. Version Info ----------------- I. Introduction ----------------- Kuon had its North American release on December 7, 2004. Unfortunately, this game was very low on the radar, and mediocre reviews just added to the problem. It does have its flaws but the atmosphere makes up for most of it, and I would not hesitate to say that someone who is a hardcore horror fan should happily add this to their collection - if they can find it. I do apologize for repeating some information; however, since you can choose either the Yin or Yang phase when starting out, and much of the phases overlap, I chose to do it this way rather than "Refer to the Yin Phase walkthrough" or vice versa. As for the legal stuff… This FAQ is copyright 2005 Danyal Vierheller (siara79). If you feel the need to post this on a website, it shouldn't be a problem as long as you notify me and give proper credit. If you don't do that, I'll be severely annoyed. If you have any questions you can contact me at siara79@gmail.com. All characters and situations are copyright 2004 Agetec/From Software. Anyone who submits information should be credited properly in the "Usual Ending Stuff" Thanks section or listed with the information. If you gave me info and for some reason don't see a credit, let me know. ----------- II. Story ----------- The whole game revolves around the strange events at a medieval Japanese manor and the nearby shrine. Yin Phase revolves around a sheltered girl named Utsuki. Her father is a civilian exorcist who has been summoned to investigate the manor. When he does not return, she and her sister travel to the manor in search of him. At the manor, eerie hymns put her sister into a trance, and she vanishes into the gloom. Utsuki must now find both her father and her sister. Yang Phase revolves around Sakuya, exorcist-in-training under Utsuki's father. She and her fellow students have been sent to investigate the strange happenings at the manor. The third phase, Kuon, is unlockable after defeating the first two phases. I will not say much more in this section of the walkthrough other than it is the final showdown, so the story of this section is self-explanatory. ----------------- III. Characters ----------------- Utsuki - Playable character, Yin Phase. She is Doman's daughter and appears at the outset to be his favorite. Kureha - Utsuki's sister. She was injured in an accident for which her sister feels responsible. She has some sort of strange illness. Doman - Once a noted exorcist, after his banishment from the Emperor's court he continues to practice the art as a civilian. There are hints of a darker side to him, though.. Sakuya - Doman's only female disciple. She, along with her brother Doryo, studies the ancient art of exorcism. She has accepted Doman as a mentor because he is the only one who does not look down on her for being a woman. Dokai - One of Doman's disciples. He is very meticulous and takes notes about everything. Dochin - The youngest of Doman's disciples. He is not very strong but he is very responsible. Doryo - Sakuya's older brother. He is very conscientious but quiet, which has caused him problems in the past. Lord Fujiwara - Lord of the manor. He summons Doman to exorcise the demons he believes are infesting his manor, but he has disappeared. Lady Fujiwara - Lady of the manor. She has a kind heart, and when a strange sickness begins spreading throughout the people of the manor, she tends them herself at the temple. Ayako - Lord & Lady Fujiwara's daughter. She guards part of the key to the shrine as per her mother's instructions. --------------- IV. Yin Phase ---------------- Utsuki - Chapter of Shadow Starting Inventory: Dust x 2, Vessel x 2, Sacred Cloth: Earth, Doman's Note, Guardian Knife Utsuki begins in the circular section of Garden: West. A Dust x 1 sits by the corpse at the bottom of the screen, then take the path until you have your first experience with a Tempest as the stone pagoda falls over. Kureha appears briefly on the other side of the fallen pagoda, and checking the pagoda again after she vanishes gives you the hint that you must find another way around. Follow the right-hand path to get to Garden: Tree. The Silkworm Disk is next to the body to the left of the tree. Walk toward the save point and note the glint on the ground behind you. Upon returning to the spot where the body was, you discover it's been dragged to the water, leaving a Demon Suppressing Spike behind. Pick the spike up and save your game. If you try to continue to the right, something pounds on the door and makes it impassable. The door down the stairs won't open at this stage of the game, so go back to the left. You can see the round section you started in, and a gaki is chewing on the corpse there. Keep following the path and inspect the small statue by the bridge. Pick up the Manor Map and the Scroll: Survival 1, and the Jizo statue's head falls off. The sound attracts the gaki, who jumps over and attacks you. Defeat it and cross the bridge to the Spring. As you enter the area, a set of twins giggle and run off. (If you watched the opening sequence, you recognize them from there.) Continue through the Spring to reach the Small Shrine. Upon entering the Small Shrine, the same eerie singing from the beginning fills the area. There are three paths to take. Take the center stone path to find the twins in front of the Temple door. They stop singing to gleefully inform you everyone is dead, then run away. Take the Lady Fujiwara Memorandum from the door to the temple to see the twins running down the far left path. Follow the deck to the right and go down the stairs. Approach the gap between the spikes for the Purpled Covered Book to fall down from above. Try to pick the book up and the body of the author will fall on your head. Pick up the book, then climb the stairs again. Go all the way to the left to fight a gaki and find a door blocked by Seal: Venus. Go back down the stairs and take the left path this time. Pick up the blood slick card Hibari x 9 from the right of the save point. Inspect the small shrine to find out where the disks and spikes are supposed to go. Return to Manor: Tree to meet Sakuya (Yang Phase). You give her the Sacred Cloth: Earth, and she gives you Hibari x 10, Sutegumo x 10, and Saiga x 2. Go to the right to see that the doors to Garden: East are now open. Follow the path through the doors to the right. When you try to open the doors to Manor: Entry, a Tempest occurs, and a Yamabito walks "through" you. Try to open them again to gain entry. A gaki attacks immediately after you enter the area. Defeat it, then note the small shrine locked with Seal: Mercury to your right. In the center is a staircase blocked by rubble, so continue to the far left to reach Manor: Guard. Kureha's Note is to the right of the door. Pick it up and follow the path to the door blocked by Seal: Saturn. The deck to the left is blocked, so continue up the stairs to the right. Make a left as soon as you can and enter the room at the end of the deck. It is labeled 'West Guardhouse' on the map. A Guardian Dog statue sits on the cart directly across from the door, and the Scroll: Survival 2 and a Vessel x 1 are on the carts in the middle of the room. At the rear of the room is the Seer's Symbol puzzle (aka the wheel puzzle). To solve it, rotate each ring around and push X until you hear a deep "clunk" sound instead of the normal "click". If it clicks, push the cancel button and try the next one. Once all four rings are aligned, the mechanism deactivates and you can enter the back room. Two gaki are inside. Be cautious because the enclosed space makes it easy for them to gang up on you. Once they're defeated, pick up the pliers from the cart. Check the chests on the other side of the room for Dust x 1 (left chest) and Sutegumo x 8 (right chest). Exit the West Guardhouse completely, go back out to the main part of the deck, and continue to the right. Follow it around then walk slightly north to reach Ayako's Room (Manor: West). Ayako is in her room, but when she sees you she scampers backward and runs into her inner chambers to hide. Pick up Ayako's Letter for a clue - you have to find a Bell to convince Ayako to open her locked door. A Hibari x 10 sits on the left wall. Leave the lighted section of her quarters but don't exit to Manor: Guard. To the right, the path is blocked by a partition, so go left. A Tempest and a vision of someone walking away will tell you if you're going the right way. In the middle of the room, another Tempest will occur, and slightly beyond that a man in yellow with a purple aura walks away. Follow him around the corner. A small cutscene will occur and you will be able to inspect a hole in the wall. Look through the hole and use the left thumbstick to look around the ENTIRE room. To your right, Ayako stands behind the door she just locked with her back to you. To your left, a woman in red slithers out from under the dresser, then looks at you. You will step back from the hole. Look again to see a closeup of the woman's eye. Utsuki confirms that the woman is Kureha, her sister. Since the hole is blocked if you try to look again, continue around and take the exit to Manor: Corridor. Go slightly south and hit X to knock over some beams, opening up another access to Ayako's Room. However, the noise also causes a Tempest and draws at least one Ghost. Dispatch the Ghost and head north to open the left door to the Servant's Housing. Collect the Servant's Memorandum from the floor. When you attempt to exit the room, someone starts pounding on it. As soon as you walk through the doors, two gaki will attack you. Dispatch them and move on. Bypass the door to the other half of the Servant's Housing since it is locked with Seal: Venus. Continuing down, there is a door marked with a large Seal: Earth. It has a note in blood next to it: "The seal must not be removed. The creature in there is not a gaki." Continue following the path around until you see the stairway to Manor: Entry. A gaki is chewing on the corpse there. Try to walk back to the left and the gaki will knock the rubble out of the way and attack you. Once it is dead, enter Manor: Main to reach the Lord's Suite. A Hibari x 12 is in the middle of the room. Take the left door to reach a storage area off the suite. Pick up the Green Bound Book then inspect the chair in the right rear corner of the room. A body will fall off the chair and drop the Sacred Cloth: Mercury. Exit the storage area. Continue to the right side of the Lord's Suite. Walk to the bloody corner in the back of the room for a short cutscene, then use your newly-acquired Sacred Cloth: Mercury to open the door to Manor: Garden. (Note: If you run up the either side of the room, you will knock over a stack of items and a couple of Ghosts attack. Go north as soon as you enter the garden. There are two doors. One has a Seal: Venus on it, the other is blood-soaked. Enter the blood-soaked door to discover Doman stuffing something into a wicker chest. He gives you the Sacred Cloth: Venus and sends you out to look for your sister. Use the Sacred Cloth: Venus to unseal the door you passed a moment ago. Something is trapped in the dresser inside. Open it and a mass of flesh called Ennyo falls on the ground and attacks. This creature hardly moves at all, but the angle makes it difficult to hit. Run to the other side of the room and pelt it with magic to kill it. Then collect the Elixir x 1 and Hibari x 9 from the dresser. Exit and continue to the right. Take the first door past the bloody room to reach the Manor: East bedroom. There is a door next to the bed that is locked by a Zodiac Puzzle. Skip it for now, and continue down the hallway. You will come out above a flight of stairs. Take the stairs and make a left. Crouch under the decks in the Manor: Garden to reach the save point. When you leave the save point, a ghost appears above you. Return to the top of the stairs and continue to the right. Take the first fork to the left to find a door with a Seal: Mercury. Use your Sacred Cloth to open the door. Inside is another sealed door, this time with Seal: Earth, a Vessel x 1, and the Silkworm Journal Vol. 1 near the rear of the room. After you've collected everything, head back out and take the next left-hand fork. The Manor: Quarters are at the end of the deck, sealed by Venus. Open the door and go to the rear of the room. The Seer's Memorandum sparkles on the bloody suit of armor, and the Metal Spike is in the wooden pillar nearby. Use the pliers to remove the spike, and a gaki will fall from the ceiling. Kill it and collect the spike. Walk back out and Kureha will be dragging something in the opposite direction. Follow the bloody trail and look through the door. Check the hole in the floor for a Tempest, then go back to the right to the Manor: Spring. When the deck splits, take the door to Manor: Carriage. A gaki attacks when you enter, and a Tsuchi Jogo x 4 and a Sutegumo x 6 are in the room actually marked Carriage on the map. Exit the carriage area and continue to the right to reach the Spring Pavillion. A Guardian Dog statue is on the ground by the first body you see, as well as the Sacred Cloth: Earth and a Dust x 1. Watch where you run, because knocking over the trays of food will summon Ghosts. Return to the Manor: East bedroom. On your way back from the Pavillion, make a side trip to unseal the Earth door inside the room across from the Quarters. (Check your map if you're confused.) A Hien x 6 and a Vessel x 1 are inside. Once you reach the bedroom, pick up the Hibari x 9 from the gore-soaked bed, then inspect the Zodiac Puzzle to open the door. ** NOTE ** You can do this part now, or wait until you find the clue scroll, it's up to you, but I tend to just get it out of the way as I'm going along. The puzzle is fairly simple to solve. Push the middle button on the side once. Push the second button on the top once. Push the fourth button on the top once. Voila. It's done. The final arrangement should be: Rooster - Dog - Pig - Rat Dragon - Rabbit - Tiger - Bull Snake - Horse - Sheep - Monkey COllect the Vessel x 1 and use the two Guardian Dog statues on the plinths by the altar. The altar opens to reveal the Old Disk and the Big Dipper Map. When you come out, follow the bloody trail through the open door and back around to the Lord's Suite. GO through the Lord's Suite and out to the Manor: Entry. Take a right and inspect the small shrine with the Seal: Mercury. Pick up the Crow Disk and the Hibari x 10, then take the left path to Manor: Guard. The left path, which was previously blocked by items, is now open. If you run by the stacked obstacles, you'll knock some of them over and Ghost x 2 will appear. This side leads to Manor: Fish Hut. There is only one way open - continue straight across from the entryway. Utsuki will fall through the floor, and the two Yamabito will get up and attack. After they are defeated, make your way around the Pavillion and collect a Hibari x 10, Vessel x 1, and Elixir x 1. On your way around, you'll notice a twinkle off to the far right. GO down the stairs to the beach. Head to the left first to reach a save point, then walk to the right. As you approach the partitioned area, a woman in yellow slithers away and a man in yellow attacks. He's extremely fast and fairly strong, so stay back and pelt him with magic to take care of him quickly. Once he is dispatched, check the partitioned area for Fumon x 2 and the Constellation Map. Return to Manor: Corridor and use the Sacred Cloth: Venus on the sealed side of the Servant's Housing. Collect the Tsuchi Jogo x 2 and the Chinese Zodiac Scroll. Exit the room and used your newly-acquired Sacred Cloth: Earth on the door that has "The creature in here is not a gaki" next to it. This opens up the rear section of the Lord's Suite. Follow the corridor to the right until a gaki knocks the north wall out. Kill it and go through the new doorway. Another gaki will attack from the right. Once it's done, go through the door to the North Pavillion. The first door you encounter contains a wicker chest with some silk clinging to it. Inspect the chest and a gaki will attack from behind. Defeat it and move on to the next room. Unseal the door with the Sacred Cloth: Venus. When you enter the room you will hear a bell ringing. In the middle of the room, you will be hit by a Tempest. BE SURE TO MEDITATE AND HEAL BEFORE APPROACHING THE BELL. Walk towards the bell and Lord Fujiwara, now a horribly deformed monster, attacks! He is extremely fast, so I recommend staying back and pelting him with magic. When you hit him, he falls flat on the ground. At that point, until he gets back up, he cannot be hit. If he grabs you check your health immediately. Don't stop using your magic and he should be easily defeated. Another helpful spell is the Saiga summon; however you have to decide how to ration those two cards. After the battle, check the corpse if you feel like it then go collect the bell. The blockage is gone from the door, so when you get close enough you are automatically taken outside the room. Return through the Lord's Suite. Now "This is where I died" is written on the wall in blood. You will be attacked by a Yamabito; defeat it then return to Ayako's ROom via Manor: Corridor. On the way there, note the blood by the Servant Housing. The door is open; enter to find a gaki's body. When you exit the room, the Disciple you fought on the beach earlier runs at you from the right. Get away from him and use a similar strategy as what you used on the beach. Pelt with magic, avoid him, repeat until he dies, then move on. Once you reach Ayako's Room, stand directly in front of the doors and use the Bell to convince Ayako to open the door. A short cutscene where the girls discuss the evil aura around the mansion occurs, followed by Ayako's abduction. Search the room after the scene ends to collect the Silkworm Journal Vol. 2 from the pallet, and the Metal Spike and a Dust x 1 from the cart. Now you have all the disks and spikes. Head back towards the small shrine, saving at the Manor: Tree site before continuing on. Once you reach the Spring, you have an option to fight some extremely strong enemies. Inspect the bloody trail at the water's edge to see a short cutscene, then try to walk away. Three Mizuhiki attack. If you choose to fight then, DO NOT let the three of them gang up on you. Stay out of range of their splashing and gas attacks, and pelt them with magic. Once they are dead, or if you have bypassed this battle completely, continue to the right and to the Small Shrine. Take the center path again and climb the stairs. Go to the left side of the deck and unseal the door blocked by Seal: Venus. Pick up the Tsuchi Jogo x 4 and the Shrine Entrance Guide, then take the left path once again. Operate the device on the small shrine. The Silkworm Disk goes in the top hole, the Crow Disk goes in the lower right hole, and the Old Disk goes in the lower left hole. The doors open, and you can take the ladder to Shrine: Cellar. A Hibari x 10 is on the ground near the ladder. Follow the passage to its end and climb the rope to Temple: North. Pick up the Temple Map from the floor and go through the door. There is a large hole in the floor; when you try to go around the Yamabito grab you and cause a Tempest. Meditate to restore your health after you get away and go through the door to Temple: South. To the right, a bloody cocoon blocks the way, so take the left door. Follow the path around to the Library, which has a large Seal: Earth on it. Open the door and collect the Scroll: Exorcism and the Priest's Journal Vol. 1 from the shelves, and the Winter Blade from the open box. When you try to leave you see the twins running away through the lattice. Exit and follow them. A Tempest just outside will summon a Ghost, but continue on to see the twins chanting outside of the Study door. Inside the study, a cutscene will show the source of the chanting voice you've heard. The Temple priest is infected and dying, and as he warns you away from the Temple and the manor, one of the Yamabitos kill him. After that scene, pick up the medicine jar from the ground next to the priest's body and return to the Temple: South. The cocoon blocking your way before is now ready to hatch. A gaki pops out. After it's dead, continue to the right and take the first door. A Vessel x 1 is in the room, and a cutscene of someone running frantically through the sick in the Temple occurs. Exit the room and go down the stairs to see Kureha dragging a wicker chest towards the Main Hall. At the bottom of the stairs a Tempest occurs and the twins appear to block the path back. Go through the door directly across from the stairs first to pick up Yakushi's Legend, Priest's Journal Vol. 2, and a Hien x 6. The left door leads to a save point. Exit the room and go to the left. The door to the Main Hall is now open. Collect the Sutegumo x 6 on the left side of the room, then climb the stairs to the altar. Use the Medicine Jar on the Yakushi Statue, and a passage to the Main Cellar opens. In the Main Cellar, check the gate on the left for Sacred Cloth: Mars. Kureha will wander away behind you - follow her. Past the bridge just slightly, the corpse of an astrologer is surrounded by several items. Pick up the Silkworm Journal Vol. 3 and the Elixir x 1. The end of the passage is blocked with a Seal: Saturn. Turn around and head back out. When you reach the bridge, an Adamushi falls from the ceiling and attacks. The easy way to dispose of him is to drop a Tsuchi Jogo in front of him and wait for him to walk into it. Otherwise, pelt him with magic from a distance. Exit to the Main Hall of the Temple, and when you try to leave a cutscene is triggered. Utsuki wakes up in a wicker chest in Underground: NE immediately afterwards. Check the cart across from the save point for a Tsuchi Jogo x 4, a Hibari x 10, and a Vessel x 1. Save and take the passage south. Near the end of the passage a Tempest will occur and a Yamabito and the same Disciple you've fought twice already will be wandering around the cavern. The passage south is blocked by silk threads, so defeat the Yamabito and Disciple and inspect the other two passages. The passage to the far left contains a Reiko x 3, Elixir x 1, and a Vessel x 1. The center passage has a green partition - check behind the partition for a corpse with a scythe embedded in it. Collect the scythe and use it to cut the silk blocking the south passage. That passage takes you to the Nursery, where Doman is overseeing a cocoon. He tells Utsuki to get back in the chest, and takes the left passage. Check the room to find Sutegumo x 8, Kugutsu Onna x 4, and Dust x 2 on the bottom cart and Vessel x 1 and Underground Map on the upper cart. FOllow Doman and peer through the crevice to see Kureha throw someone down on a chest. Return to the Nursery to see Kureha break a cocoon and open a passage. Follow her. An Adamushi will attack, then you will enter a room with many corpses hanging from the ceiling. The door is blocked by Seal: Uranus, so go speak to the twins. Follow them to the Nursery and walk to the very back of the room to find Kureha and what appears to be Utsuki's bodies on a wicker chest. The twins convince Utsuki to enter the chest with Kureha. Utsuki wakes up in Shrine: Torii. Check the wicker chest to the right of the bridge for Sacred Cloth: Neptune. (Note: This is not a vital cloth but it does open up a minigame for you.) Climb the rope ladder to Shrine: Garden. Two gaki will attack immediately. The right path leads to the floodgate, but nothing is there. The left path leads to a save point and another set of doors. Go through the doors to Shrine: Storage. Climb the stones to reach the shed. At the top of the path, a Yamabito paces back and forth. The Sacred Cloth: Neptune will allow entry to the first door. Inside, there is a sick man who says he is allowed to live because he produces cocoons. Pick up the Decorated Diary from the cart, and the Fudobaku from the cart upstairs. Also, look under the second cart for the Sugoroku Pieces. They are hard to see (look behind the hanging body to see them) but they are half of what's needed to open the Sugoroku Mini-Game. Exit that room and take the other shed door. Two Yamabito are hovering over something on the raised platform, but they don't attack until you approach. On the cart on the ground, a Vessel x 2 and Hibari x 9 wait for you. When you climb on to the raised platform, an Elixir x 1 and Scroll: Silkworm Shrine sit on the carts. Exit the shed and climb back down the stones. Continue slightly right and cross the bridge. A Tempest will summon two ghosts in the storage area. An Elixir x 1 and Dust x 2 are on the cart above the jars, and the Shrine Map is hanging on the wall in the back. The hole in the wall is blocked by lumber, so take the door into Utsuki's Room. Pick up the Vessel x 1 and Dust x 2. Follow the passage and pick up the Elegant Diary laying behind the partition. A man in yellow is walking along the corridor. Follow him to a room with a ruptured cocoon and a trail of blood. Pick up the Vessel x 3 and follow the blood out to Utsuki's Entry. Cross the bridge and climb the rocks to get to Shrine: Hall. Explore the hall. All doors except the entry and the doors in the middle of the room (I call this section the Inner Sanctum) are blocked or sealed at this point, so take the doors to the Inner Sanctum. Collect the Summer Blade, Doman's Book Vol. 1, Kugutsu Onna x 4, and Hien x 12. The man in yellow is in here too, and when you approach him he runs away, screaming "I don't want to die!" Follow him back out and see him run away outside. Return to Utsuki's Room. Upon passing the door with the gaki pinned on it, that door will fall over and block your passage back. Continue back out to Shrine: Storage. Walk towards the back wall for the man in yellow, Dokai, to finally attack! He mostly stays back and throws Hibari at you. Dodge the Hibari and follow up with some heavy magic of your own. If you have a Saiga summon left, this is a good time to use it. He's a pain, but with practice his fire arrows become easier to dodge. Once he is dead, check his corpse for the Sacred Cloth: Uranus. Climb through the hole in the wall that was previously blocked by lumber to enter another part of Utsuki's Room. This room has several blood-soaked chests and the vertigo effect. Pick up Kureha's Diary from the table at the back of the room. Once you read through it, a cutscene occurs where Utsuki writes something in the diary. Check it again once the cutscene is finished for a chilling addition to the last page... Pick up the Mari x 4 on the floor, then go back out to Utsuki's Entry. Continue until you reach the shrine then unseal the Uranus-blocked door within. Go through the door to Shrine: Entry. A gaki will attack, then continue down the stairs and cross the bridge to Shrine: Tree. The twins are there, although one of them seems to be dead. The surviving twin tells you to go to the Mulberry Tree. Utsuki remembers that this is where the accident happened, and dives off the cliff. She lands safely in Underground: Cliff. Take the north path (past the small shrine) to Underground: NW. Save, then pick up the Iron Wedge x 2, Hien x 12, and Vessel x 1 from the cart to the left. The wall by the cart appears to be cracked; use the Iron Wedge on it to open a passage. Moving south along the passage, you'll encounter a Yamabito. Defeat it then take the right-hand path to find a Kugutsu Onna x 4 at the dead end. Backtrack then head south into the Nursery. Open the wicker chest at the bottom of the screen for Dust x 2 and the note that "A tool was obtained from the chest." Take the left fork to enter the Dream chamber with two Adamushi. If possible, drop a Tsuchi Jogo summon in front of one of them. That should take it out easily and allow you to concentrate your attacks on the other one. DO NOT LET THEM CORNER YOU. Since they will double team you, they only need to attack you 4-5 times and you're toast. After the Adamushi are dead, exit through the other set of doors. Inspect the bloody water and the 'tainted vessels' twice then inspect the wall beside the water. A Tempest will occur then a voice will say "I might've been killed right here." This opens the way for a cacophony of voices - most notably Utsuki yelling, "Kureha, stop!" and the twins saying "They're all dead. Won't you play with us?" Avoid the pool of blood in the center of the room. If you step in it, you will be sucked in and it's Game Over. Check the wall on the lower right side of the dream chamber to discover it's weak; use the Iron Wedge to break it. Walk down the short corridor and use the bridge to enter the nursery. The twins are beside a chest, and the surviving twin explains to you that a new life is about to emerge. Continue to the south and use the Sacred Cloth: Uranus to access Underground: SW. Immediately another Adamushi attacks, and another emerges when you attempt to check the chests scattered around the room. Defeat them both and continue south. Enter the door of the underground structure and kill the Yamabito inside. Pick up the Elixir and the Vessel x 1. Note the door locked with Seal: Jupiter, and go through the open door to the Library. The door to the right of the entrance won't budge; walk to the back of the room and pick up Doman's Book Vol. 5 and Sacred Cloth: Jupiter. A cutscene is triggered in which Doman tells Utsuki that the twins killed Kureha and put her in the chest, then tells her to give in to her urges and merge with someone else. Return to the underground structure and use the Sacred Cloth: Jupiter on the sealed door inside. The back room has several puppets and the collectible items Crumpled Note - Doman and Kugutso Onna x 4. Return to the chamber with the chests where you fought the Adamushi. Use the Sacred Cloth: Jupiter to open the right-hand door to the Main Cellar. Once inside the Main Cellar, walk to where the twin is sitting to trigger a cutscene in which Utsuki tries to merge with Sakuya… CONGRATULATIONS. You have finished Yin Phase. --------------- V. Yang Phase --------------- Sakuya - Chapter of Light Starting Inventory: Dust x 2, Vessel x 2, Spell Card: Hibari x 24, Summon: Sutegumo x 6, Doman's Fan The Yang Phase begins with Sakuya and Dochin inside the Carriage area of the Lord's Manor. Follow the stone path to the room marked Carriage on your map and inspect the shining purple dots to collect the Spell Card: Hien x 12 and the Survival Scroll 1. Walk to the left side of the room for this phase's Tempest explanation. A corpse falls over in the shadows, and a gaki climbs out from under a set of drapes to attack you. Defeat the gaki and pick up the Sutegumo x 6 on the ground. Walk back out of this area and go through the open doors to your left. This will take you to Manor: Spring. Climb the stairs to the right upon exiting the Carriage area. On the wall, there is something written in blood: "The flute makes beautiful sounds. La, la La. Hm-hmmmm, hmm." Directly across from the writing is a Hibari x 9. Continue to the right and climb the short staircase into the Spring Pavillion. Inspect the servant's body for a Guardian Dog statue and a Scrap Cloth writing. To the right of the body there is a Dust x 1 on a small table. Walk around the pavilion to be sure you got everything, then head back to the left. Follow the trail of blood from the Carriage doors down to the Spring and inspect where it ends. Walk back to the carriage house doors to be attacked by a Misuhiki. Remember to be careful of its splash and gas attacks - kill it from a distance with magic if possible. Once you've defeated it, continue along the wooden deck to the left. This leads to Manor: East. Passing the area that looks like it has giant claw marks on the wall, turn the corner to the right immediately. Written in blood on the wall is "My blood, my blood! What fun, what fun!" Continue along the deck until you see the sealed door. Make note of the Seal: Venus on the door and backtrack until you can go left again. A short cut scene will trigger where Sakuya's brother explains how to break seals by using the Sacred Cloth: Mercury on the door to remove the seal. He then gives the cloth to Sakuya. Follow him into the Manor: Quarters. Upon entering the quarters, make note of the door to the left that has the large Seal: Earth on it. A shelf containing a shining Vessel x 1 sits to the right. The shelf next to it holds the Manor Map (may not be immediately noticeable; just push the X button until you pick it up). Right next to the Manor Map is Survival Scroll 2. Talk to Doryo and he will tell you to go on and look for more clues. Exit the Quarters. As you walk back out you see something slither away on the roof. Continue to the left to see a set of eerie twins run to the left. Walk down the steps and follow them. Keep following them to the left until you get a short tutorial on crouching, and crawl under the walkway. This is the first save point; Doachin gives you a short explanation of the Cleansing Ritual (saving process) and then you can save if you have a Vessel. Try to exit the area and a short cutscene shows the twins on the walkway above, pointing at a bloody door. Crawl out of the area to fight a Yamabito, then continue to the right. Return to Manor: East by taking the stairway. Slightly to the right there is a blood-soaked corridor that you passed while chasing the twins. A Tempest will hit and a Ghost will attack. Dispatch the Ghost with one or two swipes of your fan and continue along the corridor until you reach the furniture blocking the way. Inspect the furniture to pick up a Spell Card: Sen'in Sekka x 5. Return the way you came and you will fall through the floor. Three Ghosts will attack but are easily dispatched. Continue to the left. Don't worry about inspecting the bloody bed until later. Pick up the shiny purple dot by the partition to receive another Sen'in Sekka x 5. Another Ghost will attack. The door on the left side of the bedroom is locked by the Zodiac Puzzle. (As in the Yin phase, you can do this now or later, it's up to you.) To solve it, push the middle button on the side once. Push the second button on the top once. Push the fourth button on the top once. This will disable the device. The final arrangement should be: Rooster - Dog - Pig - Rat Dragon - Rabbit - Tiger - Bull Snake - Horse - Sheep - Monkey The room will unlock, granting you access to a Vessel x 1 and the Inspection Report Vol. 1. Also note the small shrine on the left side of the room (right as you enter). It has two plinths where something is kept. Return to the bedroom and exit by the door nearest the partition. This leads to Manor: Garden. As you enter the Garden, you see the blood-soaked door the twins were pointing at. Open the door and a cutscene showing a gaki bursting out of a chest occurs. Kill it as soon as you regain control, then look around the room. (Nothing really to be found, but if you inspect the chest there is a mutilated corpse inside.) Try to exit the room to run into Dokai, who immediately inspects the wicker chest and denies seeing who shut the door behind you. Walk around the pavilion to the left. The first door to the left has a Seal: Venus on it, and the next door won't open. As you continue around, Sakuya notes that it looks like something has been dragged through recently. Follow the trail of blood back to the source in the Manor: East bedroom to find that the bed is open and can be inspected. Among the blood and gore pick up a Hibari x 9, then follow the blood trail to the other end. The seal has been removed on the door the trail ends at; continue through to the Lord's Suite. Make an immediate right and inspect the blood-spattered walls in the rear right corner of the dark room for a short scene, then continue left to the brightly-lit section of the Lord's Suite. Pick up the Hien x 6 from the middle of the floor and Fujiwara's Letter from the left rear corner. Take the door to the left to enter the Storage section of the Suite. Lots of spiders are running around on the floor, you can squash them all day if you like, for fun, but when you're ready to move on inspect the chair at the back of the room. A body will topple over and drop the Sacred Cloth: Venus. Exit the storage section. The hallway to the left is blocked so just go out the doors to Manor: Corridor. The stairway leading down is blocked by rubble, and the right side just leads to a dead end. Head to the left to end up on a pavilion. If you make a right and continue around the pavilion in that order: The first door to your right is a door that won't open. The next door past the bridge is sealed with Seal: Earth and has a note in blood next to it: "The seal must not be removed. The creature in there is not a gaki." Continue on to find a Seal: Venus. Use the Sacred Cloth you collected in the Lord's Suite storage to open the door to the Servants' Housing, right side. Collect the Zodiac Hint scroll and the Hien x 6. Exit and take the next door to find the left side of the Servants' Housing. Collect the Servant's Memorandum from the lower left corner of the room to trigger some loud banging on the door. Open the door to fight two gaki. Head to your left to find another Seal: Earth, and continue to follow the deck until you come up against the door with two wooden beams blocking it. Push X to knock the beams over and attract two Ghosts. Take out the Ghosts and use the Sacred Cloth: Venus to unseal the door you just unblocked. Walk to the left to see a well lighted room. As soon as you enter, a girl in a pastel kimono skitters into another room and shuts the door tight behind her. Inspect the room to receive Hibari x 9 and Ayako's Letter. Nothing else of importance is in this room, so continue to the left. Another Tempest will occur and Sayuka has a vision of a man in a yellow kimono, surrounded by darkness, wandering away. Follow him and a second Tempest and sighting of the man will occur. Keep following the corridor and you will come upon a small hole in the wall. A moth will flutter away when you walk by, allowing you to peer inside the room. The girl you saw run away earlier is cowering behind the locked door with her back to you.. and to the creature crawling out from under her dresser. You will be knocked back; if you look again, the creature is RIGHT THERE looking you in the eye. Try to look a third time, and it says the hole is plugged. Continue around the corridor to find another Seal: Earth, then return the way you came. Right outside of the well-lit room, walk to the left again, but this time stay to the outside of the divider to go to the Manor: Guard. Go to the left to find Doachin's Writings Volume 1 and a (clearly possessed) corpse lying on something else. You can't get to it for now, so head back to the right and to the West Guardhouse. In the West Guardhouse there is a Vessel and the second Guardian Dog statue. More knocking at the door draws your attention to the door at the back, which is locked by what appears to be an impossible puzzle. Once again, you can do this puzzle now or wait until you have found the clues. Rotate each ring and push X until you hear the sound of something locking into place (more of a "clunk" than a "click"), then go on to the next one. When they are all lined up properly, the door will unlock. (If you're still confused, check the Yin section for a slightly more detailed explanation.) There are two gakis in the back room. There is not a lot of space, so don't let them back you into a corner. Once you've finished them off, check the chests against the back wall for Sutegumo x 6, Inspection Report Vol. 2, and Dust x 1. Also, don't miss the pliers on the cart across from the door. Return to the Manor: Garden section and remove the Seal: Venus from the door you previously bypassed. This leads to the Closet and a rather annoying mini- boss. There is a cupboard in the room but something is obviously trapped inside of it. When you open the doors, a mass of flesh called Ennyo falls at your feet and begins to crawl toward you. Luckily it hardly moves, so stay back and pummel it with magic (I found several Hibari spells did the trick rather quickly). Hibari x 9 and an Elixir are your rewards for beating this thing. Continue back to the Manor: East bedroom and enter the door with the Zodiac lock. Use both Guardian Dog statues on the plinths to open the small altar. Collect the Old Disk and the Big Dipper Map, then return to the Manor: Corridor. A gaki is chewing on the corpse, just as Doachin's writings suggested. When you try to exit to the left, the gaki knocks the rubble out of the way and attacks you. Kill it to clear your path to the Manor: Entry. At the bottom of the stairs is Doachin's Writings Vol. 2 and another gaki. Take the left path first. You will find yourself on the other side of the corpse you couldn't pass earlier. Continue up the stairs to the left to reach the Fish Hut. When you arrive at the Fish Hut, two Yamabito will attack. Once they are taken care of, pick up a Sen'in Sekka x 5, Elixir and Vessel from the hut itself, then take the stairs down to the beach. Go left to reach a save point; right is a small area where one of the other disciples appears to be sitting with a long-haired woman in yellow. The disciple is possessed and attacks when you approach. The guy is fast so I recommend staying as far away as possible. Defeat him and collect Fumon x 3 and the Constellation Map. Exit the Fish Hut area. Go back to the corpse and inspect it from this side to discover it has been pinned down. Remove the spike and collect the Iron Wedge x 1, then defeat the Yamabito. Inspect the Seal: Saturn on the door before you go. There are two writings on either side of the door. The left side says, "The mountain path - Monkey see, monkey kill!" The right side says, "The mountain path - what goes up must come down." Return to Manor: Entry and take the right path. Inspect the small shrine to use Sacred Cloth: Mercury and retrieve the Crow Disk and Hibari x 9. Walk to the door next to the shrine and use the iron wedge on the bar holding the door shut to gain entry to Garden: East. As you enter the walkway, you hear more banging. A gaki is pounding on the door on the other side. Kill it (and it's fun to kill since you can ambush it from behind) then go through the door to reach Garden: Tree. As you walk toward the save point, a cutscene of a girl in red (Utsuki) being attacked by a gaki triggers, and then you must battle the gaki. Once you have defeated it, pick up the Demon Suppressing Spike from the ground near Utsuki, then speak to her to trigger a cutscene in which she gives you the Sacred Cloth: Earth. Save then continue to the left. Inspect the small shrine before the bridge to collect the Silkworm Disk, and cross the bridge to the Spring. Cross the bridge there to reach the Small Shrine. The left-hand path (with the pool of blood on it) takes you to the shrine. Next to the save point a Hibari x 9 is on the ground. Speak to Doachin for his musings about how to open the shrine, then backtrack and take the right-hand path. The twins chant in front of a barred door, and comment that everyone is dead except Ayako. Collect the Lady Fujiwara Memorandum from the door behind the twins, and turn left. At the end of the deck there is a door locked with Seal: Earth. Use your newly-acquired cloth to open the door. A writing on the back wall says "I will die here. But I will not allow them to devour my flesh." Search the room for a Hien x 6 and the Shrine Entrance Guide. Exit the Small Shrine and return to Ayako's Room. Walk around the outside of her room until you reach the door locked with Seal: Earth. Break the seal and walk straight across the corridor to the other Earth-sealed door. (The one with "The creature in here is not a gaki" next to it.) This opens up the north part of the Lord's Suite. Follow the corridor to the right side of the screen and a gaki will pop out of the north wall. Kill it then go through the hole it left to fight another gaki. Use the door at the far end of the corridor to reach Manor: North. The first door you encounter contains a wicker chest with some silk clinging to it. Inspect the chest and a gaki will attack from behind. Defeat it and move on to the next room. Unseal the door with the Sacred Cloth: Venus. When you enter the room you will hear a bell ringing. In the middle of the room, you will be hit by a Tempest. BE SURE TO MEDITATE AND HEAL BEFORE APPROACHING THE BELL. Walk towards the bell and Lord Fujiwara, now a horribly deformed monster, attacks! He is fast and can jump short distances, so I recommend staying back and pelting him with magic. If he grabs you check your health immediately. He is invulnerable for a second after each hit connects. Don't stop using your magic and he should be easily defeated. After the battle, check the corpse if you feel like it then go collect the bell. The blockage is gone from the door, so when you get close enough you are automatically taken outside the room. Return through the Lord's Suite to Ayako's Room. You will be attacked by a Ghost on the way out, but it should pose no real threat. Once you reach Ayako's Room, stand directly in front of the doors and use the Bell to convince Ayako to open the door. A short cutscene where the girls discuss the evil aura around the mansion occurs, followed by Ayako's abduction. Search the room after the scene ends to collect a Metal Spike and a Dust x 1. Exit the room and head back to the Manor: Corridor to see a woman in red (Kureha) walking the opposite direction. Continue going right, back through Manor: East to the area where you received your Sacred Cloth: Mercury. On the right side of the deck is the door with an Earth seal on it. Break the seal to enter one of the Manor: Quarters. This room is covered in gore. Check the back wall for a comment on the mess, then walk to the far left corner of the room. The Seer's Note is attached to the bloody suit of armor, and the third Metal Spike is stuck in the nearby column. Use the Pliers to remove the spike and a gaki will attack. Defeat it and pick up the spike, then exit the room. Walk around to the door directly across - the other Manor: Quarters that Doryo unsealed with the Mercury cloth. Open the Earth-sealed door inside for a Vessel x 1 and Hien x 6. Once you have all three spikes and all three disks, return to the Mulberry Tree area. As you approach the save point, a short cutscene will trigger in which Doryo says he has chosen to help Utsuki find her sister in the mansion, and that Sakuya should visit Doachin at the shrine. Take his advice and return to the shrine. Operate the device to open the door. The Silkworm Disk goes in the top hole, the Crow Disk goes in the lower right hole, and the Old Disk goes in the lower left hole to open the shrine. Descend the ladder and pick up the Hibari x 9. Walk to the end of the corridor and Doachin will climb the rocks and throw down a rope. Climb up the rope to enter the Temple: North. Follow the corridor and go through the door at the end. Collect the Temple Map from the silk in the corner then continue south through the corridor. When you edge around the hole in the floor, a Tempest will occur and the hands of the sick people will pull you against the latticework. Struggle away immediately and meditate to recover any damage taken. Go through the door at the end of the passage to get to Temple: South. A gaki attacks as soon as you go through the door. Once it is defeated, check the door to the left to note that it is blocked by silk. Turn around and go the other way. Enter the door at the other end of the corridor to get to Temple: North. Collect Miyoshimaru's Note 1, Kugutsu Onna x 4, and Vessel x 1. Exit the small room and head south down the stairs. The door directly across from the stairs contains Lady Fujiwara's Diary 1 and Hien x 12. Exit through the opposite door to reach a save point, then go back through the room and take a left down the corridor. Check the door to the Main Hall to see that it's got a Seal: Saturn on it, then walk back towards the steps. You catch a glimpse of the twins running to the left - follow them. The door that was previously blocked by silk is now open, so go through it. Head south to reach the Library door. A gaki attacks inside, and your prizes after defeating it are the Inspection Report 3, Lady Fujiwara's Diary 2, and Sen'in Sekka x 4. Try to leave the library to see the twins running away again. Follow them to a door near the Study. When you enter the room, the source of the strange chanting you hear throughout the Temple is now evident - the Elder Priest of the shrine is attempting to comfort the sick. Talk to him then return to the Main Hall. Someone has broken the seal, so go through the door. Collect a Sutegumo x 4 from the left side of the room and defeat the Ghost by it. Also inspect the silk covered Buddha on the right side of the room for a Tempest and Ghost x 2 attack. When you are finished collecting everything, ascend the staircase and look at the statue. The twins will put the medicine jar in the statue's hand and open up the path to the Main Cellar. Cross the bridge and look around the corpse of the astrologer for the Sapphire Fan and the Yellow Cloth Scrap. Equip the fan immediately; the boost in attack and defense helps greatly with upcoming battles. Take note of the Seal: Saturn on the door just past the astrologer, then.. Attempt to cross the bridge again and an Adamushi falls from above and attacks. This creature is quick and powerful, so watch your health. After the battle, cross the bridge and walk back towards the steps to trigger a cutscene where Lady Fujiwara abducts and kills Doachin. Follow her back up the stairs and approach her to trigger the second boss battle. Lady Fujiwara is even faster than her husband, and she has a huge advantage in that she transforms into something with a LONG neck. Which translates to, "You can run, but you can't hide." Running away from her and pelting her with spells was difficult to do since she would just stretch out her neck and attack me so I couldn't complete the spell. The most effective method in my opinion is to stand next to the wicker chest and beat on her with the Sapphire Fan. When she thrusts out her neck, it doesn't knock you back as far, and it doesn't seem to do as much damage. Just watch your health carefully and she should go down in no time. Check the chest after the battle to get the Sacred Cloth: Saturn and Doachin's Writings 3. Now that you have the Saturn cloth, you can return to the Main Cellar and open the door behind the astrologer to collect a Karyu x 4. The next door is sealed with Seal: Jupiter, so go back out through the Temple and return to the sealed door in Manor: West. Use your Sacred Cloth: Saturn to open the way to Manor: Gate. Take the gate to Path: South. On either side of the gate there is Dust x 2 and Vessel x 2. Approach Utsuki, Kureha and Doryo for a short cutscene, then save and follow the others to Path: Center. Inspect the mummified corpse to see a mashira roar and run away, then pick up the Elixir x 1 from the opposite side of the path. Continue forward to the small shrine at the fork in the path and take the Traveler's Map from within. The left path is blocked by yet another corpse, so continue right to Path: North. Climb the rocks and save quickly. Kureha, now surrounded by that familiar dark purple cloud, attacks you. She has a Yamabito with her. Run past them and collect the Sen'in Sekka x 4 from the northwest corner (by the fallen tree). Defeat the Yamabito and run back to the south, past Kureha. If she grabs you just remember to heal before you reach Path: Center again. A mashira, a raging ape, attacks you as soon as you re-enter the Path: Center area. These things are EXTREMELY strong and EXTREMELY fast, so try to stay back and if you can't be prepared to use several healing items. One hit from these creatures will take you to yellow, and two is most likely death. Defeat the mashira and walk towards the left. The corpse that used to block that side of the path is now being dragged off by another mashira, who promptly attacks you. Once it is dispatched, go through the doors to the Mountain Hut area. A cutscene where Utsuki tells you to go to the hut and collect a mallet occurs. To reach the hut, climb the rocks off to the side and follow the path to the hut. A Hibari x 18 is outside the hut to the right. Peer through the window to see the giant Yeti pacing back and forth inside. When it turns its back and leaves the hut through the left side, open the door and run inside. (IF YOU DO NOT TIME YOUR ENTRY CORRECTLY, IT MEANS INSTANT DEATH. The Yeti grabs Sakuya by the head and smashes her down on the floor.) A Hien x 6 and a Karyu x 4 are on the floor, and the mallet is on the upper right corner of the screen. Don't go too far and don't attract the Yeti's attention. Once you've collected the items, run back outside and start back the way you came. When you reach the large clearing just before the hut, the Yeti chases after you and attacks! One hit from him will send you into the red, luckily he's so large he tends to miss fairly often. Watch your health and pound him with Karyu and Sen'in Sekka to knock this big ape down for good. Return to Utsuki and use the mallet in front of where she's standing. She will throw down the rope ladder. Climb the ladder to Shrine: Torii then follow her up the winding stairs to reach Shrine: Tree. A short cutscene has Doryo ordering you to exterminate the gaki that "followed" you to the shrine. Before you run to the rescue, check behind the tree for a rope ladder. Use the ladder to get to Shrine: Cliff. If you run, several Ghosts will attack you, and in this quantity they can easily deplete your health, so be cautious. On the left side of the Cliff area is another rope ladder and Miyoshimaru's Note 2. Climbing the second rope ladder leads to a dead end on the blocked off side of Shrine: Torii, so return to Shrine: Tree. Take the right path to reach Shrine: Entry. Climb the stairs and defeat the gaki along the way, then enter the Shrine: Hall. The Shrine Map is hanging on the wall inside. Take the left set of doors to reach Utsuki's Entry. Jump down the stones and fight off the gaki, then cross the bridge to Utsuki's Room. A Vessel x 3 and Dokai's Book Vol. 1 are in the first section of her rooms. In the next room, Dokai's Book Vol. 3 can be found. Finally, enter the room marked Utsuki's Room on the map. The door with the pinned gaki falls, blocking your exit. Pick up Dokai's Book Vol. 2, a Vessel x 1, Dust x 1, the Sugoroku Board (half of what you need to activate the Sugoroku mini-game), and Utsuki's Diary. Then exit through the doors to Shrine: Storage. An Elixir x 1 and Dust x 2 sit above the giant vases next to the door. Cross the bridge and climb the stones to the shed. One of the doors is sealed with Seal: Neptune (and can only be opened in Yin Phase). The other door has two Yamabitos and the collectible items Scroll: Silkworm Shrine, Vessel x 2, Hibari x 9, Elixir x 1, Onibi x 4. Return to the doors to Utsuki's Room but instead of entering, continue to the right until you see a large hole. Crouch and crawl through the hole to enter a completely different section of Utsuki's Room. Pick up Kureha's Diary and the Onibi x 4 from among the blood-stained chests. Dokai closes the door to the left as you try to walk away, so follow him. In the passage Sakuya peers through a window to see Kureha throw Utsuki off the cliff, with her brother Doryo's body on the ground behind them! Exit this section and return to Shrine: Hall. Dokai has sealed all the other doors with Mars, and expresses his desire to merge with Sakuya. He is still a "cheap" boss - he continuously shoots Hibari at you, unless you can interrupt his spells with some powerful magic of your own. Counter with Karyu, Sen'in Sekka, or Hien. If he manages to get a spell off, dodge it. Keep this strategy up until he finally dies, then check the body for the Sacred Cloth: Mars. Use this cloth to dissolve the seal on the doors in the middle of the room (the Inner Sanctum, if you will) and crawl through them to collect your final weapon, the Ruby Fan, Hien x 18, Doman's Book Vol. 1, the Wooden Handle, Doman's Memorandum, and Sen'in Sekka x 4. Go back out and unseal the door to Shrine: Entry. Return to the Shrine: Tree area through there, and follow the blood to the wicker chest. It has that familiar dark purple aura, and when you check it, a half-merged Kureha and Doryo attack. This creature uses Tempests to throw you off balance every few rounds. The strategy is similar to the ones on the other bosses, mainly stay back and use your strongest spells, but be sure to check your health and also the creature's position after each Tempest. When you defeat it, it vanishes, leaving the Sacred Cloth: Uranus in the chest. Use the new cloth to unseal the door to Shrine: Storage around the corner. A Tempest will occur and two Ghosts will show up. After you defeat them, use your Sacred Cloth on the door to Shrine: Garden. NOTE: You can avoid this battle altogether. As soon as the boss appears, leave the area. When the koto music stops, return to the clearing. The boss will have disappeared and you can retrieve the Sacred Cloth: Uranus from the wicker chest. When you continue back down the hallway, the boss will reappear and come towards you. Run back to the chest, and when prompted, hide inside it. The boss will circle around a few times (you can watch him from inside the chest) and eventually leave. When it's gone, hop out and that's the last you'll see of it. Take the path to the floodgates (to Sakuya's left). Use the Wooden Handle to drain the water, and Kureha will appear on the other side of the floodgates. Turn around and check what appears to be the edge of the cliff for another rope ladder, this one leading to the other side of Shrine: Torii. Walk out on the dock and pick up the Truth Mirror from the pool, then defeat the two Mizuhiki that appear and climb back up the ladder. Kureha is waiting for you. Run past her and out the door to the Shrine: Storage. Circle around and take the door back to Shrine: Tree. When you approach the tree, Sakuya burns it down, then climbs down the ladder to Shrine: Cliff. Walk to the left side of the area again to see Kureha throw the ladder down on that side as well. Put the Truth Mirror on the plinth of the altar to open the passage to Underground: NW. A save point is here, along with a cart holding Onibi x 2, Iron Wedge x 2, Underground Map, and Vessel x 1. The wall by the cart appears to be cracked; use the Iron Wedge on it to open a passage. Moving south along the passage, you'll encounter a Yamabito. Defeat it then take the center path to find Miyoshimaru's Note 3 behind the partition. On the right-hand path a Kugutsu Onna x 4 waits at the dead end. Backtrack then head south into the Nursery. Open the wicker chest at the bottom of the screen for Dust x 2 and the note that "A tool was obtained from the chest." Take the left fork to enter the Dream chamber with two Adamushi. As usual, a Tsuchi Jogo summon helps increase your chances of survival.. and if you time it right, you can get them both with one trap. After the Adamushi are dead, exit through the other set of doors. Pick up Miyoshimaru's Note 4 from next to the pool. Inspect the bloody water and the 'tainted vessels' twice then inspect the wall beside the water. A Tempest will occur then a voice will say "I might've been killed right here." This opens the way for a cacophony of voices-most notably Utsuki yelling, "Kureha, stop!" and the twins saying "They're all dead. Won't you play with us?" Avoid the pool of blood in the center of the room. If you step in it, you will be sucked in and it's Game Over. Check the wall on the lower right side of the dream chamber to discover it's weak; use the Iron Wedge to break it. Walk down the short corridor and use the bridge to enter the nursery. Continue to the south. Keep going until you come out in the room with the ruptured cocoon. The far right passage leads to Underground: NE, but it's blocked by silk. Search the chamber for Vessel x 1, Elixir x 1, Dust x 2, and Sutegumo x 9, then return through the original passage. Unseal the door with the Uranus Seal on it and gain access to Underground: SW. Immediately another Adamushi attacks, and another emerges when you attempt to check the chests scattered around the room. Defeat them both and continue south. When you approach the door of the underground structure, the surviving twin threatens you. When the cutscene is finished, open the door. Pick up the Elixir and the Vessel x 1. Note the door locked with Seal: Jupiter, and go through the open door to the Library. The door to the right of the entrance opens to a save point and a locked building; when you're ready, walk to the back of the room and pick up Doman's Book Vol. 5 and Sacred Cloth: Jupiter. A cutscene is triggered in which Doman tells Sakuya that she and his other students were merely fodder to complete the Kuon spell, the chest of the nine grudges. Once you witness this scene, the right-hand door is no longer accessible. Return to the underground structure and use the Sacred Cloth: Jupiter on the sealed door inside. The back room has several puppets and the collectible items Crumpled Note - Doman and Kugutsu Onna x 4. Return to the chamber with the chests where you fought the Adamushi. Use the Sacred Cloth: Jupiter to open the right-hand door to the Main Cellar. Once inside the Main Cellar, the remaining twin sends Kureha after you. Run to the opposite end. The door has a Seal: Saturn on it unless you unsealed it earlier. Either way, go through the door and walk towards the bridge to trigger a cutscene where Utsuki tries to merge with Sakuya.. CONGRATULATIONS. You have finished Yang Phase. --------------- VI. Kuon Phase --------------- Seimei Starting Inventory: Dust x 7, Elixir x 3, Vessel x 3, Manor Map x 1, Spell Card: Hien x 36, Spell Card: Karyu x 18, Summon: Zenki x 5, Summon: Goki x 5, Ceremonial Spear Abe no Seimei begins in the Carriage House (same starting point as Sakuya). On the left side of the Carriage House a Sen'in Sekka x 5 sits in the same spot as the Survival Scroll in Yang Phase. A Sutegumo x 6 is in its usual spot on the other side of that room. Exit to the Manor: Spring. Immediately a Mizuhiki attacks. Take him out. Since the path to the right is blocked, head left. The standard paths through the manor are blocked by bodies and debris, so keep going to Manor: East. The save in Manor: Garden is still accessible. A gaki and an ennyo fight up above, but you can bypass them completely if you wish. Return to Manor: East after saving. The Zodiac Puzzle is broken, but there is a Hibari x 9 on the still bloody bed. To avoid the ennyo and the gaki, exit through the door nearest the partition. To fight them, exit through the bottom door. With Seimei's strength, it doesn't really matter. The door next to the Closet holds another Ennyo in the cupboard. Four or five attacks should kill it easily, then collect the Elixir x 1 and Hibari x 9 left behind. Continue to Manor: Main. Two Ennyos infest the Lord's Suite. Once they are dispatched, head to the Manor: Entry. Fight off the gaki then pick up the Sen'in Sekka x 5 from the small shrine to the right. The only available path is to Garden: East. The body that has been there through the two previous phases is suddenly surrounded by a dark aura. Inspect it to be attacked by a Yamabito. A second one attacks you near the exit to Garden: Tree. At the tree, a short cutscene about sealing the tree occurs. Pick up Doman's Book #2 to the left of the save point, then go to the Small Shrine. A blood-slick Hibari x 9 is in its usual place by the save point. Pick up the Metal Spikes x 2 from in front of the door to the small shrine. The Seal: Earth is back on the door on the shrine. With nothing else to do here, return to the tree. A short cutscene shows Sakuya finally reaching Seimei. Immediately afterwards, Seimei transmits to Doman's Lab. Go through the Lab to the Nursery to find that all the hanging corpses are suddenly on fire. Talk to Utsuki, who says she has burned them to escape the craving for flesh and blood. Walk to the middle of the room to collect Doman's Book #4 from in between the chests. Take the bridge back to the Dream Chamber. The door in the grate is finally open, so go through it to the Underground: SW. Go through the door there to claim 9 more Demon Suppressing Spikes off the cart in the back of the room. When you return to the Dream Chamber, two Adamushi are there. Fight them off and return to the Lab via the Nursery. YOu can also visit the southern part of the Nursery for the usual goodies-the Underground Map and a couple of spells. (This is the room with the ruptured cocoon.) It's not necessary, but may be useful. When you are ready, enter the Lab. Doman attacks Seimei in a rage, and the final battle begins! Doman commands some powerful attacks, so as always, it's better to stay as far away from him as possible. He usually has either a series of flaming missiles that scatter across the screen, or a big pool of dark energy that attacks everything in its path. I recommend summoning Zenki and allowing him to serve as a shield. When Doman stops, run to the other side of the Lab as quickly as possible. He's about ready to attack with dark energy, and you need to get out of range quickly. Watch your health and keep hammering with your most powerful spells (I prefer Karyu because it seeks out its target, and it's very powerful to boot). Keep summoning Zenki until you've either used all of them or you run out - he makes a wonderful obstacle between Seimei and Doman. Keep beating on him with your powerful magic until he falls. Utsuki runs through and grabs her father, taking him off to merge with him. Walk through the lab and exit into the Garden: Tree area to witness the ending. ------------------- VII. Weapons Lists ------------------- A.Yin Phase Guardian Knife - beginning weapon. Ceremonial knife given to Utsuki by her father, Doman. Winter Knife - Found in the Temple at the Manor. Defensive knife used by the God of Winter. Cuts an icy swath through the air. Summer Knife - Found in the Silkworm Shrine. Offensive knife used by the God of Summer. Cuts a flaming swath through the air. B.Yang Phase Doman's Fan - beginning weapon. Ceremonial fan given to Sakuya by Doman. Sapphire Fan - Found next to the astrologer's corpse in the Main Cellar of the temple. Defensive fan used by the God of winter. Cuts an icy swath through the air. Ruby Fan - Found in the Silkworm Shrine. Offensive fan used by the God of summer. Cuts a flaming swath through the air. ----------------------------- VIII. Item Lists (Incomplete) ----------------------------- A. Yin Phase B. Yang Phase Sacred Cloth: Saturn - Blood-stained cloth. Traveler's Map - Map used by travelers. Mallet - The mallet is old, but could still be usable. Wooden Handle - Wood handle, valuable when used in the correct place. Truth Mirror - Mirror mounted on a plinth used for rituals. Sugoroku Board - Old Sugoroku board used by Utsuki. Iron Wedge ------------------------ IX. SPELLS (Incomplete) ------------------------ A. Yin Phase Spell Card: Hibari - Fiery arrows piercing an enemy Spell Card: Hien - Summer's wrath in the form of flame Spell Card: Karyu - Summer in its rawest form devouring all Spell Card: Fumon - A silken coffin for a weaken enemy Summon: Sutegumo - Arachnid type creature with slow movement Summon: Saiga - Wolf that fiercely protects its master Summon: Tsuchi Jogo - Hands pulling demons into an underground spring B. Yang Phase Spell Card: Hibari Spell Card: Hien Spell Card: Karyu Spell Card: Onibi - Summer's anger in the form of fire Spell Card: Sen'in Sekka - Powerful spell, piercing an enemy with icy shards Spell Card: Fumon Summon: Sutegumo Summon: Kugutsu Onna - Puppet woman, obeying her master's orders. Summon: Tsuchi Jogo C. Kuon Phase Spell Card: Hibari Spell Card: Hien Spell Card: Karyu Spell Card: Sen'in Sekka Summon: Sutegumo Summon: Goki Summon: Zenki --------------- X. ENEMY LIST --------------- Main Enemies Ghost: Weakest of all the creatures. Ghosts are easily dissipated by one swipe of the equipped weapon. These spirits usually appear in response to noise. Gaki: Second weakest of all the evil creatures. Loosely translated "hungry ghost". The gaki are in various spots throughout the manor. Yamabito: Residents of the manor that are infected with the "disease". They are fairly strong, but not very fast. Mizuhiki: Mutated fishmen. These creatures spew a green gas as well as employ a "splash" attack. They tend to attack in groups. Ennyo: A shapeless mass of flesh. Serves as a mini-boss of sorts in the first two phases, and a main enemy in the last one. Not extremely fast, but fairly strong, and sometimes hard to hit. Mashira: Aggressive monkeys guarding the mountain path to the shrine. Like to attack in packs. Yang Phase only. Adamushi: Appear to be giant silkworms with the head of a man. Fairly fast and very strong, watch your health carefully when these attack. Weak against Tsuchi Jogo summon. Bosses Lord Fujiwara: Lord of the Manor, infected by the spell. Boss guarding the Bell in the Manor's North Pavilion. Lady Fujiwara: Lady of the Manor, also infected by the spell. Boss located inside the Small Shrine. Yang Phase only. Yeti: Giant monkey (a Bigfoot type creature). Very powerful boss creature. Yang Phase only. Doryo: Sakuya's brother and another of Doman's disciples. Becomes infected. Doryo/Kureha: Kureha and Doryo, merged. Immune to most attacks (magical or otherwise) for brief periods during the battle. Yang Phase only. Dokai: Boss once you reach Utsuki's House and the Silkworm Shrine. (Utsuki fights him in a storage area, Sakuya fights him in the main room of the Silkworm Shrine.) Kureha: Although technically not a boss, the infected Kureha chases you through various parts of Yang Phase. (She *can* be killed, but it's not really worth the effort involved in doing so.) FINAL BOSS: Doman: Elder priest of the Silkworm Shrine and civilian exorcist. Father of Kureha and Utsuki, mentor of Doachin, Doryo, Dokai, and Sakuya. Kuon Phase only. -------------------------- XI. WRITINGS (Incomplete) -------------------------- A. Yin Phase Only Doman's Note (Letter written by Doman dated two weeks prior) Dear Utsuki, I have been summoned by the Lord, who resides in the manor. I shall be gone for a time. The Lord is acquiring my prayers and skills. He is convinced that his manor is cursed; I believe he has an overly vivid imagination. Most likely, he saw a rat and mistook it for a creature of the other world. At least, that is what I think. I shouldn't be away for very long, but take care of the shrine in my absence. You must not forget to take care of the silkworms! Also, I am worried about Kureha's health. Please watch over her. ----------------------- Kureha's Note (Note left for Kureha, dated two weeks ago) I will be away for some time. If something strange happens, proceed to the manor. I'll prepare many victims for you to merge with. ----------------------- Purpled Covered Book (Purpled covered book, emitting a foul odor.) The residents of the manor are disappearing, and not one of them have returned alive. Sometimes their corpses are discovered, and they are always horrible to behold. Some of them were killed with bamboo spears. Others were discovered under the eaves, but were unrecognizable. Only bits of their flesh remained. I too may suffer that same fate. ------------------- Green Bound Book (Green covered book with teeth marks.) I saw Miyoshimaru break a seal when he was sick. Miyoshimaru used some kind of blood-stained cloth and rubbed it against the seal. So he's the one who sealed the door! If I can get some of his blood, I should be able to escape from the manor. I'll wait unti he's not looking. Then I shall strike and have some of this blood. ------------------- Silkworm Journal Vol. 1 (Records of silkworms kept by Miyoshimaru.) June 17 The servant boy, Miyoshimaru, gave me some silkworm eggs. I saw many of these black eggs on the mulberry leaves. When I thanked him and gave him a toy to play with, he bowed to me again and again. Everyone ridicules Miyoshimaru and says he's feeble-minded. But I like this gentle soul. June 18 I'm keeping these silkworm eggs a secret from my mother and sister. If they see them, they'll make a fuss because they're squeamish. I watched them all day, but nothing happened. Tomorrow, I'll ask Miyoshimaru if there's something special I need to do. June 19 Miyoshimaru told me the eggs will hatch in 10 days. They need to be kept in a warm place. I put them in a room that receives more sunlight. June 22 The eggs are turning gray. I was upset, because I thought they might have rotted. When I asked Miyoshimaru, he said they should hatch very soon. June 24 The silkworms have broken out of their shells! They're very small, about the size of my fingertip, and covered with fur. Following Miyoshimaru's instructions, I gave them young mulberry leaves, which they gobbled up. At this rate, they'll grow quickly. ---------------------------- Silkworm Journal, Vol. 2 (Records of silkworms kept by Miyoshimaru.) June 27 The silkworms have lost their fur. Their bodies are beautiful - shinny and translucent. I'm worried though, some of them seem weak. They don't move at all. June 28 Miyoshimaru told me that the silkworms that don't move are just sleeping, and that I don't need to worry. So silkworms sleep, too! July 4 I noticed that the silkworms had grown when I looked at them this morning. Though only a few days have passed, they've doubled in size. They grow much faster than people. Miyoshimaru has been so kind to me. I must give him something. I wonder what he'd like. July 5 I'm going to teach Miyoshimaru to read and write. I tried to give him the little sword father gave me, but he wouldn't accept it. He's not at all greedy. Some of the silkworms don't eat very much. They're just like him. July 10 The silkworms have shed their skins many times, and continue to grow. They're all so different. Some of them lift up their heads and look around, as though they were thinking. While others crawl around all day. A few have died. July 18 The silkworms do nothing but devour mulberry leaves all day. They've grown so fat, I'm worried they'll burst out of their skins. Miyoshimaru said they'll be cocoons soon. -------------------------------- Silkworm Journal, Vol. 3 (Blood-stained record of the silkworms' growth.) July 21 I ran into the elder priest when I went to the shrine to get some mulberry leaves. He looked at the worms and said, "These are normal silkworms, unlike those found at the shrine." I wonder if that's true. July 24 I went to the temple to get mulberry leaves again today. The elder priest wasn't there, but Miyoshimaru said he saw the twins. I didn't see them, but I know he would not lie. When I returned from the shrine, the silkworms had started spinning cocoons. July 25 The silkworms started spinning silk yesterday. Today they're cocoons. Miyoshimaru says we just have to wait. The cocoons are beautiful. They glitter like silver thread in the sunlight. July 27 The cocoons are just sitting there. Nothing is happening. I shook them because I was afraid they were dead. they made a rattling sound. Miyoshimaru laughed and said they'll hatch soon enough. July 30 The moths have come out at last! After watching them for a while, I decided that it's cruel to shut them up in a box. I was going to take them outside and let them go, but Miyoshimaru stopped me. He said they can't survive outside. August 5 They all died as soon as they laid their eggs. Why do they have wings if they can't fly? ---------------------- Priest's Journal, Vol. 1 (Well-written journal by the elder priest.) For several days now, strange sounds have been emanating from the ground under my feet. At first I thought I was imagining them, but I hear them even more clearly at night when I sleep. They're very strange - perhaps a cross between agony and pleasure? They say a creature emerged from the bowels of the Earth, and that this temple was built to prevent it from proceeding any further. Perhaps the creature has awakened underneath this temple and is howling. If it has been trapped there for years, no wonder its screams sound so...sad. ----------------------- -------------- Yang Phase Only Doman's Message They say that disturbing events have been occurring at the manor of Lord Fujiwara. Go there and investigate. Some astrologers from the capital are heading there for the same reason. Be sure they do not arrive before you do. ------------------- Inspection Report, Vol. 1 March 17 Seimei has ordered me to investigate the situation of Lord's Fujiwara manor, starting today. Seimei's instructions were vague. "First, look for spikes. If you see one, you may leave the premises." Scrap Cloth Inspection Report Vol. 1 Inspection Report Vol. 2 Inspection Report Vol. 3 Fujiwara's Letter Yellow Scrap Cloth Dokai's Book 1 Dokai's Book 2 Both Phases Scroll: Survival 1 (Unsigned Scroll) Basic Survival: Do not run. Be as quiet as possible. If you make any noise, a gaki will detect your presence. -------------------- Scroll: Survival 2 (Unsigned Scroll) Advance Survival: If you are attacked, struggle. Struggle with all your might! -------------------- Lady Fujiwara Memorandum (Note addressed to Lady Fujiwara) Milady, I have placed the remaining wooden disks in the manor's small shrine and in the altar. Don't worry about the two spikes. I have entrusted them to Miss Ayako and the seer who's here inspecting the manor. The two of us are going to hide in the garden. Please take care of yourself. ------------------- Ayako's Letter Dear Ayako, I am going to the temple because the manor is in danger. If it's safe there, I will come to get you. Until I signal you by ringing the bell, do not open the door. If I haven't returned in 10 days, gather up the wooden disks and spikes, and proceed to the temple. ------------------- Servant's Memorandum Terrified of the demons that come out at night, Ayako sobs. Shut up in her room, she weeps silently. She believes the demons won't notice her if she hides in her room and doesn't make a sound. Miss Ayako will open the door only when Lady Fujiwara rings the bell brought from the North Pavilion. Ayako is as beautiful as an angel! We servants have vowed to protect her, no matter what the cost. ------------------- Seer's Memorandum The spike was used to suppress the gaki. Do not remove it under any circumstances. -------------------- Doman's Book 5 KUON PHASE Doman's Book ------------------------ XII. FAQ/General Hints ------------------------ Is there any other way to regain health besides healing items? A. Yes, you can push R1 to meditate until your health returns to full. However, this is only effective if you are not currently being attacked. If you are low on health and have no healing items, it's best to run to a "safe" area (i.e. the next room or screen), heal, and return to finish the battle. Do I get any better weapons? A. Yes, you get an ice and a fire weapon for both Utsuki and Sakuya. You don't acquire them until later in the game, though. Seimei's weapon is the best you can get for her, but you really don't need anything better. Where is my health bar? A. Your health bar is only visible from the in-game menu screen (accessed by pressing select) or from the map screen (press L1). Outward signs of failing health are: hand against chest (Utsuki) or shielding eyes (Sakuya), plus heartbeat sounds and increased controller vibration - Yellow (down at least half or more). Vertigo and rapid heartbeat/vibration - Red (one or two more hits and you're dead). How do I save? A. Look for a little triangle of candles near a body of water. If you have a Vessel, you can perform a cleansing ritual to save your game. (Vessels are the equivalent of Resident Evil's Typewriter Ribbons, only more plentiful.) Why give me the option to run if the game suggests you don't? A. Although the in-game survival manual states that you shouldn't run - you can, just be forewarned that you will take more damage from contact with Tempests and the noise you make (or the items you knock over) may draw enemies to your position. It does drain your health a little at a time, so you just have to be cautious, but it's nothing that a little meditation can't cure. Where do I go next/I followed the steps in the walkthrough and nothing happened! A. Make sure you have the required items to trigger the action. For example, you won't see the cutscene with Utsuki and Doryo at the Mulberry Tree if you don't have all three disks and spikes. If you are trying not to use this walkthrough unless you absolutely have to - the only real hint I have is to read everything and watch for all the little animations. Follow those to the next location. If you've tried everything and you're still stuck, email me (see the Legal Section) and I will do my best to help you out. Further Tips: In this game, even more so than others, it's important not to let the enemies gang up on you. Even the weakest enemies can kill you quickly when attacking in a group. An enemy is not dead unless you see a pool of blood around the body. If an enemy is defeated but not yet dead, pull out your weapon and press your attack button over the body. That will allow you to do a finishing blow. Check all enemy corpses after defeating them. Usually they drop an item, and if it falls under the body, it's often difficult to see. If the game says NOT to do something, sooner or later you'll have to do it. Although you can equip magic and summons in both weapons slots, I recommend leaving one open to use the physical weapon. True, it may not be as strong as some magic, but it's quicker on the draw many times. There are some weird effects if you leave the game on pause or menu screen too long. I don't really know how many there are, but you're not hallucinating if your game does something weird. --------------------- XIII. Miscellaneous --------------------- - Defeat all three phases on Insomnia (normal) difficulty to unlock Max Equipment and # Hits to Kill options. (Max Equipment gives you summons for most of the monsters encountered in each phase, as well as the best weapons.) - The unlockable minigame Sugoroku, an old Japanese game similar to Backgammon, becomes available once you find the Sugoroku Pieces in Yin Phase and the Sugoroku Board in Yang Phase. - Submitted by mmjanitor: Defeating Kuon Phase with the difficulty set to Insanity and the # hits to kill to Nine Hits will unlock One Hit Kills. These affect both the player and all enemies (including Doman). - Lyrics to the theme song, posted by katsuya2 on the Agetec Kuon boards. Hasizoroe Hasizoroe Misu ni utsutta karagoromo Obaketudura ni tudumi no ne Kuwa no mi wo tuketa hanasitone Kinuito tugumu magaidama Sizukani yureru Hasizoroe Hitoe ni hibiku kiraibasi Hasizoroe. katsuya2's rough translation: Hasizoroe, hasizoroe. Through a bamboo blind, I see a woman and a bamboo clothes box. I hear a sound of a hand drum. Scattered blood colors a carpet red-hot. Silk thread spins a soul of a sham. A bamboo clothes box is tied up with a string and wavers calmly. It resembles the scene that a pleased baby shakes a body at the time of Hasizoroe ceremony. A threatening ceremony to continue earnestly. Hasizoroe. He says that Hasizoroe is some sort of Japanese cultural ritual. -------------------- XIV. Version Info -------------------- 2/8/05 Version 1.0. Intro, Story, Characters, Walkthrough for all three phases, Enemy List, and FAQ/General Hints sections completed. 2/23/05 Version 1.02 Cleaned up the format a bit. Added Miscellaneous section and information from mmjanitor. Added more to the Yin Phase writings section. 2/27/05 Version 1.03 Added lyrics to theme song. 3/08/05 Version 2.0 Fixed error in Yang Phase walkthrough. Added how to dodge the Kureha/Doryo hybrid from Brian M. ---------------------- THE USUAL ENDING STUFF ---------------------- Thanks to: My husband, who bought me this game when I was feeling particularly low and has since tried to help if I got stuck. (And who kept prodding me to finish this when I was almost done and wanted to slow down. :D); Sashanan, for encouraging me and offering helpful advice on format and other general issues. (And of course for being my all-in-one sounding board, shoulder and mood stabilizer.); The folks on the GameFAQs Kuon board. I didn't really have to bug them too often but the stray hints I picked up helped me get through this quicker. Special thanks to FeralX777 for his tips thread; mmjanitor for finding the last of the unlockables; Brian M. for pointing out a mistake I'd made in the Yang Phase section and also for the information on how to avoid the Kureha/Doryo hybrid; Sam M. also for being the first to notice and report the aforementioned mistake; katsuya2 from the Agetec Kuon board for finally posting the elusive theme song lyrics; Agetec for making such a cool game; And CJayC and GameFAQs for getting me started on the FAQ writing thing. ------------------ THE FOLLOWING SITES (and their affiliates) HAVE PERMISSION TO POST THIS FAQ. www.gamefaqs.com www.gamespot.com www.neoseeker.com www.ign.com www.1up.com www.cheat01.com