***************************************************************************** 10 Yard Fight for Original Nintendo Complete FAQ/Walkthrough Version 1.0a (Last Updated: 2.27.2003) Written By Nick Morgan (skcin7@comcast.net) This file is Copyright (c) 2003 by Nick Morgan. All Rights Reserved. ***************************************************************************** Table Of Contents ----------------- 1. FAQ History 2. Introduction 3. Frequently Asked Questions 4. Controls 5. Tips and Tricks 6. Walkthrough 7. Secrets 8. Guide Information 9. Copyright Info -=-=-=-=-=-=-=-=-=-=-=-=-= -= 1. FAQ History =-=-= -=-=-=-=-=-=-=-=-=-=-=-=-= February 26, 2003 ----------------- So I was on my computer and I was playing the classic 10 Yard Fight game when suddenly I got the crazy idea to make a guide for it. The walkthrough is born today. I'm sure it's first release will not be too far in the future, because the game is not really that complicated. February 26, 2003 ----------------- After working on this guide for a grand total of 5 hours of one day, I finished the guide. That has to be a record, because my previous guide took me over 40 hours over the course of 1 year to create. I am proud of myself. This is version 1.0 of the guide which is also the first release. I hope you like it. February 27, 2003 ----------------- I really rushed through the guide. Today I found a few minor mistakes that I made including not filling out the FAQ stats in the Guide Information section of this guide. So I took the guide and changed it around to make 10 Yard Fight Guide v1.0a. -=-=-=-=-=-=-=-=-=-=-=-=-=- -= 2. Introduction -=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=- I have to admit, this game is crap compared to todays more advanced games. Gameplay is way too slow and needs to be speeded up. The computers AI is too predictable. Despite all the bad flaws, this game is still addicting in my mind, but it cannot be played for too long at a time or it will become dumb. 10 Yard Fight was released in 1985 by Irem Coorperation, and is liscenced by Nintendo. 10 Yard Fight was one of the very first games released for the nes, which is the main reason for the graphics being so much worse than all the other nes games. Although 10 Yard Fight is a football game, it really doesn't have much to do with football. In my mind, it is more of a racing game because the whole point of the game is racing for a first down so that you can acquire more time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= 3. Frequently Asked Questions -=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Q. I found an error in your guide. What can I do? A. Email me at skcin7@comcast.net telling me exactly what the error is. Your help is greatly appreciated, and will be corrected in the next version of this guide. Q. I found something important in 10 Yard Fight, but it is not in your guide. What can I do? A. Email me at skcin7@comcast.net telling me what it is you found. Your help is greatly appreciated, and will be added in the next version of this guide. Q. I'm stuck and it doesn't say what to do in your guide. What can I do? A. Really? That surprises me. Well, just email me at skcin7@comcast.net telling me your problem. I will email you back telling you what to do, and the guide will be revised for next version. Q. Can I use this guide on my website? A. It says what you have to do to use this guide on you site in the Guide Information section of this Guide. Q. Can I sell or trade your guide in a transaction. A. Absolutely not. No way. Not ever. Selling or trading the guide is a crime and any violator is at risk. Q. How long did it take you to finish this guide? A. Somewhere around 5-6 hours. Q. How can I give you money for your hard work and dedication for making such a great guide? A. The only way I am able to take money is through Paypal. If you are feeling generous enough to donate any amount of money at all, send me money through Paypal. My account name is skcin7@comcast.net, but if that name doesn't work, send the money to roosrus@comcast.net. Any amount of money is greatly appreciated. Q: What is the reason for the name "10 Yard Fight" A: In 10 Yard Fight, if you lose all of your time you will get game over. You will get extra time by gaining 10 yards. So basically the idea of the game is to fight for 10 Yards so that your time won't run out. -=-=-=-=-=-=-=-=-=-=-=- -= 4. Controls -=-=- -=-=-=-=-=-=-=-=-=-=-=- --------------------------------------------------- | | | --- Nintendo | | | U | | | --- --- SELECT START ----- ----- | | | L o R | | | | | | | --- --- ______ ______ | | | | | | | D | ------ ------ ----- ----- | | --- B A | --------------------------------------------------- Up/Down/Left/Right: Move your player around the field. A: Pass the ball; Tackle player; Select defensive player. B: Kick the ball; Tackle player; Select defensive player. Select: Toggle 1 player/2 players. Start: Pause game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 5. Tips and Tricks =-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Interceptions: When the opposing team intercepts the ball, the ball will be moved back 20 yards. 20 yards can be made up at high school and college levels, but when you get to the professional level, those 20 yards will become crucial. I recommend you only pass the ball to your receiver when you are absolutely certain that the ball will be picked off. Fourth Down: If you don't earn a first down on a fourth down conversion, the ball will be moved back a certain amount of yards. You will also receive an automatic first down, but it is not worth it because the ball will be moved back too far. Running Out: Running out of bounds will not stop the clock to your advantage like in other football games. Running out of bounds will have the same effect as if you were tackled. Lateral Tips: After you hike the ball, wait until an opposing player makes an attempt to sack your quarterback. Just before he does, lateral the ball either to the player to the left, or the player to the right, whichever path is more open. This is extremely seccussful for the easier skill levels, but it also works for the harder ones. Note that you must be behind the line of scrimmage to lateral the ball. Extra Point: After you score a touchdown, you will have the oppurtunity to kick an extra point. If you make it seccussful, you will gain an extra 1500 points which is always good. When you line up for an extra point, you will see an arrow pointing north which should be moving across the screen. Where this arrow is located at will be where the ball is kicked to when you kick it. So, wait for the arrow to be in between the two goal posts before you kick. If you do, you are guaranteed to nail a seccussful point. -=-=-=-=-=-=-=-=-=-=-=-=-= -= 6. Walkthrough =-=-= -=-=-=-=-=-=-=-=-=-=-=-=-= High School ----------- Starting Time On Clock: 60 seconds during first half. 50 seconds during second half. Jersey Color: Red shirt; White pants; Grey helmet. Kickoff Return Line: Own 30 during first half. Own 25 during second half. This is the easiest possible team to play. They are all extremely slow and cannot tackle well. They are so easy that you can just run right by them. If you are having truble beating the high school team, then maybe this game is too advanced for you, which is one of the worst insults ever, because this game is one of the simplest games I've ever played. College ------- Starting Time On Clock: 40 seconds during first half. 30 seconds during second half. Jersey Color: Yellow shirt; White pants; Black helmet Kickoff Return Line: Own 20 for first half. Own 15 for second half. College is obviously a little harder than high school, but it still shouldn't give you any problems. If it does, then just play for a while and you will find that college level has become easier as you go on. The players are faster, but that is the only difference between high school and college, besides their jersey colors. Professional ------------ Starting Time On Clock: 25 seconds during first half. 20 seconds during second half. Jersey Color: Red shirt; White pants; Black helmet. Kickoff Return Line: Own 10 for first half. Own 5 for second half. The professional level is where you start to get somewhat of a challenge. The players are so much faster and are much likelier to get a quick tackle which would give up precious seconds on the clock. Just play smart and besure not to give up any interceptions. If you do give up an interception, the ball will be placed 20 yards back and those 20 yards will be hard to make up. Super ----- Starting Time On Clock: 15 seconds during first half. 10 seconds during second half. Jersey Color: Black shirt; White pants; Blue helmet. Kickoff return line: Own 5 for first and second half. You have reached the skill level called super. This level is extremely challenging even for the more experienced 10 Yard Fight players. Try not to lose any yardage at all, because if you do, you will mostlikely lose the match and you'll have to start all over again. Just do what you did for the professional skill level. It isn't really much harder than the professional skill level, but that doesn't mean you can just take your merry time, you still need to play well. When you finally beat the Super skill level, you'll find that your next opposing challenge is...Another Super skill level? That's right, you face the same team over and over for all eternity until you lose. There is no limit to how many times you can beat the super skill level, because no matter what, you will face the same team for your next challenge. -=-=-=-=-=-=-=-=-=-=-= -= 7. Secrets =-=-= -=-=-=-=-=-=-=-=-=-=-= Zigzagging: If a player tries to making a diving tackle, just move out of the way of his dive. He will dive and miss you, then he'll take time to pick himself up putting him in the dust and you many yards ahead. Kick over 100 yards: When you attempt at an extra point, take the ball back to your own goal line. When you are at your own 5 yard line or so, kick the ball. The ball will never hit the ground. It will just float at a constant speed in the air which certainly isn't very realistic. Extra point run back: On the extra point, you can run the ball back into your own endzone. If you do this, the referee will blow his whistle and hold his arms up the way he holds them if you get a normal touchdown. However, you will not get any points. Touchdown on extra point: If you run the ball in for a touchdown while you are attempting an extra point, you will receive 5000 points instead of the 1500 points that you would normally get for making the extra point. Touchdown return: If you return a kickoff for a touchdown you will receive 10,000 points instead of only 5000 points for a normal touchdown. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 8. Guide Information =-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------- | FAQ STATS | | --------- | | Update No. 2 | | Size 16.5KB | | Pages 8 | | Words 2,561 | | Characters 15,790 | | Lines 376 | --------------------- If you are wondering, I probably worked a total of 5 hours on this guide. Your probably thinking "Why on earth would you spend that much time on a guide for other people to look at." If you are thinking that, I would have to say that I did it for two reasons. One is because I enjoy playing this game, and I want to share what I know with other people, and two because I have no life and I was bored one day and decided to make a strategy guide. I am a big fan of the NES. In the future I plan to write more guides for more NES games. I am thinking about writing guides for TMNT3: The Manhattan Project, Kickle Cubicle, Megaman, or Zelda. I am also thinking about writing one for Diddy Kong Racing, Super Mario 64, or maybe Super Mario World. If you have a question, comment, or rasist slur, email me at skcin7@comcast.net. I will probably email you back, responding to whatever you said, but if I don't, It is because I either don't know the answer to your question, or you e-mailed me something rasist. Grr. I do, honestly beleive that this is one of the greatest, most complete 10 Yard Fight guides ever written. If you want to post this on your site, you are allowed, but you must agree to the following terms. 1- The guide is in and stays the original form. No modifications are allowed of any kind. 2- Ask me first, I will let you. I just want to know where my guide is being put Also, if I come out with a new update, I will email you telling you so, so that you will get the most updated version of the walkthrough. 3- Tell me the URL (web address) of the site you are putting it up on. I will then view your site, and if there are no objections, and give you the okay to use my FAQ. 4- You may not sell, or trade this guide for a profit in any way. If you do, I will get upset and cry. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -= 9. Copyright Info -=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=- This FAQ and any text included in this FAQ cannot be reproduced in anyway, shape or form, unless you have my permission in either a written letter or an e-mail. The FAQ may not be used for any profitable ways (money, gifts, favors, etc.), promotion purposes, commercial transaction, or any transaction at all. This FAQ cannot be used in any type of published text, including books, magazines, strategy guide, ect. This guide may not be used in any electronic text at all, including software guides, software, or any type of electronic media, unless you have written permission from the author, myself. This FAQ was written by and is owned by me, Nick Morgan. This guide was written for www.gamefaqs.com. It was not written specifically for any other site, however, it could be found on another site if I gave the webmaster written permission (either by letter or by e-mail) clearly explaining that they have permission to use my FAQ on their site. This FAQ is protected by International Copyright Laws. Remember, plagiarism is stealing and is against the law. Using/Stealing this guide for your own selfish purposes is a crime and any violator is at risk. I thank you for reading my guide. All my work would be useless without people like you whom read my guide. Thank you. My other guides: http://www.gamefaqs.com/features/recognition/22650.html 10 Yard Fight is Copyrighted (c) 1983, 1985 by Irem Coorperation. Copyright (C) 2003 Nick Morgan =- End of File -=